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Suggestion: give us a "treasure" vault similar to furnishing vault

Quackery
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The introduction of a furnishing vault has done wonders to my inventory management (still need more bank and inventory space though), but the new solution to the master writs is lacklustre.

My suggestion is this: introduce more Vaults with different capabilities, such as storing surveys, treasure maps and master writs in them. You managed to solve the issue with furnishings, and it would be great if you gave us a similar solution to furnishing vaults. You can keep them as part of ESO+; just give us the ability to access the vault through a vault assistant (like a banker).

I really hope you at ZOS consider implementing more vaults that have different objectives. It's a perfect solution if you insist in not increasing bank and inventory space.
  • Araneae6537
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    But hasn’t the issue with surveys and writs been solved? You can leave them unopened and stack them until you want to use them. Treasure maps don’t stack anyway.

    And there is no real reason to store them that I can think of. I mean, if you’re saving master writs for a double XP event, just leave them unopened now and that’s just seven bank slots.
  • Quackery
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    But hasn’t the issue with surveys and writs been solved? You can leave them unopened and stack them until you want to use them. Treasure maps don’t stack anyway.

    And there is no real reason to store them that I can think of. I mean, if you’re saving master writs for a double XP event, just leave them unopened now and that’s just seven bank slots.

    No, it doesn't solve the issue because I already have hundreds of these in the bank, and there's no way to stack them. Also, I want to know exactly what master writs I received, because that helps me deciding if they're worth keeping (based on the trait and style) or giving away. Stacking unnamed items is an awful solution.
  • joergino
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    Quackery wrote: »
    But hasn’t the issue with surveys and writs been solved? You can leave them unopened and stack them until you want to use them. Treasure maps don’t stack anyway.

    And there is no real reason to store them that I can think of. I mean, if you’re saving master writs for a double XP event, just leave them unopened now and that’s just seven bank slots.

    No, it doesn't solve the issue because I already have hundreds of these in the bank, and there's no way to stack them. Also, I want to know exactly what master writs I received, because that helps me deciding if they're worth keeping (based on the trait and style) or giving away. Stacking unnamed items is an awful solution.

    Yeah, in both cases the change has been an absolute non-solution to the problem at hand. :(
  • tomofhyrule
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    Quackery wrote: »
    But hasn’t the issue with surveys and writs been solved? You can leave them unopened and stack them until you want to use them. Treasure maps don’t stack anyway.

    And there is no real reason to store them that I can think of. I mean, if you’re saving master writs for a double XP event, just leave them unopened now and that’s just seven bank slots.

    No, it doesn't solve the issue because I already have hundreds of these in the bank, and there's no way to stack them. Also, I want to know exactly what master writs I received, because that helps me deciding if they're worth keeping (based on the trait and style) or giving away. Stacking unnamed items is an awful solution.

    At this point though, that's not a ZOS problem.

    We knew the writ/survey envelopes were coming since the update dropped on PTS. That was six weeks of notice to pick a day to clear the old surveys out. If you were not intending to run them, the "DESTROY" option is also there. You still have the option of picking a day to run them, or just doing a few a day to clear them out, since any new surveys will stack (and be sellable if you never want to do them again!)

    Writ envelopes can't be both revealed and stackable. The programming doesn't allow that, the same way that the programming doesn't allow used siege to stack either. But again, if you open them and don't intend to do it immediately, you can go sell it.

    For both of these, there is no reason to have opened surveys and writs around anymore - either do them or trash them.
  • Araneae6537
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    joergino wrote: »
    Quackery wrote: »
    But hasn’t the issue with surveys and writs been solved? You can leave them unopened and stack them until you want to use them. Treasure maps don’t stack anyway.

    And there is no real reason to store them that I can think of. I mean, if you’re saving master writs for a double XP event, just leave them unopened now and that’s just seven bank slots.

    No, it doesn't solve the issue because I already have hundreds of these in the bank, and there's no way to stack them. Also, I want to know exactly what master writs I received, because that helps me deciding if they're worth keeping (based on the trait and style) or giving away. Stacking unnamed items is an awful solution.

    Yeah, in both cases the change has been an absolute non-solution to the problem at hand. :(

    Well, in that case more general storage space like the chests would be preferable as that would be useful for everyone.

    The writs I open when I intend to do them, and if they’re not a trait/style/etc. I can or wish to do, I sell or give them away them. With surveys, if you have hundreds that you haven’t done, what is the point of storing them indefinitely? Perhaps better to destroy those you don’t need and/or are in inconvenient places? Just a suggestion — sometimes I question what I am keeping things for if I haven’t used them — both in-game and irl! :sweat_smile:
  • sPark101
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    Where is the furnishing vault?
  • Aislinna
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    sPark101 wrote: »
    Where is the furnishing vault?

    https://help.elderscrollsonline.com/#en/answer/70631

    The furnishing vault is a free ESO Plus collectable for storing furniture items. As I understand, if you let ESO Plus lapse, you can still retreive items from it, but can not add any items (similar to the crafting bag). You'll find it in the ESO Plus section of the Crown Store.

