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New Necromancer Abilities Request

Napalm_Death32
Napalm_Death32
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Hi, being a fan of the Necromancer, I wanted to pitch two abilities that should be added to improve the class.
As we know, the Necromancer doesn't have any permanent pets nor minions, which is where this post comes in., Second is a combat related ability.

Thrall:
Using the Corpse mechanic & taken inspiration from Total War: Warhammer Vampire Faction. The quality of the thrall depends on the corpses in the area, which determines their ability and class. A archer will be ranged, a sorceror or mage will be a spellcaster etc That way players can choose which they want their thrall to be, which leads to immersion. But unlike the Sorceror or Warden, when the thrall dies, they can't resummon him, they have to find another corpse to turn into a thrall instead which will make the necromancer unique in this aspect.

Graveyard Summon:
This uses the corpse mechanic and the player casts this & for 10-15sec, there will be constantly spawning Skeletons & mages that will reanimate and attack any enemies in the area until the timer wears off, which they die again. Giving the Necromancer an actual..well Necromancer, feel. This would be very useful during Dungeons with the loads of corpses, World Bos, Story & even Glenumbra's Graveyard, Giving the caster not just extra dps, but also Aggro from the player. Moph can be that the quality of the summons is based on the defeated enemies, which will make a more strategic choice when casting if the player wants hordes of low health skeletons or more tankier but less reanimated dead. The caveat is it draws from your magicka each time they reanimate, which balances it out a bit & players has to choose the pros and cons of the ability so it can't be abused during battle, especially PVP
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