They're not going to comment on the event while it's running. Even if they wanted to they couldn't make changes at this point, they'd need time to design and build a new version and schedule the update (including getting console certification) and by then the event would be over anyway. Telling us they know it's not working well without providing a new version would just discourage participation, which would make the problem worse by dragging it out.
The best we can hope for is some sort of post-mortem update where they talk about lessons learned, and then we have to hope they actually implement that for next year's event which is probably already being planned.
They're not going to comment on the event while it's running. Even if they wanted to they couldn't make changes at this point, they'd need time to design and build a new version and schedule the update (including getting console certification) and by then the event would be over anyway. Telling us they know it's not working well without providing a new version would just discourage participation, which would make the problem worse by dragging it out.
The best we can hope for is some sort of post-mortem update where they talk about lessons learned, and then we have to hope they actually implement that for next year's event which is probably already being planned.
And I wouldn't be surprised if they're all feeling pretty defeated over there. On a personal level, I can sympathize. It's been a rough year for them. But on a customer level - come on already. People aren't going to financially support the game out of pity. If content isn't enjoyable then people are going to stop spending money. I don't think that's what anyone wants. There aren't do-overs for these events.
valenwood_vegan wrote: »Given the overall player reaction to the event so far and its various bugs, I am wondering what happened to our new leadership team that was recently so interested in hearing from players and improving communication. Seems to me that we've gone right back to the old pattern of zos largely disappearing when players react poorly to something. I can't say I'm all that surprised, but with all the hype and marketing around this event, I suppose I expected more of an all-hands-on-deck approach when issues immediately popped up. But I'm sure better things are right around the corner?
wolfie1.0. wrote: »valenwood_vegan wrote: »Given the overall player reaction to the event so far and its various bugs, I am wondering what happened to our new leadership team that was recently so interested in hearing from players and improving communication. Seems to me that we've gone right back to the old pattern of zos largely disappearing when players react poorly to something. I can't say I'm all that surprised, but with all the hype and marketing around this event, I suppose I expected more of an all-hands-on-deck approach when issues immediately popped up. But I'm sure better things are right around the corner?
To be fair to the new people this event has been in the works for a long time, and likely well before any influence new leadership can have or any significant changes. We likely wont see anything they impacted until next year.
SeaGtGruff wrote: »And yet, when I'm in the game, I'm seeing a lot of players hunting animals for event quests, hunting cultists and Daedra in the modified delves and public dungeons for event quests, and burning down siege camp invasions en masse for event quests.
Which makes me wonder just how representative the complainers in these forums really are.
SeaGtGruff wrote: »There are some very vocal complaints about the event in these forums.
SeaGtGruff wrote: »There are some very vocal complaints about the event in these forums.
And yet, when I'm in the game, I'm seeing a lot of players hunting animals for event quests, hunting cultists and Daedra in the modified delves and public dungeons for event quests, and burning down siege camp invasions en masse for event quests.
Which makes me wonder just how representative the complainers in these forums really are. And I'm not saying there haven't been issues, and I'm not saying that some ESO streamers are vocal in dissing the event.
But other streamers seem like they're enjoying the event, and their viewers (who generally seem to be higher in numbers than the viewers for some of the other ESO streamers) sound like they're enjoying the event as far as the chats going on.
Not only that, but the servers seem to have been making pretty good progress in Phase 1. I'm sure some people in the forums will say that this is because ZOS is manipulating the numbers, but anyone who's actually participating in the event activities can plainly see that there are a lot of players coming and going at Stirk, as well as a lot of players coming and going at the main siege camp on Solstice.
So I'm kind of confused as to who to believe about just how popular or unpopular this event is. /scratches_head
SeaGtGruff wrote: »There are some very vocal complaints about the event in these forums.
And yet, when I'm in the game, I'm seeing a lot of players hunting animals for event quests, hunting cultists and Daedra in the modified delves and public dungeons for event quests, and burning down siege camp invasions en masse for event quests.
valenwood_vegan wrote: »Given the overall player reaction to the event so far and its various bugs, I am wondering what happened to our new leadership team that was recently so interested in hearing from players and improving communication. Seems to me that we've gone right back to the old pattern of zos largely disappearing when players react poorly to something. I can't say I'm all that surprised, but with all the hype and marketing around this event, I suppose I expected more of an all-hands-on-deck approach when issues immediately popped up. But I'm sure better things are right around the corner?
Zodiarkslayer wrote: »valenwood_vegan wrote: »Given the overall player reaction to the event so far and its various bugs, I am wondering what happened to our new leadership team that was recently so interested in hearing from players and improving communication. Seems to me that we've gone right back to the old pattern of zos largely disappearing when players react poorly to something. I can't say I'm all that surprised, but with all the hype and marketing around this event, I suppose I expected more of an all-hands-on-deck approach when issues immediately popped up. But I'm sure better things are right around the corner?
I have to disagree on that.
First up. There were complaints before the event even started. I thought that to be really unfair. PTS or not.
After one day of the event a lot of complaints about drop rates, progression and the competition for mats have been voiced. These have been publicly acknowledged, addressed or clarified and, we're necessary, hot fixed. The first pinned thread on the general forum is just that.
This is a major step up from previous "messes". We shouldn't forget that it is a lot of work by several departments that
They are actually trying to do what they set out to.
They're not going to comment on the event while it's running. Even if they wanted to they couldn't make changes at this point, they'd need time to design and build a new version and schedule the update (including getting console certification) and by then the event would be over anyway. Telling us they know it's not working well without providing a new version would just discourage participation, which would make the problem worse by dragging it out.
The best we can hope for is some sort of post-mortem update where they talk about lessons learned, and then we have to hope they actually implement that for next year's event which is probably already being planned.
Why wouldn't ZOS make any effort to course correct at any given time?
valenwood_vegan wrote: »Given the overall player reaction to the event so far and its various bugs, I am wondering what happened to our new leadership team that was recently so interested in hearing from players and improving communication. Seems to me that we've gone right back to the old pattern of zos largely disappearing when players react poorly to something. I can't say I'm all that surprised, but with all the hype and marketing around this event, I suppose I expected more of an all-hands-on-deck approach when issues immediately popped up. But I'm sure better things are right around the corner?
colossalvoids wrote: »The only real change we might see is one when they're back to active development cycles like they were up until what, skyrim parts? Instead of riding the old wave and focusing of maintenance to have stable income or even expecting growth for some reason, maybe they're really believe that marketing is more important than development still, I don't know. Their speech isn't anymore of any value without actions behind it, no matter new folks or old ones, it's the very same company.
The event was planned a year or more ago. Expecting any change in leadership in the last few months to change that just isn't reality.
What overall player reaction btw? The forums? Most people come here to complain, while the majority happily play the game.
valenwood_vegan wrote: »I get that you seem to want to find every post complaining about the event and argue with it, and that's fine, have at it.
Zodiarkslayer wrote: »
After one day of the event a lot of complaints about drop rates, progression and the competition for mats have been voiced. These have been publicly acknowledged, addressed or clarified and, we're necessary, hot fixed. The first pinned thread on the general forum is just that.
valenwood_vegan wrote: »I get that you seem to want to find every post complaining about the event and argue with it, and that's fine, have at it.
Asking a question isn't making an argument.
Marketing gets more players. More players means more money. More money means more resources for development.