  • DenverRalphy
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    A document folio that works like the craftbag for surveys, maps, etc.. has been requested many times. The stackable unknown writs/surveys envelopes is what we got instead.
  • Quackery
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    A document folio that works like the craftbag for surveys, maps, etc.. has been requested many times. The stackable unknown writs/surveys envelopes is what we got instead.

    Well, we now know that a vault for storage works perfectly fine, and it would be a good incentive to drive people to subscribe to ESO+. The more incentives, the better it is for ZOS. I honestly don't see a downside to implementing more vaults for storage of various items.
  • tomofhyrule
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    Quackery wrote: »
    I honestly don't see a downside to implementing more vaults for storage of various items.

    ...except for the fact that ZOS devs have said that people hoarding stuff is one of the biggest problems and they're struggling to keep up with the data as it is.

    There's a reason that they changed the mail timers, and the guild trader timers, and have been trying to pare down redundant things here and there throughout the game. Enabling more hoarding is the opposite of their goal.
    Edited by tomofhyrule on September 6, 2025 4:54AM
  • BretonMage
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    Well, in that case more general storage space like the chests would be preferable as that would be useful for everyone.

    The writs I open when I intend to do them, and if they’re not a trait/style/etc. I can or wish to do, I sell or give them away them. With surveys, if you have hundreds that you haven’t done, what is the point of storing them indefinitely? Perhaps better to destroy those you don’t need and/or are in inconvenient places? Just a suggestion — sometimes I question what I am keeping things for if I haven’t used them — both in-game and irl! :sweat_smile:

    I'd prefer more storage chests myself, in different cosmetic styles, even. And we desperately need treasure map stacking. Not being able to pick up a Summerset Map II just because there is ONE in your inventory is just silly.

    But with crafting surveys, I'd venture that with the craft bag being a thing, there's really no reason not to do them when you have any time to spare.
    Edited by BretonMage on September 6, 2025 5:12AM
  • DenverRalphy
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    Quackery wrote: »
    I honestly don't see a downside to implementing more vaults for storage of various items.

    ...except for the fact that ZOS devs have said that people hoarding stuff is one of the biggest problems and they're struggling to keep up with the data as it is.

    There's a reason that they changed the mail timers, and the guild trader timers, and have been trying to pare down redundant things here and there throughout the game. Enabling more hoarding is the opposite of their goal.

    I'd think that if that were true, they'd stop manufacturing more unique items to dump into our inventories. Which they do 52 times a year with the Lux vendor, whenever a new zone is released, and with the non-stop revolving door of events.

    And IIRC the listing times were lowered to reduce traffic flow (which nobody could wrap their head around) and had nothing to do with hoarding. Because to lower that would require reducing the number of allowed trader slots per player.
    Edited by DenverRalphy on September 6, 2025 5:38AM
  • kargen27
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    The fun thing about storage is the players running short of room will always be short of room. We will fill the new spaces as soon as we get them then want more. No amount will satisfy. The game doesn't have a problem, we do.
    and then the parrot said, "must be the water mines green too."
  • Quackery
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    kargen27 wrote: »
    The fun thing about storage is the players running short of room will always be short of room. We will fill the new spaces as soon as we get them then want more. No amount will satisfy. The game doesn't have a problem, we do.

    I wouldn't blame our hoarding personalities; I pay for ESO+, I buy crown packs, I play on both Xbox and PC, so it's double payment there. Like I said, I don't see a downside in giving us more storage options. Just make it part of ESO+ like the furniture vault is.
  • allochthons
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    Aislinna wrote: »
    sPark101 wrote: »
    Where is the furnishing vault?

    https://help.elderscrollsonline.com/#en/answer/70631

    The furnishing vault is a free ESO Plus collectable for storing furniture items. As I understand, if you let ESO Plus lapse, you can still retreive items from it, but can not add any items (similar to the crafting bag). You'll find it in the ESO Plus section of the Crown Store.
    If you don't regularly use ESO+, you only get access to the furnishing vault if you BUY ESO+ for a month. The periodic free trial week does not give access to it.
    She/They
    PS5/NA (CP2900+)
  • AcadianPaladin
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    I devote 4 slots to master writs - 2 consumable and 2 durable that are open and I know I can do. This is to support endeavors that call for them. I open all master writs and if those four slots are full, I either do or destroy the new ones on the spot.
    PC NA(no Steam), PvE, mostly solo
  • heimdall14_9
    Quackery wrote: »
    I honestly don't see a downside to implementing more vaults for storage of various items.

