3600 Champion Points And A Normal Zone

Horace-Wimp
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I have been wondering...what are some of the fastest methods to get to the 3600 Champion Points cap? I am in no hurry but I am curious what some of you have done to hit the CP cap AFAP. I'm almost half way there but I don't do much in game other than daily random dungeons, Endeavors if they're not too time consuming and Golden Pursuits if I see anything I like in the rewards. I haven't quested in months - I still have more than half the game yet to explore on my main and almost the entire game on my alts. Just wondering if there is a fast lane to 3600 CP and what it might be.

Also, I have been wondering if ZOS will ever add a completely normal zone to the game? A zone where everything is just perfect and not some ancient ruin. Like, what the world was like when it was new before Molag Bal or anyone and anything else spoiled it. I wouldn't need to be a big zone but it would need to have plenty of content. The delves could be 'warnings' of things to come. The same with dolmens. I am very interested in seeing just ONE zone in ESO where everything is pristine. The paths are clean and well laid out. It could be a zone filled with just 'fetch' type quests and no monsters or demons to encounter. Wild animals are okay. I'm sure ZOS can find a way to stuff 16 skyshards into a zone like this. It's a thought.
  • Soarora
    Soarora
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    Either playing a lot or doing brp carries most likely. As for a normal zone, I mean, there’s several. What specifically comes to mind is Summerset, High Isle, and Vvardenfell pre-their main quest. “Telvanni Peninsula” (quotes because it shouldn’t be called that) is also very normal, I think even after doing the main quest.
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  • LunaFlora
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    Personally i doubt that idea of a normal zone will happen.
    Elder Scrolls universe has history and thus there is unlikely to be zones without ruins, no zones without them so far.
    Some regions like Cyrodiil and Morrowind even have Daedric ruins, are Daedra there wild animals or monsters?

    What's the difference between monsters and wild animals here? Are monsters only daedra or does it also include creatures like Trolls and Yaghra?

    A "perfect" zone with clean paths, no ruins, no Daedric interference, and no monsters seems like it would likely either be
    - An isolated island like Solstice, but without Worm Cult. No ruins likely requires it to be recently settled though.
    - We time travel to the Dawn Era when Nirn was new. Would be interesting as the world would be truly new. But i doubt there would be well laid out and clean paths.
    - The perfect and pristine thing is part of the story and is an illusion.
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  • Treeshka
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    My CP progression was like this.

    CP 10 to 500 was playing the game's all zones at that time and doing some dungeon activities mostly daily random and sometimes pledges. CP 500 to 750 was grinding mobs in Deshaan which was the amount that you can spend in the champion point trees at that time.

    From that point on until CP 2.0 i just played the game and i was around CP 1400, and with the announcement of the CP 2.0 update, me and my raiding group prepared for the grind. Bought experience potions, repair kits and such. I believe at that time we had to grind to 2100 or 2400 to achieve full power in blue champion point tree. So i aimed that point. When the grind finished i was around 2300 points.

    Shortly after a few months i decided to grind to max CP with master writs. So during the double experience periods i pushed as much as i can and eventually reached max.
  • Daoin
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    I have been wondering...what are some of the fastest methods to get to the 3600 Champion Points cap? I am in no hurry but I am curious what some of you have done to hit the CP cap AFAP. I'm almost half way there but I don't do much in game other than daily random dungeons, Endeavors if they're not too time consuming and Golden Pursuits if I see anything I like in the rewards. I haven't quested in months - I still have more than half the game yet to explore on my main and almost the entire game on my alts. Just wondering if there is a fast lane to 3600 CP and what it might be.

    Also, I have been wondering if ZOS will ever add a completely normal zone to the game? A zone where everything is just perfect and not some ancient ruin. Like, what the world was like when it was new before Molag Bal or anyone and anything else spoiled it. I wouldn't need to be a big zone but it would need to have plenty of content. The delves could be 'warnings' of things to come. The same with dolmens. I am very interested in seeing just ONE zone in ESO where everything is pristine. The paths are clean and well laid out. It could be a zone filled with just 'fetch' type quests and no monsters or demons to encounter. Wild animals are okay. I'm sure ZOS can find a way to stuff 16 skyshards into a zone like this. It's a thought.

    lol, take away the very last feeling of wanting to kill everything our eyes can see and replace with with an oasis full of rainbowns and fertile pastures where the inhabitants sing merry songs, dance and feast all day long ? i think someone joined one to many skip and wipe groups !
    Edited by Daoin on September 15, 2025 8:37AM
  • ghastley
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    I think the OP was referring to the Dagonic tendency of the art department to break things. You can't have a house without peeling plaster, broken columns, fallen finials, or some other signs of neglect. And that includes player homes, where you have no way to do the repairs needed.

    Now some of that is because the houses were built from pieces already in use, but did they not have unbroken alternatives?
  • HedgeHugger
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    If you have infinite writs and money, then writs are a humungous boost to xp. Double XP with Mythical Aetherials help too.
  • Horace-Wimp
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    LunaFlora wrote: »
    - We time travel to the Dawn Era when Nirn was new...

    Yes. This is what I think I am thinking. Give players a zone to 'time travel' to in order to see what Tamriel was like before Elder Scrolls. Maybe even a time when those Elder Scrolls were being debated and then written. I would LOVE to see a place in ESO with actual living Dwarves even if it is locked behind 'time travel.' Perhaps something that leads to learning that some Dwarves survived which might also lead to being able to play as a Dwarf? It could even be the same zone - one version is the past and one the present centuries later.

