Maintenance for the week of September 29:
• PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

Why not add a "Speedrun" mode to the Dungeon search?

DrogB
DrogB
✭✭
Many people in ESO find it very annoying to encounter players who rush through dungeons to complete the content immediately, disrespecting the group and others who may also be completing a quest. This creates conflict within the group and in the game itself, even generating toxic behavior. Often, despite politely asking them to follow the group and respect others, they receive unkind responses, disregarding everyone and everything. When you kick, you risk having to wait hours for a replacement, which means you end up chasing someone just to avoid being stuck in queue limbo. This could be solved by adding a "speedrun" mode to dungeon and random quests. This way, those who need to complete the content immediately will have a team with the same goal without bothering anyone. I hope you, @ZOS_Kevin , can discuss this proposal with your colleagues to ensure a better gaming experience. You have no idea how many players you lose due to such toxic and disrespectful behavior.
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    Diluting already struggling for numbers player pool doesn't sound like a good idea outside an event going. Especially considering it's often cited to be a solution for people who want a "normal run", who would probably struggle to get into one with such a change in a first place.
  • frogthroat
    frogthroat
    ✭✭✭✭
    I had earlier suggested a checkbox in the random dungeon finder: "Ignore group composition"

    If you check that, and if no 1t 1h 2dd composition is available, it would place you in a group with others who have that checkbox on, regardless of your roles.

    This would reduce the time needed for queuing as a DD, since there is a lack of supports in this game. And I am sure it would also imply that you are in it only for the completion and would result in speedruns -- even if it's not implicitly said.
  • DrogB
    DrogB
    ✭✭
    Diluting already struggling for numbers player pool doesn't sound like a good idea outside an event going. Especially considering it's often cited to be a solution for people who want a "normal run", who would probably struggle to get into one with such a change in a first place.

    There's no fragmentation. The reason dungeons don't start is due to the lack of healers and tanks at that time, which leads users to set false roles (another problem). Furthermore, the crux of the matter is precisely the normal random content, as it's the initial phase of the game, and it's precisely new users who find it more difficult to tackle such content, resulting in a negative experience. This leads them to abandon the game and choose other video games, where they find a community more open to collaboration and fun.
  • DrogB
    DrogB
    ✭✭
    frogthroat wrote: »
    I had earlier suggested a checkbox in the random dungeon finder: "Ignore group composition"

    If you check that, and if no 1t 1h 2dd composition is available, it would place you in a group with others who have that checkbox on, regardless of your roles.

    This would reduce the time needed for queuing as a DD, since there is a lack of supports in this game. And I am sure it would also imply that you are in it only for the completion and would result in speedruns -- even if it's not implicitly said.

    Apparently, you've noticed this problem too and contributed to a solution with your own ideas. That's what "constructive advice" means.


    I'd also like to point out that the problem isn't limited to the current event, but rather occurs every day, month, and year. Always!
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    DrogB wrote: »
    Diluting already struggling for numbers player pool doesn't sound like a good idea outside an event going. Especially considering it's often cited to be a solution for people who want a "normal run", who would probably struggle to get into one with such a change in a first place.

    There's no fragmentation. The reason dungeons don't start is due to the lack of healers and tanks at that time, which leads users to set false roles (another problem). Furthermore, the crux of the matter is precisely the normal random content, as it's the initial phase of the game, and it's precisely new users who find it more difficult to tackle such content, resulting in a negative experience. This leads them to abandon the game and choose other video games, where they find a community more open to collaboration and fun.

    With what you have said yourself, how addition of speedrun checkbox would solve any of that? Tanking is deeply unpopular option for many reasons like responsibility and the idea that it requires more extensive knowledge than playing DD or a healer. Most real tanks you see are not new players comparatively to amount of new dd's, largely so. If the large part of the pool of experienced tanks would be funneled into the speedrun option, as they're most likely in RND just for the crystals to fund their raiding and PvP endeavours, how would it help newer players and ones who seek a more relaxed run? If the queue times grow larger it risks loosing more players rather than having a speedy successful completion but on a term of a fastest player in a group, as it at least guarantees the completion itself despite feelings for that experience.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    The answer we got was group finder. Dungeon finder is random, group finder is for finding people with a specific goal.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • madman65
    madman65
    ✭✭✭✭
    Why not let them run ahead so those who are doing the quest can get it done. Remove the "joining encounter" so they can get their skill point and those that want to run ahead can kill the boss and give the new gamer credit.
  • JustLovely
    JustLovely
    ✭✭✭✭✭
    If you queue for a normal dungeon just expect a speed run. If you want to do a tour of every single nook and cranny of a dungeon then do that with friends. Most of us do the random normal for the quick XP and leveling.
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    madman65 wrote: »
    Why not let them run ahead so those who are doing the quest can get it done. Remove the "joining encounter" so they can get their skill point and those that want to run ahead can kill the boss and give the new gamer credit.