    ...except for the fact that ZOS devs have said that people hoarding stuff is one of the biggest problems and they're struggling to keep up with the data as it is.

    There's a reason that they changed the mail timers, and the guild trader timers, and have been trying to pare down redundant things here and there throughout the game. Enabling more hoarding is the opposite of their goal.

    if their goal is to lessen hoarding they should take the crystal limits out as most my hording is of nodes i cant open because of limits 1000/1000 with eso+ having 20 toons i cant get on one that doesn't have 50+ of it bag space taken up by nodes , takem away the 1000/1000 eso+ 500/500 without limits away would make bag space and less tracking of 1000s of crystal nodes in players bag space
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • SilverBride
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    I'd think that if that were true, they'd stop manufacturing more unique items to dump into our inventories. Which they do 52 times a year with the Lux vendor, whenever a new zone is released, and with the non-stop revolving door of events.

    We aren't meant to collect every item that is created in the game, just like we aren't meant to collect every new item that is manufactured in real life.
    PCNA
  • heimdall14_9
    kargen27 wrote: »
    The fun thing about storage is the players running short of room will always be short of room. We will fill the new spaces as soon as we get them then want more. No amount will satisfy. The game doesn't have a problem, we do.

    that maybe true but with things like crystal nodes / crystal limits thats an development mistake that should be fixed not just overlooked when high % of players are asking for things that take up extra space to be changed to make having everything and still be able to pick up more in an MMO SKYRIM aint stopping you from playing the game because bag space if full and you cant pick anything at all up

    and as a vet player besides crystal limits being lifted id like to get an gear vault as with 20 toons holding gear sets in bank gets overwhelmed fast
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • tomofhyrule
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    kargen27 wrote: »
    The fun thing about storage is the players running short of room will always be short of room. We will fill the new spaces as soon as we get them then want more. No amount will satisfy. The game doesn't have a problem, we do.

    that maybe true but with things like crystal nodes / crystal limits thats an development mistake that should be fixed not just overlooked when high % of players are asking for things that take up extra space to be changed to make having everything and still be able to pick up more in an MMO SKYRIM aint stopping you from playing the game because bag space if full and you cant pick anything at all up

    and as a vet player besides crystal limits being lifted id like to get an gear vault as with 20 toons holding gear sets in bank gets overwhelmed fast

    That's not a development mistake. That's the design.

    The point of the transmute cap (as well as the event ticket cap) is also to prevent hoarding them.

    For an MMO, or really any live-service game, the best metric is for them to get activity. And as annoying and consumer-unfriendly as it may seem, they have those caps so they can ensure that players will not be able to just stockpile the goodies, but they will have to come in and interact with the event in order to get what they need.

    Now there are a lot of players who have a bunch of geodes since they do endgame content, so that's not a perfect solution. But that does mean that you're sacrificing your own inventory space to be able to pop out any gear you want at any time. You also have the option of transmuting out all of your excess transmutes to nirncrux, but then if you need to build a set of gear you'll need to go do more randoms or whatever.

    Remember, this isn't Skyrim. Skyrim's not going anywhere if people decide they don't want to play it for a few years. But the second a live-service game becomes unprofitable, it's gone for good. It's in the game's best interest to keep you going, and that means if you're ever at a point where you're able to put it down and finish playing, they failed.
  • Nemesis7884
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    I think the issue for Zos is also just the memory / data storage that is needed for that?

    I rather they can use that for more character slots than survey vaults...you dont need to storage those but can do them...

    Or more memory for skills, styles, classes etc.
  • kargen27
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    Quackery wrote: »
    kargen27 wrote: »
    The fun thing about storage is the players running short of room will always be short of room. We will fill the new spaces as soon as we get them then want more. No amount will satisfy. The game doesn't have a problem, we do.

    I wouldn't blame our hoarding personalities; I pay for ESO+, I buy crown packs, I play on both Xbox and PC, so it's double payment there. Like I said, I don't see a downside in giving us more storage options. Just make it part of ESO+ like the furniture vault is.

    If we believe ZoS the downside could be performance issues. But let's say there is no downside more storage still wouldn't solve our problems. I would gladly accept more storage but I also realize I would probably fill it up.

    What would really help me out is armor mannequins. I'm thinking one mannequin would hold one full suit of armor and weapons. Then I could go to my home interact with the mannequin and all that armor be equipped. In a perfect world I could then decide does the armor I was wearing go onto the mannequin or to my inventory. A set I use often I would want to keep with my character. Some of my characters are carrying around five sets of gear, maybe more, at any given time.

