SilverBride wrote: »A similar thing happens with event tickets, too. For some events we get 2 tickets, for others we get 3. For some events if we have 10 tickets and the event gives 3 we can still pick them up and end up with 12. For other events if we have 10 tickets and the event gives 3 we can't pick up any unless we have 9 or less and need all 3.
SilverBride wrote: »A similar thing happens with event tickets, too. For some events we get 2 tickets, for others we get 3. For some events if we have 10 tickets and the event gives 3 we can still pick them up and end up with 12. For other events if we have 10 tickets and the event gives 3 we can't pick up any unless we have 9 or less and need all 3.
AcadianPaladin wrote: »If not being able to claim any tickets when at 11/12 is not fixable, perhaps drop the price of group repair kits from 2 to 1 ticket each so we can micromanage it ourselves by buying ourselves down from 11 to 10 in preparation of claiming 2.
Dagoth_Rac wrote: »
The discrepancy is whether event tickets are a loot drop or a coffer/quest reward. If a quest reward, you have choice to accept tickets even if some will be squandered, or back out, go spend tickets, and return to finish quest later and get full tickets. You don't have this option with loot drops. You can't leave dungeon, go to Impresario, spend tickets, and then go back to loot tickets from boss.
Dagoth_Rac wrote: »
The discrepancy is whether event tickets are a loot drop or a coffer/quest reward. If a quest reward, you have choice to accept tickets even if some will be squandered, or back out, go spend tickets, and return to finish quest later and get full tickets. You don't have this option with loot drops. You can't leave dungeon, go to Impresario, spend tickets, and then go back to loot tickets from boss.
You can, however, leave and return to an overland loot source. I did it once with a Harrowstorm.
You can, however, leave and return to an overland loot source. I did it once with a Harrowstorm.
LootAllTheStuff wrote: »Dagoth_Rac wrote: »
The discrepancy is whether event tickets are a loot drop or a coffer/quest reward. If a quest reward, you have choice to accept tickets even if some will be squandered, or back out, go spend tickets, and return to finish quest later and get full tickets. You don't have this option with loot drops. You can't leave dungeon, go to Impresario, spend tickets, and then go back to loot tickets from boss.
You can, however, leave and return to an overland loot source. I did it once with a Harrowstorm.
Isn't there a time limit on that though? Could be a bit risky depending on how far from a wayshrine you are.
You can, however, leave and return to an overland loot source. I did it once with a Harrowstorm.
I'm not sure I could have done that with the Undaunted event. Were there any overland drops?
Regardless, we, the players, shouldn't have to employ these little tricks to get around the shortcomings of how event tickets are implemented. Either get rid of the cap, or fix the the problems.
You can, however, leave and return to an overland loot source. I did it once with a Harrowstorm.
I'm not sure I could have done that with the Undaunted event. Were there any overland drops?
Regardless, we, the players, shouldn't have to employ these little tricks to get around the shortcomings of how event tickets are implemented. Either get rid of the cap, or fix the the problems.
I was just putting it out there in case anyone didn't know.