Thumbless_Bot wrote: »Run off-meta because it's fun.
Thumbless_Bot wrote: »Meta is always fun for about 30 minutes... maybe an hour after it is figured out on any patch, then boring for the next three months.
You can't control other people but you can choose to not run it. Not out of some sense of superiority like running non-meta makes you better than those that run meta, because it doesn't. Run off-meta because it's fun.
spartaxoxo wrote: »Sounds like they should add a critical resistance buff to battle spirit or up it to more modern standards if already exists.
tomofhyrule wrote: »Thumbless_Bot wrote: »Run off-meta because it's fun.
At least until someone who does run meta beats you again and again and you have no hope of matching them because your off-meta build can't hope to measure up despite your skill.
That's the problem. The balance is a disaster right now. The meta is so far ahead of anything else, that the only way that people have a hope of remaining competitive in high-level PvE or PvP is to play it.
"lol just play off-meta!" isn't a reasonable solution for playing with others. If the game were properly balanced, then we wouldn't have the "one meta to rule them all" effect, and then people could play a build they find fun and be competitive with.
MincMincMinc wrote: »Thumbless_Bot wrote: »Meta is always fun for about 30 minutes... maybe an hour after it is figured out on any patch, then boring for the next three months.
You can't control other people but you can choose to not run it. Not out of some sense of superiority like running non-meta makes you better than those that run meta, because it doesn't. Run off-meta because it's fun.
makes sense for charm, its not necessary, but a massive pain for everyone else. Rallying cry though is so necessary to the point where if you don't run it, you basically sign up for a roll dodge or permablock to survive.
Pen and armor are fairly balanced because numerically they go 1:1 while also having a very wide variety of choices and systems to pick and counterpick. Crit damage and crit resist just do not share this dynamic. There are a multitude of crit damage options stackable. However there are only a a handful of crit resist sources that just don't come close even after completely gimping a build.
Before people had 3050(46%) crit resist fighting 50% to maybe 85% crit damage builds
now adays we see 100% on basic builds to 180% on crit damage builds so you need anywhere from 92% to 165% crit resist or 6k to 10k+ crit resist to be equivalent to the previous more balanced version of crit before they messed with impen. Remember they tried to get people to stop depending on impen so PvE builds could try to PvP......but in reality they just ruined the balance for everyone and people still have to run all impen.
Thumbless_Bot wrote: »MincMincMinc wrote: »Thumbless_Bot wrote: »Meta is always fun for about 30 minutes... maybe an hour after it is figured out on any patch, then boring for the next three months.
You can't control other people but you can choose to not run it. Not out of some sense of superiority like running non-meta makes you better than those that run meta, because it doesn't. Run off-meta because it's fun.
makes sense for charm, its not necessary, but a massive pain for everyone else. Rallying cry though is so necessary to the point where if you don't run it, you basically sign up for a roll dodge or permablock to survive.
Pen and armor are fairly balanced because numerically they go 1:1 while also having a very wide variety of choices and systems to pick and counterpick. Crit damage and crit resist just do not share this dynamic. There are a multitude of crit damage options stackable. However there are only a a handful of crit resist sources that just don't come close even after completely gimping a build.
Before people had 3050(46%) crit resist fighting 50% to maybe 85% crit damage builds
now adays we see 100% on basic builds to 180% on crit damage builds so you need anywhere from 92% to 165% crit resist or 6k to 10k+ crit resist to be equivalent to the previous more balanced version of crit before they messed with impen. Remember they tried to get people to stop depending on impen so PvE builds could try to PvP......but in reality they just ruined the balance for everyone and people still have to run all impen.
I have never ran Rally. Not in solo cyro IC nor do I run it in bgs. I can tell when someone is running cheeze meta, but I've modified my build to accommodate this and do just fine.
I do think the current meta is just as stupid as original oaken or maras, but zos will nerf, like they always do, once they've lined their pockets with money from enough people who've paid for Solstice.
Then the meta chasers will be sol for a patch or two until zos release more broken trash behind another pay wall and the chasers will then pay their hard earned money for that too.
MincMincMinc wrote: »Thumbless_Bot wrote: »MincMincMinc wrote: »Thumbless_Bot wrote: »Meta is always fun for about 30 minutes... maybe an hour after it is figured out on any patch, then boring for the next three months.
You can't control other people but you can choose to not run it. Not out of some sense of superiority like running non-meta makes you better than those that run meta, because it doesn't. Run off-meta because it's fun.
makes sense for charm, its not necessary, but a massive pain for everyone else. Rallying cry though is so necessary to the point where if you don't run it, you basically sign up for a roll dodge or permablock to survive.
Pen and armor are fairly balanced because numerically they go 1:1 while also having a very wide variety of choices and systems to pick and counterpick. Crit damage and crit resist just do not share this dynamic. There are a multitude of crit damage options stackable. However there are only a a handful of crit resist sources that just don't come close even after completely gimping a build.
Before people had 3050(46%) crit resist fighting 50% to maybe 85% crit damage builds
now adays we see 100% on basic builds to 180% on crit damage builds so you need anywhere from 92% to 165% crit resist or 6k to 10k+ crit resist to be equivalent to the previous more balanced version of crit before they messed with impen. Remember they tried to get people to stop depending on impen so PvE builds could try to PvP......but in reality they just ruined the balance for everyone and people still have to run all impen.
I have never ran Rally. Not in solo cyro IC nor do I run it in bgs. I can tell when someone is running cheeze meta, but I've modified my build to accommodate this and do just fine.
I do think the current meta is just as stupid as original oaken or maras, but zos will nerf, like they always do, once they've lined their pockets with money from enough people who've paid for Solstice.
