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Endeavors and numbers

CristiC
CristiC
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Kill 15 delve bosses - kill trio = counts as 3
Kill 15 world bosses - kill trio = counts as 1
Steal 125 items from the environment - steal 3 guaranas from one barrel = counts as 1
Launder 8 items - launder 3 guaranas = counts as 3

Can we please get some form of consistency? Set one value and one value alone.
  • SilverBride
    SilverBride
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    A similar thing happens with event tickets, too. For some events we get 2 tickets, for others we get 3. For some events if we have 10 tickets and the event gives 3 we can still pick them up and end up with 12. For other events if we have 10 tickets and the event gives 3 we can't pick up any unless we have 9 or less and need all 3.
    PCNA
  • AzuraFan
    AzuraFan
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    A similar thing happens with event tickets, too. For some events we get 2 tickets, for others we get 3. For some events if we have 10 tickets and the event gives 3 we can still pick them up and end up with 12. For other events if we have 10 tickets and the event gives 3 we can't pick up any unless we have 9 or less and need all 3.

    For the Undaunted event, I had 11/12 and wanted to finish the event with 12/12, but I couldn't.

    If we're going to have a cap on event tickets, at least let us reach that cap. Don't lump the event tickets together as a single item, or let us loot a smaller number. Surely the server, in 2025, is capable of figuring out how many tickets we need to the cap, and letting us loot that amount.

    IIRC, event tickets didn't even drop for me when I was at 11/12. They should drop, and I should have been able to loot 1 ticket.
  • SilverBride
    SilverBride
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    I don't understand why so many things have all these discrepancies.

    When it says to steal this amount of items then every single item should count. But instead they are counting stacks instead of items.
    PCNA
  • Dagoth_Rac
    Dagoth_Rac
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    A similar thing happens with event tickets, too. For some events we get 2 tickets, for others we get 3. For some events if we have 10 tickets and the event gives 3 we can still pick them up and end up with 12. For other events if we have 10 tickets and the event gives 3 we can't pick up any unless we have 9 or less and need all 3.

    The discrepancy is whether event tickets are a loot drop or a coffer/quest reward. If a quest reward, you have choice to accept tickets even if some will be squandered, or back out, go spend tickets, and return to finish quest later and get full tickets. You don't have this option with loot drops. You can't leave dungeon, go to Impresario, spend tickets, and then go back to loot tickets from boss. So game errs on side of not putting you over ticket cap, so you can go spend some existing tickets and then still get tickets from next boss kill.

    So I think issue is tickets as loot. They should get rid of that and have all tickets be a quest reward. Even if they have to add a temporary event NPC whose sole job is to just give you a, "Kill any dungeon boss," quest that you can turn in.
  • Necrotech_Master
    Necrotech_Master
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    another example is "loot containers" one only counts if you loot all of the contents of the container regardless of how many items are in it

    and to go along with that, looting say like food thats laying around outside of a container still counts as looting a container

    which is why for that one i usually go to coldharbour and loot all the hanging food from around the one guild trader NPC that has like poultry, cheese, and bread on their cart
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • AcadianPaladin
    AcadianPaladin
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    If not being able to claim any tickets when at 11/12 is not fixable, perhaps drop the price of group repair kits from 2 to 1 ticket each so we can micromanage it ourselves by buying ourselves down from 11 to 10 in preparation of claiming 2.
    PC NA(no Steam), PvE, mostly solo
  • lillybit
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    If not being able to claim any tickets when at 11/12 is not fixable, perhaps drop the price of group repair kits from 2 to 1 ticket each so we can micromanage it ourselves by buying ourselves down from 11 to 10 in preparation of claiming 2.

    Or maybe just get rid of the stupid cap?

    You have to participate in X event to get Y fragment is a meaningless argument because most people go into events with full tickets anyway so it's really easy to skip events that don't interest you and still get the fragment.
    They don't want people hoarding tickets and not participating, but if you're hoarding them it means you are doing the events or there'd be nothing to hoard.
    Oh but if you decide to skip a morph you could get the next one without any work. But we already did the work for no reward last event.

    If there's too many tickets compared with rewards to spend them on, lower the number of tickets dropping or give more rewards. There's no good excuse for artificial caps on things we've gone out of our way to earn.

    The way it is encourages you to skip the events you enjoy because you don't want to ugly mount and forces you to play stuff you hate for the fancy house just by random luck of the draw. If you're going to join in 6/8 events a year shouldn't you get to choose which ones they are? You'd think it would be in ZoS best interest to not make us hate playing the game they want us to spend money on!

