Are all the clues you are looking for gained through tribute rewards? Not all of them are gained that way
From the couple of friends that actually played ToT until they completed all achievements, got all the unlocks etc, I gather that the drop rate of fragments (Heavily Played Tribute Cards / Scraps of the Spearhead's Colors) and clues is atrocious.
Of course wherever 'merciless' (no pity mechanics) RNG applies YMMV but in their case it was a multi-month affair of 'daily dailies' to get it complete, and it was the aforementioned 'chase' what forced them to keep going long after they had completed all other achievements.
Long story short, if you don't love ToT and you are not plagued by s**o-m**********c urges it is likely that you will burn out long before you complete this 'chase'.
My friends were both fans of TES Legends and both play IRL card games (magic and the likes) regularly which made it somewhat tolerable for them.
EDIT: Weekly vendors (IA/IC) might carry clues as well I think? I am not 100% sure because is not something that interests me but I want to remember having seen clues in their inventories before. Might be worth looking into.
https://eso-hub.com/en/merchant-ool
https://eso-hub.com/en/weekly-ic-tel-var-merchant
GeneralGrundmann wrote: »I recently completed (almost) everything of Tales of Tribute.
Card upgrade clues drop from every reward level green or better. But it takes time to complete them...
Five NPC-dailies are not very much. I started with only one character, it took ages to get a single clue drop. Every two weeks one clue drop. Then I started to play with three characters doing the NPC-Dailies, got one clue drop a week.
Spearhead Scraps and Heavily Played Tribute cards dropped before Update 46 from red and gold rewards for me, doing also pvp-dailies for the gold reward with three characters.
Since update 46, I already had seven Spearhead Scraps und six Heavily Played tribute cards, these two cards started to drop from gold rewards only!
I started to play with all my 13 characters the npc-dailies and the pvp-dailies for approximately two months and got one single drop for each played week from gold rewards only.
-That's 91 gold rewards a week for ONE single drop!-
I got the three missing spearhead cards first and later the four missing Heavily Played tribute cards in that order, seemed to be curated but might be by chance, don't know.
Everything else, Psijic clothes, other clothes, tapestries small and large, dropped from every kind of reward level, even green rewards.
But, the Spearhead Scraps and the Heavily Played tribute cards, since update 46, at least for me, they dropped from golden rewards only.
Issue 2: I'm supposed to post this discussion in the 'game systems' forum, but I fear I'll never get a response that way. (I did post something there, but there it sits, with no responses.) But, if I post here, Zos will probably move the conversation, meaning I'll never get help. Hopefully this post can stay here? Ugh
Issue 1: I never get card clues for upgrades from ToT. I've been doing the daily for 5 straight days, and not a single clue. Am I missing something? The matches, although sort of fun ... sort of ... are kind of long, and a bit boring. And I'm missing something like 14 clues. So I can't go on like this. I'm not THAT crazy about the card game.
Anyway, here's hoping this thread doesn't get moved where few will see it
Issue 2: I'm supposed to post this discussion in the 'game systems' forum, but I fear I'll never get a response that way. (I did post something there, but there it sits, with no responses.) But, if I post here, Zos will probably move the conversation, meaning I'll never get help. Hopefully this post can stay here? Ugh
Issue 1: I never get card clues for upgrades from ToT. I've been doing the daily for 5 straight days, and not a single clue. Am I missing something? The matches, although sort of fun ... sort of ... are kind of long, and a bit boring. And I'm missing something like 14 clues. So I can't go on like this. I'm not THAT crazy about the card game.
Anyway, here's hoping this thread doesn't get moved where few will see it
Clues have an awful drop rate. Which daily are you doing? NPC or Player?
IA vendor sells a clue sometimes.
And subsequent wins get you a blue one, compared to green for wins against NPCs.GeneralGrundmann wrote: »First win of the day per character against another player gives one gold coffer.
GeneralGrundmann wrote: »Of course the coffer is better!
First win of the day per character against another player gives one gold coffer.
Additionally, if you take the pvp-dailiy, the rewards per character are:
One win = one blue coffer
Two wins = one purple coffer
Three wins = one golden coffer
So, if you take the pvp-dailiy and win your first game and complete the daily pvp-quest with that one win, you get two coffers.
The golden one per mail and the blue one from the daily questgiver.
Issue 2: I'm supposed to post this discussion in the 'game systems' forum, but I fear I'll never get a response that way. (I did post something there, but there it sits, with no responses.) But, if I post here, Zos will probably move the conversation, meaning I'll never get help. Hopefully this post can stay here? Ugh
Issue 1: I never get card clues for upgrades from ToT. I've been doing the daily for 5 straight days, and not a single clue. Am I missing something? The matches, although sort of fun ... sort of ... are kind of long, and a bit boring. And I'm missing something like 14 clues. So I can't go on like this. I'm not THAT crazy about the card game.
Anyway, here's hoping this thread doesn't get moved where few will see it
Clues have an awful drop rate. Which daily are you doing? NPC or Player?
IA vendor sells a clue sometimes.
i'm doing the npc daily. games with players ... in my experience, they tend to be longer, and i tend to lose, so i avoid them. but maybe the coffer is better?
update: i did play a pvp match today and got a gold coffer with ... wait for it ... a CARD CLUE! it took me 3 matches to win a match, and i was well confused about who picks patrons at first (it's not like with npcs)
update: i did play a pvp match today and got a gold coffer with ... wait for it ... a CARD CLUE! it took me 3 matches to win a match, and i was well confused about who picks patrons at first (it's not like with npcs)
Congratulations!
Indeed, against players it's A-B-B-A when picking patrons, not A-B-A-B (or A-A-B-B? I forget).
I'd say my win rate against players is somewhere between a third and half. (Probably lower actually, given that I usually concede as soon as someone selects Rahjin or Almalexia, and I don't respond against the four-Patrons-winning-mechanic.) Given that you lose 100 points on a loss and gain 110, 210, or 310 points for a win (somehow based on how well you've won, but it's not transparent to me), that sub-50% win rate is still enough to progress through the tiers each month up to Rubedite. Not that ranking makes any difference to the rewards.
Just tried an Unranked Casual match, and noticed that while the first win per character per day rewards a yellow Purse for either Ranked or Unranked, subsequent matches reward blue Purses for Ranked and green Purses for Unranked matches.
Whether Ranked is more competitive than Unranked I couldn't say from one match. I don't experience Ranked as especially competitive in a 'social' sense, as it's still effectively anonymous, without trash-talking or griefing except in very, very rare cases, in my personal experience (PC-EU).
It's certainly not so immediately unpleasant that I would warn you away from simply giving Ranked matches a go for a while and seeing yourself if you find them harder or not.