Then the meta chasers will be sol for a patch or two until zos release more broken trash behind another pay wall and the chasers will then pay their hard earned money for that too.
Sure, but that can just be gambling. Maybe you don't come across someone with the abusive crit damage build. Maybe you dodge roll enough that you happen to not get hit. Maybe random people in bgs run rallying and you dont need to. On the chance that you do come across this type of player though they will hit you with a 12k crit surprise attack and 18k crit merciless in the same gcd.
The problem is that regardless even if you do Rallying still isn't enough to the point it is laughable. There does not exist enough means to counteract the possible crit damage builds. Again they kept pouring in more and more choices without diluting the bonuses to keep the same standard threshold. Either reduce the unique bonuses or reduce the number of stacking choices by making more of them major/minors. Or start giving more crit resist choices like replace the spell damage mundus with a crit resist one. Make more crit resist CP choices. Make a crit resist bloodspawn alternative. INB4 the Monomyth nerf and a new crit resist mythic dlc for 60$
CalamityCat wrote: »I'm not sure where you're PvPing, but everyone is certainly not playing a warden or sticking to rallying cry. That's just not what I'm seeing at all. I use pure sorc, NB and warden in PvP with a range of sets. I get hit pretty hard by the more OP subclass builds, but they're not wardens or clones with rallying or rush of agony. It's just raw power bestowed upon certain subclass combos that I can't match on a pure build. I see assassination a lot more than warden lines tbh.
Rather than crying for nerfs, I'd ask instead for less used skill lines to be improved so we do actually have more diverse builds including pure class setups. Because the cycle of nerf this, nerf that is just going push players onto the next meta setup of the week. One week it's charm/rallying/rush, next it'll be something else.
StihlReign wrote: »Rallying is a stat heavy carry set that should've been adjusted at release. It was hailed and promoted heavily (by NBs at the beginning) who were having a tough time playing the assassin NB was designed for...they wanted to stand out in the open and not use cloak. Prior to the set's release, much of those players requests and comments centered around dark cloak and it's healing.
Now that crit is high, which it should be if the devs intend to move down the path of removing battle-spirit and increasing base game difficulty, players have increasingly cried for ways to fully mitigate crit. You shouldn't be able to fully mitigate it, players should die.
Charm is broken, but I'm sure it sounds great on paper and the devs desktop...
Subclassing is a poorly implemented concept. Let's take NB. We have inexperienced theory-crafters now requesting buffs to the Shadow skill line. The NB skills were designed to be balanced among it's class skills - it didn't need changes to the Shadow-skill line, they fit within the utility needs and the power dynamic designed for the NB.
Hopefully having a Studio-head dedicated to ONE game will bring much needed focus to ESO.
YandereGirlfriend wrote: »
We don't live in that world anymore.
Skill lines have to be good on their merits in order to be chosen by players and something like Shadow is simply not up to par. Look at any of the posted metrics from ESOLogs to see that completely confirmed. Tanks don't use it. Healers don't use it. DDs don't use it. Nobody uses it.
You have certain views about you think that NB should be played but that is out-of-step with basically the entire playerbase who want Shadow to useful for tasks beyond the narrow case of ganking in IC.
StihlReign wrote: »YandereGirlfriend wrote: »
We don't live in that world anymore.
Skill lines have to be good on their merits in order to be chosen by players and something like Shadow is simply not up to par. Look at any of the posted metrics from ESOLogs to see that completely confirmed. Tanks don't use it. Healers don't use it. DDs don't use it. Nobody uses it.
You have certain views about you think that NB should be played but that is out-of-step with basically the entire playerbase who want Shadow to useful for tasks beyond the narrow case of ganking in IC.
If you think the shadow skill line is for ganking and can't figure out how to use the skill line, the narrow thinking is yours - find a theory crafter and ask for help.
You don't know how I think the NB should be played, you haven't asked. Your assumptions reveal your ignorance.
LOL. You'd have to be a pretty useless warden to rely on charm to get kills...
Oh look a charm crutch detected
CalamityCat wrote: »LOL. You'd have to be a pretty useless warden to rely on charm to get kills...
Oh look a charm crutch detected
If charm gets nerfed, I can assure you that competent warden players won't even blink. My warden was PvPing long before scribing, so it's a non-issue for me. I'm just bored of the crying-nerf cycle because it's achieving nothing.
CalamityCat wrote: »LOL. You'd have to be a pretty useless warden to rely on charm to get kills...
Oh look a charm crutch detected
If charm gets nerfed, I can assure you that competent warden players won't even blink. My warden was PvPing long before scribing, so it's a non-issue for me. I'm just bored of the crying-nerf cycle because it's achieving nothing.
Like nobody would play warden without charm 😂😭
Its nb plar warden skill lines & people using warden as main class because of charm.
Nothing else. And thats 80% of the pvp population who are not on group builds and most of these who claim to be x ers.
[snip]
CalamityCat wrote: »Rather than crying for nerfs, I'd ask instead for less used skill lines to be improved so we do actually have more diverse builds including pure class setups. Because the cycle of nerf this, nerf that is just going push players onto the next meta setup of the week. One week it's charm/rallying/rush, next it'll be something else.
[snip] You think wardens need charm to get kills. You're wrong. You think having access to a skill means reliance on it. Also wrong. Some of us don't follow lame meta builds. I don't even subclass...
Like nobody would play warden without charm 😂😭
Its nb plar warden skill lines & people using warden as main class because of charm.
Nothing else. And thats 80% of the pvp population who are not on group builds and most of these who claim to be x ers.
[snip]