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Sword and Board and Restoration proccing glyph

ClevererHail6
ClevererHail6
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S&B and Restoration needs a damage over time/heal over time that procs glyphs after bar swapping just like the rest of the other weapons. S&B has direct damage, light, and heavy attacks to proc. Restoration staff only has light and heavy attacks to proc. IMO they should be brought in line with other weapons. They should give similar uptimes on glyphs as other abilities.
After Tomb Raider Guild
Daggerfall Covenant
  • BasP
    BasP
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    For S&B you could use the Shield Throw scribing skill. With the Lingering Torment script it can trigger your enchantments:

    gir7dev98eyx.png


  • YandereGirlfriend
    YandereGirlfriend
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    BasP wrote: »
    For S&B you could use the Shield Throw scribing skill. With the Lingering Torment script it can trigger your enchantments:

    gir7dev98eyx.png


    Odd that it breaks the previously obeyed rule of weapon DOTs not proccing enchantments. But I'm all for that because the previous system was bizarre and arbitrary.

    Still would like to see Resto be able to proc from Healing Springs and such, though.
    Edited by YandereGirlfriend on August 30, 2025 5:49PM
  • SolarRune
    SolarRune
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    Don't get the need, not saying I would welcome it, just back bar destro you proc with wall, front bar you proc with LA. Or if you run double resto you are limiting your healing (and buff/debuff) potential.
    Edited by SolarRune on September 1, 2025 10:15AM
  • ClevererHail6
    ClevererHail6
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    BasP wrote: »
    For S&B you could use the Shield Throw scribing skill. With the Lingering Torment script it can trigger your enchantments:

    gir7dev98eyx.png


    Have you tried this to see if it keeps proccing the glyph after bar swapping?
    After Tomb Raider Guild
    Daggerfall Covenant
  • ClevererHail6
    ClevererHail6
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    SolarRune wrote: »
    Don't get the need, not saying I would welcome it, just back bar destro you proc with wall, front bar you proc with LA. Or if you run double resto you are limiting your healing (and buff/debuff) potential.

    I just like to experiment with builds. It doesn’t make sense to not have combat be intuitive and consistent. I don’t personally have issues with healing. It’s just something I’ve noticed and wondered why it is that way. Others have brought this up as well.

    After Tomb Raider Guild
    Daggerfall Covenant
  • Freelancer_ESO
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    SolarRune wrote: »
    Don't get the need, not saying I would welcome it, just back bar destro you proc with wall, front bar you proc with LA. Or if you run double resto you are limiting your healing (and buff/debuff) potential.

    I just like to experiment with builds. It doesn’t make sense to not have combat be intuitive and consistent. I don’t personally have issues with healing. It’s just something I’ve noticed and wondered why it is that way. Others have brought this up as well.

    It can get a little redundant if every weapon line has to have a skill/morph that leaves a location on the ground that does damage when each line has only five abilities.

    Sure, you could change it so Force Siphon and Defensive Posture both cause locations to deal damage but, I'm not sure you'd really want to do that.
    Edited by Freelancer_ESO on September 1, 2025 3:40PM
  • YandereGirlfriend
    YandereGirlfriend
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    SolarRune wrote: »
    Don't get the need, not saying I would welcome it, just back bar destro you proc with wall, front bar you proc with LA. Or if you run double resto you are limiting your healing (and buff/debuff) potential.

    I just like to experiment with builds. It doesn’t make sense to not have combat be intuitive and consistent. I don’t personally have issues with healing. It’s just something I’ve noticed and wondered why it is that way. Others have brought this up as well.

    It can get a little redundant if every weapon line has to have a skill/morph that leaves a location on the ground that does damage when each line has only five abilities.

    Sure, you could change it so Force Siphon and Defensive Posture both cause locations to deal damage but, I'm not sure you'd really want to do that.

    It's more the limitations of the weapon skills and how their design is basically saying, "But thou must!" use specifically these weapon types for damage otherwise you are going to be massively penalized. Which is extraordinarily lame.

    Not allowing glyphs to proc from Healing Springs is also arbitrary and lame. That feels like an engine limitation or something. Otherwise it is simply a deliberate slap to healers.
  • Soarora
    Soarora
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    Healers and tanks don’t need to proc their frontbar glyph. Tank frontbar glyph is only half value anyways so, say, if they do frontbar weakening and healer does backbar weakening its actually overall worse because they don’t stack.

    An ongoing complaint is the game is too easy and being made even easier. Weaving in restro heavy attacks for the passive & enchant and light attacks for enchants are a part of the progression curve into being a very good healer. Pearls got taken, ultgen passives got taken, healers hardly have cool mechanics in most content, what will they have left?
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • YandereGirlfriend
    YandereGirlfriend
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    Soarora wrote: »
    Healers and tanks don’t need to proc their frontbar glyph. Tank frontbar glyph is only half value anyways so, say, if they do frontbar weakening and healer does backbar weakening its actually overall worse because they don’t stack.

    An ongoing complaint is the game is too easy and being made even easier. Weaving in restro heavy attacks for the passive & enchant and light attacks for enchants are a part of the progression curve into being a very good healer. Pearls got taken, ultgen passives got taken, healers hardly have cool mechanics in most content, what will they have left?

    It's not for you to determine how others want to play their characters, though.

    The point is to provide players with options and then let them use their own minds.

    Currently, the design says, "Sorry friendos, you can't use these as you'd like to because [insert arbitrary reason or no reason entirely]".
  • Soarora
    Soarora
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    Soarora wrote: »
    Healers and tanks don’t need to proc their frontbar glyph. Tank frontbar glyph is only half value anyways so, say, if they do frontbar weakening and healer does backbar weakening its actually overall worse because they don’t stack.

    An ongoing complaint is the game is too easy and being made even easier. Weaving in restro heavy attacks for the passive & enchant and light attacks for enchants are a part of the progression curve into being a very good healer. Pearls got taken, ultgen passives got taken, healers hardly have cool mechanics in most content, what will they have left?

    It's not for you to determine how others want to play their characters, though.

    The point is to provide players with options and then let them use their own minds.

    Currently, the design says, "Sorry friendos, you can't use these as you'd like to because [insert arbitrary reason or no reason entirely]".

    There’s no option if it’s put on healing springs, youre not swapping out a useful skill for convenience because the skill is already used. A skill curve must exist in this game. Glyphs proc off damage anyways for a reason. You’re not going to apply weakening or crusher to your friends.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Zama666
    Zama666
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    BasP wrote: »
    For S&B you could use the Shield Throw scribing skill. With the Lingering Torment script it can trigger your enchantments:

    gir7dev98eyx.png


    Odd that it breaks the previously obeyed rule of weapon DOTs not proccing enchantments. But I'm all for that because the previous system was bizarre and arbitrary.

    Still would like to see Resto be able to proc from Healing Springs and such, though.

    Does it try to proc it every second? #dreamer
  • MincMincMinc
    MincMincMinc
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    BasP wrote: »
    For S&B you could use the Shield Throw scribing skill. With the Lingering Torment script it can trigger your enchantments:

    gir7dev98eyx.png


    Have you tried this to see if it keeps proccing the glyph after bar swapping?

    this does work btw
    We should use the insightful and awesome buttons more
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