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Vengeance testing question

Mayrael
Mayrael
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If the Vengeance campaign is meant to test what puts the most strain on servers, why is it so different from live Cyrodiil? Why are the skills and sets completely different instead of just using a stripped-down version of the same skills and sets, then gradually adding back what was cut to pinpoint what causes the most stress? Why build entirely new rule sets from the ground up?
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"Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
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