Araneae6537 wrote: »But hasn’t the issue with surveys and writs been solved? You can leave them unopened and stack them until you want to use them. Treasure maps don’t stack anyway.
And there is no real reason to store them that I can think of. I mean, if you’re saving master writs for a double XP event, just leave them unopened now and that’s just seven bank slots.
Araneae6537 wrote: »But hasn’t the issue with surveys and writs been solved? You can leave them unopened and stack them until you want to use them. Treasure maps don’t stack anyway.
And there is no real reason to store them that I can think of. I mean, if you’re saving master writs for a double XP event, just leave them unopened now and that’s just seven bank slots.
No, it doesn't solve the issue because I already have hundreds of these in the bank, and there's no way to stack them. Also, I want to know exactly what master writs I received, because that helps me deciding if they're worth keeping (based on the trait and style) or giving away. Stacking unnamed items is an awful solution.
Araneae6537 wrote: »But hasn’t the issue with surveys and writs been solved? You can leave them unopened and stack them until you want to use them. Treasure maps don’t stack anyway.
And there is no real reason to store them that I can think of. I mean, if you’re saving master writs for a double XP event, just leave them unopened now and that’s just seven bank slots.
No, it doesn't solve the issue because I already have hundreds of these in the bank, and there's no way to stack them. Also, I want to know exactly what master writs I received, because that helps me deciding if they're worth keeping (based on the trait and style) or giving away. Stacking unnamed items is an awful solution.
Araneae6537 wrote: »But hasn’t the issue with surveys and writs been solved? You can leave them unopened and stack them until you want to use them. Treasure maps don’t stack anyway.
And there is no real reason to store them that I can think of. I mean, if you’re saving master writs for a double XP event, just leave them unopened now and that’s just seven bank slots.
No, it doesn't solve the issue because I already have hundreds of these in the bank, and there's no way to stack them. Also, I want to know exactly what master writs I received, because that helps me deciding if they're worth keeping (based on the trait and style) or giving away. Stacking unnamed items is an awful solution.
Yeah, in both cases the change has been an absolute non-solution to the problem at hand.
Where is the furnishing vault?
DenverRalphy wrote: »A document folio that works like the craftbag for surveys, maps, etc.. has been requested many times. The stackable unknown writs/surveys envelopes is what we got instead.
I honestly don't see a downside to implementing more vaults for storage of various items.
Araneae6537 wrote: »Well, in that case more general storage space like the chests would be preferable as that would be useful for everyone.
The writs I open when I intend to do them, and if they’re not a trait/style/etc. I can or wish to do, I sell or give them away them. With surveys, if you have hundreds that you haven’t done, what is the point of storing them indefinitely? Perhaps better to destroy those you don’t need and/or are in inconvenient places? Just a suggestion — sometimes I question what I am keeping things for if I haven’t used them — both in-game and irl!
tomofhyrule wrote: »I honestly don't see a downside to implementing more vaults for storage of various items.
...except for the fact that ZOS devs have said that people hoarding stuff is one of the biggest problems and they're struggling to keep up with the data as it is.
There's a reason that they changed the mail timers, and the guild trader timers, and have been trying to pare down redundant things here and there throughout the game. Enabling more hoarding is the opposite of their goal.
The fun thing about storage is the players running short of room will always be short of room. We will fill the new spaces as soon as we get them then want more. No amount will satisfy. The game doesn't have a problem, we do.
If you don't regularly use ESO+, you only get access to the furnishing vault if you BUY ESO+ for a month. The periodic free trial week does not give access to it.Where is the furnishing vault?
https://help.elderscrollsonline.com/#en/answer/70631
The furnishing vault is a free ESO Plus collectable for storing furniture items. As I understand, if you let ESO Plus lapse, you can still retreive items from it, but can not add any items (similar to the crafting bag). You'll find it in the ESO Plus section of the Crown Store.
tomofhyrule wrote: »I honestly don't see a downside to implementing more vaults for storage of various items.
...except for the fact that ZOS devs have said that people hoarding stuff is one of the biggest problems and they're struggling to keep up with the data as it is.
There's a reason that they changed the mail timers, and the guild trader timers, and have been trying to pare down redundant things here and there throughout the game. Enabling more hoarding is the opposite of their goal.
