For S&B you could use the Shield Throw scribing skill. With the Lingering Torment script it can trigger your enchantments:
Don't get the need, not saying I would welcome it, just back bar destro you proc with wall, front bar you proc with LA. Or if you run double resto you are limiting your healing (and buff/debuff) potential.
ClevererHail6 wrote: »Don't get the need, not saying I would welcome it, just back bar destro you proc with wall, front bar you proc with LA. Or if you run double resto you are limiting your healing (and buff/debuff) potential.
I just like to experiment with builds. It doesn’t make sense to not have combat be intuitive and consistent. I don’t personally have issues with healing. It’s just something I’ve noticed and wondered why it is that way. Others have brought this up as well.
Freelancer_ESO wrote: »ClevererHail6 wrote: »Don't get the need, not saying I would welcome it, just back bar destro you proc with wall, front bar you proc with LA. Or if you run double resto you are limiting your healing (and buff/debuff) potential.
I just like to experiment with builds. It doesn’t make sense to not have combat be intuitive and consistent. I don’t personally have issues with healing. It’s just something I’ve noticed and wondered why it is that way. Others have brought this up as well.
It can get a little redundant if every weapon line has to have a skill/morph that leaves a location on the ground that does damage when each line has only five abilities.
Sure, you could change it so Force Siphon and Defensive Posture both cause locations to deal damage but, I'm not sure you'd really want to do that.
Healers and tanks don’t need to proc their frontbar glyph. Tank frontbar glyph is only half value anyways so, say, if they do frontbar weakening and healer does backbar weakening its actually overall worse because they don’t stack.
An ongoing complaint is the game is too easy and being made even easier. Weaving in restro heavy attacks for the passive & enchant and light attacks for enchants are a part of the progression curve into being a very good healer. Pearls got taken, ultgen passives got taken, healers hardly have cool mechanics in most content, what will they have left?
YandereGirlfriend wrote: »Healers and tanks don’t need to proc their frontbar glyph. Tank frontbar glyph is only half value anyways so, say, if they do frontbar weakening and healer does backbar weakening its actually overall worse because they don’t stack.
An ongoing complaint is the game is too easy and being made even easier. Weaving in restro heavy attacks for the passive & enchant and light attacks for enchants are a part of the progression curve into being a very good healer. Pearls got taken, ultgen passives got taken, healers hardly have cool mechanics in most content, what will they have left?
It's not for you to determine how others want to play their characters, though.
The point is to provide players with options and then let them use their own minds.
Currently, the design says, "Sorry friendos, you can't use these as you'd like to because [insert arbitrary reason or no reason entirely]".
YandereGirlfriend wrote: »For S&B you could use the Shield Throw scribing skill. With the Lingering Torment script it can trigger your enchantments:
Odd that it breaks the previously obeyed rule of weapon DOTs not proccing enchantments. But I'm all for that because the previous system was bizarre and arbitrary.
Still would like to see Resto be able to proc from Healing Springs and such, though.
ClevererHail6 wrote: »