  • wolfie1.0.
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    Keep in mind that I am in the process of grinding to 3600. Im in the 2600 range. The last 1000 cp is probably going to take as much effort as it took me to get to 2600.

    Best way to do it cheaply? Run your random dailies on as many characters as you can. And run arenas as much as you can. And maximize exp boosted events.

    Best way to do it if you have near infinite gold and/or materials? Spam masterwrits. Do tons of daily crafting writs and then do them.

    Best approach? Do a mix of both and just play the game. Reaching 3600 is more of a status symbol than anything else.
  • ApoAlaia
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    A good chunk of my XP from 1.4k (the CP on my main at the time of the introduction of CP 2.0 and the 'flattening' of the XP curve) to 3.6k CP came from MWs during 2XP events.

    Took me almost five years tho as I didn't purchase any, they were all obtained via daily writs and I have other accounts that I wanted to get to at least 2K CP while 'training' the skill lines/skills/morphs of the characters in the account with minimum hassle.

    Furthermore besides the odd mistake I destroyed/sold any MW that didn't make 'financial sense' to fulfil at the time of crafting (the voucher to gold ratio was disadvantageous).

    If I didn't have alt accounts and I would have been a bit more 'relaxed' with the MW crafting criteria I'd say it would have taken me a couple of years instead of five.

    In hindsight wish I had kept all those gold and blue jewellery master writs :disappointed: , oh well...

    Somewhat OT: still spicy that when they flattened the XP curve they discarded all the extra accrued XP. IMO sometimes is preferable to do what feels rewarding than to do what the spreadsheet tells you.

    I don't remember many of the specifics of the last decade playing ESO, but I do remember what I mentioned above and vividly remember the 'Maelstrom Arena perfected weapon conundrum' just to mention a couple of things.

    Edited by ApoAlaia on September 16, 2025 7:36AM
  • frogthroat
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    I have been wondering...what are some of the fastest methods to get to the 3600 Champion Points cap?
    XP grinds. Boring stuff. Why would you want to?

    About CP1300 is a "soft cap", for lack of a better word. That's where you can have all the needed passives and 4 slottable stars comfortably. Anything above that just builds redundancy. More than CP1300 will help you to have more than 4 slottable stars open and swap them when needed without having to pay to redistribute your CPs and that's about it.
    I'm almost half way there
    You mean CP or XP? CP1800 is the simple 3600/2, but you are not half way, as in, half XP of the max CP. The XP requirements grow after each CP. The "real" half-way is about CP2620. You need 1.103BN XP for CP2620 and 2.206BN XP for CP3600.
    but I don't do much in game other than daily random dungeons, Endeavors if they're not too time consuming and Golden Pursuits if I see anything I like in the rewards. I haven't quested in months - I still have more than half the game yet to explore on my main and almost the entire game on my alts.
    Why would you need CP3600 in that case? You would need more than ~CP1300 if you are doing difficult content where you have to change your setup between pulls and you want to swap between some slottable CPs. I do a lot of end game content and I don't swap the CPs that often. Like, 1, maximum 2 stars here and there, but it's not that often. Supports might need to swap more often, like the tank might need more protection from AOE in one fight and direct damage in the next.
    Just wondering if there is a fast lane to 3600 CP and what it might be.
    Top 3 XP grind methods. Number 1 is not sustainable as you will eventually run out of them.

    1. By far the most XP/h you can get is Master Writs. Especially useful during double XP events, with 150% XP scroll. But eventually you will run out of Writs (or mats).
    2. Black Rose Prison grind is the best XP/h by playing the game. Requires a bit of concentration and is faster with a friend but can be done solo.
    3. Skyreach grind. You need a friend for this to reset the instance. Requires absolutely no thinking. You can watch videos on other monitor or chat with your friend while doing this. Very easy XP.

    Bonus: there are some spots where you can collect a lot of enemies, kill them, continue collecting and do this over and over in a circle. Spellscar in Craglorn, Deshaan zombie mobs (there's also the Quarantine Serk you can easily grind non-stop), public dungeons, Bangkorai spider farm, Alik'r Desert has two spots -- the docs and Motalion Necropolis... these are less XP than those top 3, but as they are overland content (and public dungeons), they are easy to do. Dolmen grinds are not that much xp.
    Also, I have been wondering if ZOS will ever add a completely normal zone to the game? A zone where everything is just perfect and not some ancient ruin.
    Lore-wise, no. That would require time travel. Or a new settlement where nothing had been built before.
  • Daoin
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    i love when people post they admit to running in circles in brp and other places for fake exp endless mode then go a vet dungeon and refuse to kill a thing except the boss
  • wolfie1.0.
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    LunaFlora wrote: »
    - We time travel to the Dawn Era when Nirn was new...

    Yes. This is what I think I am thinking. Give players a zone to 'time travel' to in order to see what Tamriel was like before Elder Scrolls. Maybe even a time when those Elder Scrolls were being debated and then written. I would LOVE to see a place in ESO with actual living Dwarves even if it is locked behind 'time travel.' Perhaps something that leads to learning that some Dwarves survived which might also lead to being able to play as a Dwarf? It could even be the same zone - one version is the past and one the present centuries later.

    Lets start that they arnt dwarves they a dwemer. While they are often referred to as dwarves they are not so in the traditional fantasy sense. If you want to play like a Tolkien dwarf then TES isn't the franchise. They are another race of mer.

    Also, they are intended to be a race of mystery and obscurity. You are meant to explore their legacy but not actually to meet them. Which is by design.
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