I came up with an idea for an arcanist combining dark magic, deadra summoning and herald of tomb powers. So i made a character started leveling him and realized I didn't need to do that. I went to my main slotted out lightning put in herald and boom adjusted the states with various pieces of arm and enchants, saved the build in the armory and deleted the alt. No more alt no extra time spent running ESO and since the new content is done ...what am i to do now that the other reason I keep up my sub is alts. As bad as it is sub classing I think has killed the alts like FF14 where there is no reason to create alts either. I think it was a long term mistake made to fix a short term problem.
Renato90085 wrote: »Yes,it why my other 11 toon now just a bank or craft daily robot
and 2 main character have 14~18 set in they bag
Nemesis7884 wrote: »sub classing imo makes alts potentially more interesting as you can tailor your desired fantasy even better...
sub classing could be the first step to abandon classes altogether and move to a class less skill line based system....
MorallyBipolar wrote: »AWA's killed the need for alt toons. That and the add ons and armory that made it possible to level one toon to do all roles. (well, one toon can't do all roles, but one toon can do most now with a few seconds of tweaking and adjustments)
DenverRalphy wrote: »My general approach to participating in content is to "bring the best tool for the job" so to speak.
Prior to subclassing, I had a steady roster of 5 or 6 regularly played characters (out of 14). Each with their own strengths and weaknesses. I was generally very happy with this setup.
Today my actively played roster comprises 2 characters. It was when I went to determine which alt should be the 3rd to get the upgrade treatment when I realized that no matter which one I chose, after subclassing they'd all share the same skill and buff mechanics (albeit with different colors and nomenclature). And then on top of that, I realized that it's not just subclassing directly that has brought this about. But also the general state of gear-sets and how they relate to protection, damage types, buffs, skills, etc.. because now they would all be equiped with the same gear.
Now I recognize that some will wax on about how players are free to choose different skills and gear to fuel the imagination. However, online RPG's are still games where there's a performance competency aspect. While RPG's are essentially games of "Let's pretend" at their core, when the driving force behind the storyline is about a hero capable of defeating all obstacles placed before them, roleplaying a character that's simply "good enough to get by" is rarely an appealing choice. Which is why so many players gravitate towards building the best performing character they can.
So yeah.. tldr: The substantially larger majority of my characters are currently on daily writs/furnishing plan farming duty.
I came up with an idea for an arcanist combining dark magic, deadra summoning and herald of tomb powers. So i made a character started leveling him and realized I didn't need to do that. I went to my main slotted out lightning put in herald and boom adjusted the states with various pieces of arm and enchants, saved the build in the armory and deleted the alt. No more alt no extra time spent running ESO and since the new content is done ...what am i to do now that the other reason I keep up my sub is alts. As bad as it is sub classing I think has killed the alts like FF14 where there is no reason to create alts either. I think it was a long term mistake made to fix a short term problem.
I came up with an idea for an arcanist combining dark magic, deadra summoning and herald of tomb powers. So i made a character started leveling him and realized I didn't need to do that. I went to my main slotted out lightning put in herald and boom adjusted the states with various pieces of arm and enchants, saved the build in the armory and deleted the alt. No more alt no extra time spent running ESO and since the new content is done ...what am i to do now that the other reason I keep up my sub is alts. As bad as it is sub classing I think has killed the alts like FF14 where there is no reason to create alts either. I think it was a long term mistake made to fix a short term problem.
DenverRalphy wrote: »My general approach to participating in content is to "bring the best tool for the job" so to speak.
Prior to subclassing, I had a steady roster of 5 or 6 regularly played characters (out of 14). Each with their own strengths and weaknesses. I was generally very happy with this setup.
Today my actively played roster comprises 2 characters. It was when I went to determine which alt should be the 3rd to get the upgrade treatment when I realized that no matter which one I chose, after subclassing they'd all share the same skill and buff mechanics (albeit with different colors and nomenclature). And then on top of that, I realized that it's not just subclassing directly that has brought this about. But also the general state of gear-sets and how they relate to protection, damage types, buffs, skills, etc.. because now they would all be equiped with the same gear.
Now I recognize that some will wax on about how players are free to choose different skills and gear to fuel the imagination. However, online RPG's are still games where there's a performance competency aspect. While RPG's are essentially games of "Let's pretend" at their core, when the driving force behind the storyline is about a hero capable of defeating all obstacles placed before them, roleplaying a character that's simply "good enough to get by" is rarely an appealing choice. Which is why so many players gravitate towards building the best performing character they can.
So yeah.. tldr: The substantially larger majority of my characters are currently on daily writs/furnishing plan farming duty.