    But given that I would still fill my inventory with other items.
    and then the parrot said, "must be the water mines green too."
  • DenverRalphy
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    I'd think that if that were true, they'd stop manufacturing more unique items to dump into our inventories. Which they do 52 times a year with the Lux vendor, whenever a new zone is released, and with the non-stop revolving door of events.

    We aren't meant to collect every item that is created in the game, just like we aren't meant to collect every new item that is manufactured in real life.

    I wasn't saying we were. Only that if ZOS were really concerned with hoarding from a performance standpoint, they wouldn't be constantly dumping even more items into the environment.
    Edited by DenverRalphy on September 7, 2025 3:14AM
  • SilverBride
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    I'd think that if that were true, they'd stop manufacturing more unique items to dump into our inventories. Which they do 52 times a year with the Lux vendor, whenever a new zone is released, and with the non-stop revolving door of events.

    We aren't meant to collect every item that is created in the game, just like we aren't meant to collect every new item that is manufactured in real life.

    I wasn't saying we were. Only that if ZOS were really concerned with hoarding from a performance standpoint, they woulbe constantly dumping even more items into the environment.

    They do that because players like new things and variety. They shouldn't stop just because some players collect more than they have room for.
    PCNA
  • Orbital78
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    At least more 60 slot boxes to replace the 30s would be nice. I'd like to see even larger home storage though, with transmutes and stickerbook it did help being able to decon old sets easier. There are 100s of sets but really only a dozen or so are really used.
  • Toanis
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    ...except for the fact that ZOS devs have said that people hoarding stuff is one of the biggest problems and they're struggling to keep up with the data as it is.

    There's a reason that they changed the mail timers, and the guild trader timers, and have been trying to pare down redundant things here and there throughout the game. Enabling more hoarding is the opposite of their goal.

    But the hoarding as a common disorder among CRPG players is enabled by ZOS. When the weekly endeavours are "do 10 trials with your guild", "Win 10 BGs in your underwear" and "dig up 20 treasure maps" you want to be prepared.

    Same for consumables, everyone knows we gamers tend to save them for that one tight situation that never comes, and end up with hundreds if not thousands of potions at the end of a 100 hours game. Well, an MMO never ends...

    Why have non-vendorable potions as login rewards in the first place, and why do they stack only to 200? Poisons can stack to 1000, so the stack number in the database is at least a signed 16 bit integer that can hold 32k, yet ZOS chose to rather have us hoard 160 stacks of 200,
  • shadoza
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    Quackery wrote: »
    I honestly don't see a downside to implementing more vaults for storage of various items.

    ...except for the fact that ZOS devs have said that people hoarding stuff is one of the biggest problems and they're struggling to keep up with the data as it is.

    There's a reason that they changed the mail timers, and the guild trader timers, and have been trying to pare down redundant things here and there throughout the game. Enabling more hoarding is the opposite of their goal.

    Well, then we probably won't get a way to store gear sets. I was kind of hoping for a mannequin type of set up. With new sets coming along routinely, I am clueless of which ones to keep and which to toss.
  • DenverRalphy
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    I'd think that if that were true, they'd stop manufacturing more unique items to dump into our inventories. Which they do 52 times a year with the Lux vendor, whenever a new zone is released, and with the non-stop revolving door of events.

    We aren't meant to collect every item that is created in the game, just like we aren't meant to collect every new item that is manufactured in real life.

    I wasn't saying we were. Only that if ZOS were really concerned with hoarding from a performance standpoint, they woulbe constantly dumping even more items into the environment.

    They do that because players like new things and variety. They shouldn't stop just because some players collect more than they have room for.

    Yes. And noone was saying they should.
  • SilverBride
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    I'd think that if that were true, they'd stop manufacturing more unique items to dump into our inventories. Which they do 52 times a year with the Lux vendor, whenever a new zone is released, and with the non-stop revolving door of events.

    We aren't meant to collect every item that is created in the game, just like we aren't meant to collect every new item that is manufactured in real life.

    I wasn't saying we were. Only that if ZOS were really concerned with hoarding from a performance standpoint, they woulbe constantly dumping even more items into the environment.

    They do that because players like new things and variety. They shouldn't stop just because some players collect more than they have room for.

    Yes. And noone was saying they should.

    I have seen complaints about new items being manufactured and released into the environment.

    But I believe we have reached a point where we need to just agree to disagree now.
    Edited by SilverBride on September 7, 2025 3:11PM
    PCNA
  • blktauna
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    I wish they'd make surveys tranferable. I just destroy them most of the time and I know there;s folks who want them but I can't give them.
    PCNA
    PCEU
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