    The "joining encounter" was added so that people that are stuck behind would not miss on bosses. If it's removed, then people doing the quest still will end up with quest incomplete in some of the base game dungeons because, well, dungeon was complete without their participation.
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    madman65 wrote: »
    Why not let them run ahead so those who are doing the quest can get it done. Remove the "joining encounter" so they can get their skill point and those that want to run ahead can kill the boss and give the new gamer credit.

    The "joining encounter" was added so that people that are stuck behind would not miss on bosses. If it's removed, then people doing the quest still will end up with quest incomplete in some of the base game dungeons because, well, dungeon was complete without their participation.

    This used to happen to me whenever I would try to take new characters through base game dungeons for skill points. In particular, load screens were a problem. Like Direfrost (ladder up to final boss has a load screen) or Bogdan the Nightflame (portal to his realm has a load screen). If other 3 rushed ahead and nuked boss before I got through load screen I would not get credit. Other bosses were not as strict. Like I think even if other 3 nuked boss in Fungal I while I was still swimming to boss, I would still get credit.

    Of course, even if I got credit, often other 3 would disband group as son as boss died and I would get kicked from instance before I could turn in quest.

    So both "joining encounter in progress" and the longer timeout before being kicked from instance have really helped my weaker characters complete dungeons more reliably.
  • Malprave
    Malprave
    ✭✭✭✭
    My experience with random dungeon groups is mostly good. I get groups in a reasonable amount of time and am able to get through some pretty difficult vet dungeons including the two latest ones. My sticker book is practically full just running with a bunch of randos.

    I run into plenty of competent tanks and healers and can’t say I ever experienced this “shortage”. Sure, there are some fakes in the mix, but by and large I get good groups.

    I run seven characters through daily randoms and never worry about getting a group.

    I’m on pc NA. I don’t know about the other platforms.
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭✭
    How many threads do we need about the same topic?
  • valenwood_vegan
    valenwood_vegan
    ✭✭✭✭✭
    ✭✭✭
    AzuraFan wrote: »
    How many threads do we need about the same topic?

    At least one per week for the last ten years.

    Of course zos *could* implement this suggestion, or one of the hundreds of others. But they will never solve the problem of random humans grouped together randomly sometimes being incompatible with each other.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    AzuraFan wrote: »
    How many threads do we need about the same topic?

    At least one per week for the last ten years.

    Of course zos *could* implement this suggestion, or one of the hundreds of others. But they will never solve the problem of random humans grouped together randomly sometimes being incompatible with each other.

    And yet, when given the array of tools people can use right now to solve the problem they have… people making these kinds of posts tend to get defensive instead of… solving the problem for themselves. (Nothing against OP nor saying OP is like this, it’s just happened often with these threads.)
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    frogthroat wrote: »
    I had earlier suggested a checkbox in the random dungeon finder: "Ignore group composition"

    If you check that, and if no 1t 1h 2dd composition is available, it would place you in a group with others who have that checkbox on, regardless of your roles.

    This would reduce the time needed for queuing as a DD, since there is a lack of supports in this game. And I am sure it would also imply that you are in it only for the completion and would result in speedruns -- even if it's not implicitly said.

    I've been suggesting this for a long time now. The game should try to fill the roles of traditional groups first then just lump players that don't care into a group first come first serve.
    and then the parrot said, "must be the water mines green too."
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    frogthroat wrote: »
    I had earlier suggested a checkbox in the random dungeon finder: "Ignore group composition"

    If you check that, and if no 1t 1h 2dd composition is available, it would place you in a group with others who have that checkbox on, regardless of your roles.

    This would reduce the time needed for queuing as a DD, since there is a lack of supports in this game. And I am sure it would also imply that you are in it only for the completion and would result in speedruns -- even if it's not implicitly said.

    That is a feature of the Group Finder. You can uncheck the role enforcement when creating a group.

    You can also select "Speed Run" or "Story" as your group mode. Once you have your group, you can queue for a random or specific dungeons as needed.


    Personally, if anyone is not staying with the group (either running ahead or lagging behind), I'm in favour of voting to kick.

    Until the community itself decides that not staying with the group is bad behaviour and act like it, it will not stop.
    The Moot Councillor
Sign In or Register to comment.