colossalvoids wrote: »Diluting already struggling for numbers player pool doesn't sound like a good idea outside an event going. Especially considering it's often cited to be a solution for people who want a "normal run", who would probably struggle to get into one with such a change in a first place.
frogthroat wrote: »I had earlier suggested a checkbox in the random dungeon finder: "Ignore group composition"
If you check that, and if no 1t 1h 2dd composition is available, it would place you in a group with others who have that checkbox on, regardless of your roles.
This would reduce the time needed for queuing as a DD, since there is a lack of supports in this game. And I am sure it would also imply that you are in it only for the completion and would result in speedruns -- even if it's not implicitly said.
colossalvoids wrote: »Diluting already struggling for numbers player pool doesn't sound like a good idea outside an event going. Especially considering it's often cited to be a solution for people who want a "normal run", who would probably struggle to get into one with such a change in a first place.
There's no fragmentation. The reason dungeons don't start is due to the lack of healers and tanks at that time, which leads users to set false roles (another problem). Furthermore, the crux of the matter is precisely the normal random content, as it's the initial phase of the game, and it's precisely new users who find it more difficult to tackle such content, resulting in a negative experience. This leads them to abandon the game and choose other video games, where they find a community more open to collaboration and fun.
Why not let them run ahead so those who are doing the quest can get it done. Remove the "joining encounter" so they can get their skill point and those that want to run ahead can kill the boss and give the new gamer credit.
ESO_player123 wrote: »Why not let them run ahead so those who are doing the quest can get it done. Remove the "joining encounter" so they can get their skill point and those that want to run ahead can kill the boss and give the new gamer credit.
The "joining encounter" was added so that people that are stuck behind would not miss on bosses. If it's removed, then people doing the quest still will end up with quest incomplete in some of the base game dungeons because, well, dungeon was complete without their participation.
How many threads do we need about the same topic?
valenwood_vegan wrote: »How many threads do we need about the same topic?
At least one per week for the last ten years.
Of course zos *could* implement this suggestion, or one of the hundreds of others. But they will never solve the problem of random humans grouped together randomly sometimes being incompatible with each other.
frogthroat wrote: »I had earlier suggested a checkbox in the random dungeon finder: "Ignore group composition"
If you check that, and if no 1t 1h 2dd composition is available, it would place you in a group with others who have that checkbox on, regardless of your roles.
This would reduce the time needed for queuing as a DD, since there is a lack of supports in this game. And I am sure it would also imply that you are in it only for the completion and would result in speedruns -- even if it's not implicitly said.
frogthroat wrote: »I had earlier suggested a checkbox in the random dungeon finder: "Ignore group composition"
If you check that, and if no 1t 1h 2dd composition is available, it would place you in a group with others who have that checkbox on, regardless of your roles.
This would reduce the time needed for queuing as a DD, since there is a lack of supports in this game. And I am sure it would also imply that you are in it only for the completion and would result in speedruns -- even if it's not implicitly said.