TLDR: please see above title.
Otherwise, I’m going to ramble just a bit here. Overall… I think the event is perfectly fine. I’ve done a bunch of stuff tied to it now and, by and large, it’s been solid. I’ve only seen three quirks in the past five days:
1. Depending on the instance of Solstice that I’m in, the central Meridian Lens is at different phases. I’ve been in some with no angled support-lenses. I’ve been in sum with the central glass panel present. Said central glass panel is MIA in most other instances. Not at all a big deal, but kind of amusing since all instances share the same % complete bar.
2. Occasional false flags of “siege camp under attack.” I just a few seconds to make sure it doesn’t flash away, and it’s happening much less than it was on day 1.
3. A wandering world boss meant to spawn in Phase 2 popped up once or twice and killed us all with an invisible wall, haha. It was fine. He appears to have gone on vacation again… for now.

Live events can be nightmares. Bugs, crashes, what-have-you. From what I have personally experienced, though, you QA’d this proper. It’s impressively stable and I’m quite pleased. I appreciate you taking the time to get it right. A lot of skill went into coding this. It’s readily apparent.
As for the daily quests, I think they’re mostly good. I did have “collect zhevra hoofs and lion teeth” war flashbacks doing the “gather X of Y from zone Zed” daily, which was something. Killing 10 trolls to get 1 fat of the 8 that I need while competing with a swarm of other yahoos in a small spawn area felt like going back in time to 2005 MMO game design and I’m not a fan of that at all, haha. But it feels like the drop rates got adjusted to be less cruel. That or I’m just used to it again now and have fallen back into my old 2005 ways (20 years older, balder, and apparently no wiser). I can’t tell.
But the other three dailies aren’t shabby. The crafting one is a gentle breeze and the vitrified soul daily pairs perfectly with the siege camp daily. Good synergy and fun enough times. I respect it. I do wonder if the siege camps will eventually scale based on number of total players at said siege camps, because someday Western Solstice will be as quiet as Western Skyrim and I don’t know how one or two players are supposed to do these. It’ll be the Bastion Nymic / Harrowstorm problem all over again.
Also, and I don’t know how to say this without coming across as rude (which I can be. I get warnings on forums sometimes and, though I’m loth to admit it, I often totally deserve said warnings), but this event fits the MMO mold to a T. It does what it needs to do. In a single player game, expecting me to do the same 4 dailies every day for two months to fill up a % complete bar would be an unforgiveable offense. Making drop rates of pages / crafting blueprints exceedingly low on blue reward crates with the anticipation that I'll do each daily six times every day just for the chance of the RNG dice rolling in my favor would irritate me to no end.“Dost thou not value my time, sera? I work 40 hours a week. I have a spouse, a kid, and a cliche need to compensate for thinning hair with bigger muscles via gym stuff. You're killing me, Smalls!”
But this is a MMO. It’s different rules. This is 15 to 20 minutes of dailies a day (do NOT do them each six times per day per character. It's not worth it) for two months to keep up engagement and player activity. The page drops aren’t curated because it forces players to socialize and trade with each other, either via chat or guild traders. It’s trying to give players something to do with enough lore connections and zone-specific flavor to feel unique and intriguing, and I think it succeeds at that.
Would I have rather had an hour and a half long unique quest with cool set pieces and pay-offs for all my hero’s work in Western Solstice? Yep… but ironically, that kind of already exists too. It’s getting doled out over time, with the first part already available with Darien. Players that come into the game post-event will see that questline in full and be fine story-wise and gameplay-wise. It ties in perfectly and will meet that need.
So yeah, it’s good. The lack of brutal FOMO is appreciated, too. From the sounds of it, the style pages and creature parts will still be available via the daily coffers after the event… so no one will be permanently missing out on those. They just won’t see the camps build up and the lens get constructed.
The only genuinely awful experience that I have had during this entire event was mostly of my own making. Specifically, I was having a wonderful time playing my Templar alt and totally forgot that crafting pages are not account-wide, for reasons only known to Hermaeus Mora. I realized that I had used three Stirk fellowship pages on a character that will never do crafting writs… so instead of being 4 out of 14 done, I’m really more like 1 out of 14 done. Light at the end of the tunnel shifted to the right because I forgot about the crafting page quirk. Ugh. I was pissed. Again, from an MMO perspective, it makes sense that crafting pages are unique to each character to increase play time and keep up demand for guild traders. From a player perspective though, it's awful. At least I can transmog my gear to look like Stirk gear on all my characters, but what a pain in the rear for actual crafting.
But yeah… anyhoots, thanks for reading. I’ve enjoyed this event. I would genuinely recommend it to others, with the caveat that you need to look at it from the MMO mindset. It is a MMO event, and those are different beasts.
Addendum: Also, I don't know if links are allowed here. I'm going to try and provide one for the younger bucks that don't have any idea what zhevras are. This was 2005 MMO questing at its finest.
https://www.reddit.com/r/classicwow/comments/dz5y6z/remember_this_old_comic/