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Siege Damage

Lavum
Lavum
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As i drag myself into Cyro to suffer another 36k Geode grind I noticed.
Why hasn't Siege damage increased with the game? It use to be you avoided Siege damage at all costs, it would either kill you outright or put you near-death. Now, people don't care. get hit 1-2x. no big deal.
How about a adjustment on damage against players.
Don't say -"Cash Grab" when it is a "Cash Grab" by ZoS. Apparently "Cash Grab" is not PC.
  • WaywardArgonian
    WaywardArgonian
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    Siege damage is already ridiculously powerful.
    PC/EU altaholic | PVP support player | Former Empanada of Ravenwatch | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • Lavum
    Lavum
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    Siege damage is already ridiculously powerful.

    After this last week, I would disagree. It has not grown with the game, and IMO needs to be adjusted.
    Don't say -"Cash Grab" when it is a "Cash Grab" by ZoS. Apparently "Cash Grab" is not PC.
  • Oblivion_Protocol
    Oblivion_Protocol
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    Siege damage is already ridiculously powerful.

    Yes, siege damage is powerful enough to kill or put near-death the vast majority of players who just stand there doing nothing about it. But that’s about where it ends. Players resistances have increased. Average HP on PvP builds has jumped to 35k. Healing is in the stratosphere.

    I remember when getting hit with Coldfire was a legitimate death sentence. Now I can outheal it with Vigor. No shields. No ball group heals. Not even a burst heal.

    Just Vigor.

    And if you’re in a ball group? Flaming Oils might as well be a refreshing spring rain. I’ve literally had two oils pour on me during a siege, and my health bar didn’t move.

    On top of that, builds have gotten twice as fast as they were two years ago. Now, when you see that circle pop up under your feet, you can just take two steps and be half a mile away from where it hits, then go right back to whatever you were doing.

    I propose doubling the damage siege does against players. Individual people shouldn’t be able to survive getting hit by a sharpened iron pole that’s as big around as your forearm, traveling at highway speeds, and enchanted with an explosion that can burn your soul. Not without extreme measures or a HM Trial final boss fight worth of hps on them, anyway.

  • Reverb
    Reverb
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    I barely bother to step out of Coldfire these days. I don’t even bother to step out of other siege, including lancers and meatbags. Every night I see groups standing at a door under 8 oils and they shrug it off and keep sieging.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Zama666
    Zama666
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    Oils....ugh...they do a LOT of damage.

    I would like to see some changes, like stuns or some sort of knock back
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Siege should be health % based dmg and they should bring back sets working with siege would help a lot with the tank problem and not punish regular players as much.

    Proccing VD from an oil pour was always fun as was building specifically to boost the duration of the fire dot on coldharbour ballistas.
    Edited by Izanagi.Xiiib16_ESO on September 2, 2025 12:25AM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
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  • Rohamad_Ali
    Rohamad_Ali
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    People don't use the strongest siege equipment most times. If you go up against a group of good defenders with specialty siege, it is a nightmare to get through.
  • Bogaisha
    Bogaisha
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    Make Siegemaster Set Good. We can already tab target players to see where they are through walls. Just make Siegemaster buff siege damage by X%
  • MincMincMinc
    MincMincMinc
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    Seige is a good measure of the power creep we have seen in the game at least.

    What used to be a death sentence for players is now just an annoyance while they pvdoor
    We should use the insightful and awesome buttons more
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