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Reddit AUA (Ask Us Anything) Tuesday, Sept. 9 at 2:00 PM ET/ 18:00 UTC

  • magnusthorek
    magnusthorek
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    I usually don't read such topics but, this one time, I did and read everything on it. Something I could easily perceive is ZOS doesn't want to divulge what's being worked on, “fearing” the possible bad repercussions if something happens that would prevent said features to be released. Why don't you publish such information under some disclaimer, then?

    “We are currently working on this, this and that, and if everything goes as planned without the world being dominated by AIs, and human race ends up being whipped by iPods, players can have these features some time around month/year X”

    There are people who just play the game. There are people who dive in theorycrafting and provide valuable feedback. There are even people who notice something and using their own expertise and provides feedback that's so convincing that, for those who only reads things, that's got to be REALLY what's happening — i.e. someone, years ago talking about what could be causing skills sticking debuffs for several days — most noticeable in Cyrodiil, but rarely happens on PvE too. And from what I can notice, you either don't listen or don't take into consideration, but as every company with a public figure, you use the same standard statements that often sound false — not accusing, it's just a general perception I have after years of Internet.

    See... I'm an old player. If I recall correctly, started during the beta, used to participate in the forums before this ugly layout and even before the game even launched. Back then I used to see A LOT of interaction with the community, now I rarely see them posting. All staff interaction I see is very occasionally you, Kevin, posting something in very specific circumstances; or some cranky moderator locking, deleting and sometimes even punishing authors because they didn't understand what was written in a post or the intention the poster had when they write something.

    Anyway, these are just my two cents. And I post them with all the good intention in the world. Really! Even though I'm risking repercussion for saying something that *might* be violating a rule of a subparagraph of a paragraph within a clause of a page of a revision of the astonishing long legal contract the “Code of Conduct” is.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Avran_Sylt
    Avran_Sylt
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    Tannus15 wrote: »
    The more I read and try to understand these comments the most confused and off base they are.

    here is the specific comment thread

    AMA @ZOS_BrianWheeler

    Can someone clear up for me what is going on here?

    As far as I can tell consumables are WAY over powered right now in the game, but the devs don't want to nerf them because it would be such a huge loss of power, but the content is created based on the values as they should be, not as they currently are.

    And that's why they can't finish hybridization.

    I think it may be more:

    They were interested in expanding the variety of buffs provided by consumables, such as with Food: Healing Received/Done, Resistances, Critical chance/damage, etc. instead of only base resource stats.

    Food which is seen basically seen as near mandatory (I actually imagine that the old vision is that you'd always have food buffs), since you always want to have it.

    However, what kind of critical damage/chance is equivalent to 5K HP/Mag/Stam? Likely a number so overblown that it would balloon powercreep to the stratosphere if brought in line with these old stats, hence the outlook that they'd need to bring down these base stats if they wanted to diversify the stats provided by consumables, as bringing up the values of newly introduced effects is out of the question.

    (In this case I assume consumable is pretty much referring to Food instead of potions)

    ...


    TBH if they want to "spice" up food consumables they should just introduce minor regional bonuses to certain dishes. Probably Purple ones instead of reworking the "main course" of a consumable.

    Though this would mean they'd need to get rid of the levels of food to give them enough recipes to work with.
    Edited by Avran_Sylt on September 13, 2025 1:39PM
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