Tanking experience based on a class

Gerakir
Gerakir
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I think each class needs it's own ultimate ability that would provide player with unique tanking experience and. But the problem is some classes just don't have one or even if have one, it is not helpful or reliable so no onen uses it.

For example, I always liked Magma Armor, but the shield effect from it has so small radius, so no one uses it (me also: i tried, but it's so difficult to utilize) and prefers something like Shield Barrier (even though it scales with offensive stats, it is still more reliable on a tank than Magma Armor).

Wardens Permafrost, I assume, is supposed to be tank ultimate. But no one uses it because its bonuses won't save you or your teammates in tough situation. So maybe add bigger shield on targets hit at cast and lesser shield stacking on them every second that they are standing within the range? Or maybe add new defensive buff purely for PvE that would give bigger numbers of damage reduction (like 30% Major Protection had in the past). We already have offensive bonus unique to PvE (Empower), so why not to have defensive one? Yes, we have Aegis, but its numbers are small, it is permament and only obtained with armor sets.

Veil of Blades is also not used by anyone. If it had bigger radius, it's cool synergy would be more reliable. Seriously, I have almost not seen someone using this synergy. And Major Protection with its 10% damage reduction is far cry from emergency button in PvE. It could also add blind effect on enemies (fits skill's theme).

Some classes don't even have tank ultimate.

Some of those ultimates could taunt all enemies around (don't know which one is better).
  • Avran_Sylt
    Avran_Sylt
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    An All-taunt ultimate could be useful for pugging dungeons. (Especially as an Undaunted kind of thing)

    But IMO a tanks ultimate is usually best supporting the DD's, you're not really supposed to be needing to use your ultimate to survive in the first place as a tank, and Healers using Barrier (class agnostic) are probably a better choice for a "group save" given a focus on healing/shielding effectiveness on others. (But I don't play a healer, yet).

    I'm typically always using Warhorn for the base stat amp and Major Force.
  • Gerakir
    Gerakir
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    Yeah, you typically run Warhorn and one other ultimate. And usually this ultimate is tank one for some tricky situations. Normally, you don't want to use it but Warhorn instead, but sometimes it helps
  • mdjessup4906
    mdjessup4906
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    Gerakir wrote: »
    I think each class needs it's own ultimate ability that would provide player with unique tanking experience and. But the problem is some classes just don't have one or even if have one, it is not helpful or reliable so no onen uses it.

    For example, I always liked Magma Armor, but the shield effect from it has so small radius, so no one uses it (me also: i tried, but it's so difficult to utilize) and prefers something like Shield Barrier (even though it scales with offensive stats, it is still more reliable on a tank than Magma Armor).

    Wardens Permafrost, I assume, is supposed to be tank ultimate. But no one uses it because its bonuses won't save you or your teammates in tough situation. So maybe add bigger shield on targets hit at cast and lesser shield stacking on them every second that they are standing within the range? Or maybe add new defensive buff purely for PvE that would give bigger numbers of damage reduction (like 30% Major Protection had in the past). We already have offensive bonus unique to PvE (Empower), so why not to have defensive one? Yes, we have Aegis, but its numbers are small, it is permament and only obtained with armor sets.

    Veil of Blades is also not used by anyone. If it had bigger radius, it's cool synergy would be more reliable. Seriously, I have almost not seen someone using this synergy. And Major Protection with its 10% damage reduction is far cry from emergency button in PvE. It could also add blind effect on enemies (fits skill's theme).

    Some classes don't even have tank ultimate.

    Some of those ultimates could taunt all enemies around (don't know which one is better).

    You see, a multi taunting ult would be fun for tanks, and thats a big nono from zos. Rip tormentor set:( ur memory lives on.
  • Gerakir
    Gerakir
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    You see, a multi taunting ult would be fun for tanks, and thats a big nono from zos. Rip tormentor set:( ur memory lives on.

    I can see why they don't want multi-taunting spammables to exist, but an ultimate is not what you can spam
  • JaxontheUnfortunate
    JaxontheUnfortunate
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    lol my tanking ultimate is pack leader :)
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