    Sorry, just my little rant! :D
    PS4 EU
  • whitecrow
    whitecrow
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    Dagoth_Rac wrote: »

    The discrepancy is whether event tickets are a loot drop or a coffer/quest reward. If a quest reward, you have choice to accept tickets even if some will be squandered, or back out, go spend tickets, and return to finish quest later and get full tickets. You don't have this option with loot drops. You can't leave dungeon, go to Impresario, spend tickets, and then go back to loot tickets from boss.

    You can, however, leave and return to an overland loot source. I did it once with a Harrowstorm.
  • LootAllTheStuff
    LootAllTheStuff
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    whitecrow wrote: »
    Dagoth_Rac wrote: »

    The discrepancy is whether event tickets are a loot drop or a coffer/quest reward. If a quest reward, you have choice to accept tickets even if some will be squandered, or back out, go spend tickets, and return to finish quest later and get full tickets. You don't have this option with loot drops. You can't leave dungeon, go to Impresario, spend tickets, and then go back to loot tickets from boss.

    You can, however, leave and return to an overland loot source. I did it once with a Harrowstorm.

    Isn't there a time limit on that though? Could be a bit risky depending on how far from a wayshrine you are.

    ETA: I'd much rather it just let you have tickets up to the cap, even if that meant only getting 1 of the 2 for your most recent activity. Better that than missing out and finishing an event 1 shy. I also think 12 is too few.
    Edited by LootAllTheStuff on October 3, 2025 12:17PM
  • AzuraFan
    AzuraFan
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    whitecrow wrote: »
    You can, however, leave and return to an overland loot source. I did it once with a Harrowstorm.

    I'm not sure I could have done that with the Undaunted event. Were there any overland drops?

    Regardless, we, the players, shouldn't have to employ these little tricks to get around the shortcomings of how event tickets are implemented. Either get rid of the cap, or fix the the problems.
  • whitecrow
    whitecrow
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    whitecrow wrote: »
    Dagoth_Rac wrote: »

    The discrepancy is whether event tickets are a loot drop or a coffer/quest reward. If a quest reward, you have choice to accept tickets even if some will be squandered, or back out, go spend tickets, and return to finish quest later and get full tickets. You don't have this option with loot drops. You can't leave dungeon, go to Impresario, spend tickets, and then go back to loot tickets from boss.

    You can, however, leave and return to an overland loot source. I did it once with a Harrowstorm.

    Isn't there a time limit on that though? Could be a bit risky depending on how far from a wayshrine you are.

    Not sure about a time limit, but I was able to travel from the northwestern ritual site to Solitude and back and get my loot.
  • whitecrow
    whitecrow
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    AzuraFan wrote: »
    whitecrow wrote: »
    You can, however, leave and return to an overland loot source. I did it once with a Harrowstorm.

    I'm not sure I could have done that with the Undaunted event. Were there any overland drops?

    Regardless, we, the players, shouldn't have to employ these little tricks to get around the shortcomings of how event tickets are implemented. Either get rid of the cap, or fix the the problems.

    I was just putting it out there in case anyone didn't know.
  • AzuraFan
    AzuraFan
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    whitecrow wrote: »
    AzuraFan wrote: »
    whitecrow wrote: »
    You can, however, leave and return to an overland loot source. I did it once with a Harrowstorm.

    I'm not sure I could have done that with the Undaunted event. Were there any overland drops?

    Regardless, we, the players, shouldn't have to employ these little tricks to get around the shortcomings of how event tickets are implemented. Either get rid of the cap, or fix the the problems.

    I was just putting it out there in case anyone didn't know.

    I wasn't taking a dig at you. :) I was just saying that the cap creates problems, so ZOS should either remove the cap, or fix those problems, which should be trivial.

    The server (or maybe the client) is already checking (a) whether the player has reached the cap, or (b) if picking up the lump sum event tickets will put them over the cap. If either is yes, it doesn't drop tickets (or gives you the big red warning, depending). Instead, it should drop just the number of tickets you need to reach the cap (which could be 0, in which case it doesn't drop tickets, or alternatively it could warn to alert the player, to avoid people coming to the forum and complaining that they didn't get tickets because they didn't check to see how many they already had).

    In the case I ran into, when I was at 11/12 and it dropped no tickets, it should just have dropped ONE ticket. Trivial to do, given the checks already being performed. (If it's not trivial, we have even bigger problems with the implementation due to bad coding or design.)
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