DenverRalphy wrote: »I'd think that if that were true, they'd stop manufacturing more unique items to dump into our inventories. Which they do 52 times a year with the Lux vendor, whenever a new zone is released, and with the non-stop revolving door of events.
The fun thing about storage is the players running short of room will always be short of room. We will fill the new spaces as soon as we get them then want more. No amount will satisfy. The game doesn't have a problem, we do.
heimdall14_9 wrote: »The fun thing about storage is the players running short of room will always be short of room. We will fill the new spaces as soon as we get them then want more. No amount will satisfy. The game doesn't have a problem, we do.
that maybe true but with things like crystal nodes / crystal limits thats an development mistake that should be fixed not just overlooked when high % of players are asking for things that take up extra space to be changed to make having everything and still be able to pick up more in an MMO SKYRIM aint stopping you from playing the game because bag space if full and you cant pick anything at all up
and as a vet player besides crystal limits being lifted id like to get an gear vault as with 20 toons holding gear sets in bank gets overwhelmed fast
The fun thing about storage is the players running short of room will always be short of room. We will fill the new spaces as soon as we get them then want more. No amount will satisfy. The game doesn't have a problem, we do.
I wouldn't blame our hoarding personalities; I pay for ESO+, I buy crown packs, I play on both Xbox and PC, so it's double payment there. Like I said, I don't see a downside in giving us more storage options. Just make it part of ESO+ like the furniture vault is.
SilverBride wrote: »DenverRalphy wrote: »I'd think that if that were true, they'd stop manufacturing more unique items to dump into our inventories. Which they do 52 times a year with the Lux vendor, whenever a new zone is released, and with the non-stop revolving door of events.
We aren't meant to collect every item that is created in the game, just like we aren't meant to collect every new item that is manufactured in real life.
DenverRalphy wrote: »SilverBride wrote: »DenverRalphy wrote: »I'd think that if that were true, they'd stop manufacturing more unique items to dump into our inventories. Which they do 52 times a year with the Lux vendor, whenever a new zone is released, and with the non-stop revolving door of events.
We aren't meant to collect every item that is created in the game, just like we aren't meant to collect every new item that is manufactured in real life.
I wasn't saying we were. Only that if ZOS were really concerned with hoarding from a performance standpoint, they woulbe constantly dumping even more items into the environment.
tomofhyrule wrote: »...except for the fact that ZOS devs have said that people hoarding stuff is one of the biggest problems and they're struggling to keep up with the data as it is.
There's a reason that they changed the mail timers, and the guild trader timers, and have been trying to pare down redundant things here and there throughout the game. Enabling more hoarding is the opposite of their goal.
tomofhyrule wrote: »I honestly don't see a downside to implementing more vaults for storage of various items.
...except for the fact that ZOS devs have said that people hoarding stuff is one of the biggest problems and they're struggling to keep up with the data as it is.
There's a reason that they changed the mail timers, and the guild trader timers, and have been trying to pare down redundant things here and there throughout the game. Enabling more hoarding is the opposite of their goal.
SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »DenverRalphy wrote: »I'd think that if that were true, they'd stop manufacturing more unique items to dump into our inventories. Which they do 52 times a year with the Lux vendor, whenever a new zone is released, and with the non-stop revolving door of events.
We aren't meant to collect every item that is created in the game, just like we aren't meant to collect every new item that is manufactured in real life.
I wasn't saying we were. Only that if ZOS were really concerned with hoarding from a performance standpoint, they woulbe constantly dumping even more items into the environment.
They do that because players like new things and variety. They shouldn't stop just because some players collect more than they have room for.
DenverRalphy wrote: »SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »DenverRalphy wrote: »I'd think that if that were true, they'd stop manufacturing more unique items to dump into our inventories. Which they do 52 times a year with the Lux vendor, whenever a new zone is released, and with the non-stop revolving door of events.
We aren't meant to collect every item that is created in the game, just like we aren't meant to collect every new item that is manufactured in real life.
I wasn't saying we were. Only that if ZOS were really concerned with hoarding from a performance standpoint, they woulbe constantly dumping even more items into the environment.
They do that because players like new things and variety. They shouldn't stop just because some players collect more than they have room for.
Yes. And noone was saying they should.