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Multiclassing was the biggest oof. (edited rant)

  • SneaK
    SneaK
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    Eleven years a pure Templar. Don't know if I will last another eleven minutes.

    Subclassing without question the worst thing ever to happen to this game. [snip]
    [edited for bashing]

    This is depressing.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Asdara
    Asdara
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    9b3uxoaei6hy.png
    “The Second Era? Oh, you mean the BEAM Era. Because apparently every problem could be solved with a giant glowing light shooting at everything.”
  • manukartofanu
    manukartofanu
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    kargen27 wrote: »
    Steam is just a very small part of the population and no other data is made public.

    That’s not true. There was an official statement that ESO has around 20 million accounts. At the same time, according to various estimates, 4–6 million copies have been sold on Steam. So at least 20% of the player base is on Steam — which is not a very small part of the population at all.
  • kargen27
    kargen27
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    Blackyack wrote: »
    kargen27 wrote: »
    Blackyack wrote: »
    kargen27 wrote: »
    I decided to use an alternate character to level up some lines for subclassing. I picked one that hadn't done any public dungeon quests and then went around doing them. It is rare I go into a public dungeon and don't see at least a couple of other players running around.
    Maybe population is down but I'm still seeing quite a few players when I'm out doing my thing. I'm still having fun and it seems so are quite a few other players.
    Sorry you are not.

    thanks for the sympathy, but your anecdotal evidence is spurious at best. population is way down, off preceding lows. Saying your still enjoying it is fine for you, but its also loaded if your trying to assess statistics and evidence. Of course the people remaining have stayed for their own reasons, and i would never try to take that from you, but you're not who i'm talking about at all. I'm talking about all the people that aren't here anymore, and some of the obvious reasons why.

    I don't go into public dungeons for anything really, and while that's cool that is your challenge level, it's not mine, nor the literal legion of people who have left and are phasing out of this game. you can be happy with it, I am not. I've leveled all the lines I want, I have a bazillion hours into this game with 2 or 3 of every class. Gilded sets of everything from meta DD through all the supports. a respectable number of trifectas for my efforts, a few gaps still that I would have liked to check off, but not like this. not at all. and I'm hardly alone, as evidenced by the continual population decline. the endgame is so tweaked right now its ridiculous.

    So, again, I'm truly happy for you, but please don't present this situation as fine, and everyone agrees its fine, when its not. the numbers speak volumes. the lack of people complaining isn't a good indication of a problem, but the lack of people at all is.

    Other than seeing players in game there are no statistics or evidence. Steam is just a very small part of the population and no other data is made public. So all we have to go on is what we see in game. I see players in game. And you are assuming quite a bit. I said I was using an alternate character to level sub class skill lines and decided to do it with public dungeon quests. I also PvP and was in a top PvP guild and ran with their elite group. I've finished hard mode in most trials and dungeons and still enjoy doing all that. Have a few trifectas but not many. Will probably get more but for now am helping with a progression team. On one account I have twenty characters all geared and skilled out for at least two roles and have several characters on my 2nd account at various levels.
    I've had friends leave the game for a variety of reasons but I also have added friends. Sorry you are having a different experience but your experience doesn't prove a decline in the game any more than my experience proves it is thriving. I didn't say everything is fine or that all others think the game is fine. I pointed out my experience is different than yours and the game might not be bad just because you are having a bad time. Maybe you just reached the point where you need a break.

    ok sure. the population is fine and thriving! The guild traders are certainly making as much as they ever did! Hakeijos are everywhere for purchase and do not require searching TTC online. Grahtwood has at least as many players as ever on a Sunday afternoon! The endgame discords are definitely as full as ever!
    ( i have to lol slightly at myself, as i type this, in grahtwood, someone is offering 88 hekiejo in zone)

    Guild traders are still suffering from the large supplies brought in by all the 10th year anniversary events and the economy was due for a correction anyway. I'll give you that Imperial City isn't in a good place right now. I've suggested things I think would make it popular again but for now not much reason for most players to go there. Don't know about Sunday afternoon but Saturday night I saw a decent amount of players around the traders when I visited.
    I'm not saying the population is as strong as ever. I am saying your experience isn't any better or worse for determining the health of the game than mine and neither of us know what the numbers actually are.

    and then the parrot said, "must be the water mines green too."
  • reazea
    reazea
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    I think multiclassing was ZOS giving up on developing a new class. So they just did the "one pan breakfast" thing and called it good. Now they're just never going to worry about it again.

    I fear very much vengeance is the same treatment for Cyrodiil.

    Edited by reazea on October 6, 2025 1:58AM
  • RobZha
    RobZha
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    I don't mind subclassing at all, apart from two things, 1) if it's going to work there should be plenty of decent builds that people can make, if not it defeats the entire point. 2) The base classes shouldn't be nerfed or left way less powerful.

    They might have a clue how to sort some of this out with something they already did : with scribing, certain combinations aren't allowed to be chosen. They could do similar with skills/passives when they're combined in some ways but instead of not allowing them just make them less powerful or something (only when subclassing is chosen though.) Then give the base classes a boost, even if it's a type of boost to some passives and skills that only works if the classes don't use subclassing.

    I'm sure that could be a nightmare to work out and there'd probably be a good number of messed up things happening if it was tried, but if they did it and had patience, then refined it over several patches as they checked player feedback it could end up better than what we have now.
    Edited by RobZha on October 6, 2025 2:30AM
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