Merciless Resolve, Merciless Resolve, Merciless Resolve

Weesacs
Weesacs
✭✭✭✭✭
Merciless Resolve .... this is all I see in my death cam.

Is the nerf in the next patch gonna make a huge difference to this skill?
Breton Templar
PS5 - EU - DC
  • Oblivion_Protocol
    Oblivion_Protocol
    ✭✭✭✭✭
    Weesacs wrote: »
    Is the nerf in the next patch gonna make a huge difference to this skill?

    No. No, it is not. Merciless Resolve isn’t going anywhere anytime soon.
    Edited by Oblivion_Protocol on August 15, 2025 11:19AM
  • GloatingSwine
    GloatingSwine
    ✭✭✭✭
    In PvP you're likely to see it more.
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Weesacs wrote: »
    Merciless Resolve .... this is all I see in my death cam.

    Is the nerf in the next patch gonna make a huge difference to this skill?

    What can you expect when they give preferential treatment to one skill line from a class for some reason. Any other timed and delayed skill in the game is around a 1.6 to 1.8 Damage per WD coefficient. Merciless is around a 2.2 coefficient. Which is higher than most ultimates. For reference dawnbreaker tooltip has a 1.6 coefficient. I am pretty sure take flight is the only higher coefficient at like 2.3.

    Keep in mind it is higher than most ults in the game, while only being on a 5s cooldown compared to an average ult being only 30s-60s cooldown.

    Keep in mind it also gives a 5 piece bonus essentially by giving a major bonus (previously WD bonus) No this is hardly a nerf, if anything it is a massive buff in pvp.

    Keep in mind the skill line passives are some of the strongest passives in the game now because there is no balance to Crit damage since zos gutted impen and then trippled the number of crit damage sources in the game.
    We should use the insightful and awesome buttons more
  • agelonestar
    agelonestar
    ✭✭✭✭✭
    Bring on permanent Vengeance in Cyrodiil.

    I'm tired of broken builds and out-of-balance skills.
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • AngryPenguin
    AngryPenguin
    ✭✭✭✭✭
    Bring on permanent Vengeance in Cyrodiil.

    I'm tired of broken builds and out-of-balance skills.

    Vengeance will be the death of PvP in Cyrodiil.
  • Deimus
    Deimus
    ✭✭✭✭
    Nope U47 does ABSOLUTELY NOTHING to raise the power of underused skill lines or curb the power of the most overused skill lines in PvP in fact expect even more spec bows since Relentless Focus can now be used 3 times in a row. They sure love their special muffin.

    Another 3 months of everyone using Assassination and Storm Calling, but with the addition of Major Prophecy and Savagery to Grim Focus they just got a free skill slot to add even more power. U48 needs to have a combat and abilities section 5x the size of U47 mainly focusing on adding power to weaker skill lines and then actually bringing the over performing ones in line.

    After the most disruptive change to combat balance in this game's history with subclassing U47 has turned out to be the exact opposite of what I was expecting to see.
    Grave Robber - Robbed
    Harmony - Shattered
    Stalking Blastbones - Sacrificed
    Corpse Consumers - Buried
  • Stamicka
    Stamicka
    ✭✭✭✭✭
    ✭✭
    Bring on permanent Vengeance in Cyrodiil.

    I'm tired of broken builds and out-of-balance skills.

    Vengeance will be the death of PvP in Cyrodiil.

    What is dead may never die
    PC NA and Xbox NA
  • Stamicka
    Stamicka
    ✭✭✭✭✭
    ✭✭
    Merciless Resolve in its current state is definitely overtuned and it’s so much easier to use. It’s always been a really hard hitting skill, but it used to require activation, only lasted 20 seconds, and it could only be fired once before needing to be reactivated again. On top of that, activating the skill again too early or letting the stacks drop off meant you had to rebuild the stacks, they didn’t carry over.

    The skill took significantly more management in the early days, and to me that kind of justified the damage that it did. You also couldn’t just sit on the bow proc until the most ideal time to use it. If you let your 20 seconds expire you had to build all of the stacks again.

    Now it’s effortless to use and even stronger than it was in the past. You never have to activate it or manage its uptime. You can sit on the bow procs indefinitely or even fire 2 back to back. It’s ridiculous. These changes made NB more effective and easy to use in PvE, but it threw things out of balance in PvP.

    To be fair, the skill is dodgeable and blockable. It also has a travel time. I still think it’s way too easy to use compared to the damage it does though.
    PC NA and Xbox NA
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Stamicka wrote: »
    To be fair, the skill is dodgeable and blockable. It also has a travel time. I still think it’s way too easy to use compared to the damage it does though.

    light attacks are dodgeable and blockable, why dont they scale 25% more than most ultimates in the game too? We could make a laundry list of things like this.

    Most of the stuns used now adays go through block and dodge so that counterplay hardly exists as a reason for a skill to be stronger. Then you have "counterable" stuns like 7s offbalance which isn't tied to a gcd or animation telegraph, so if you get stunned at any point by it there is a guaranteed merciless.

    Each class skill line for subclassing to work will have to be balanced and strong on its own in all three aspects of dmg/tank/heals. NB was butchered over the years into the gimmick only playstyle of Incap>merciless. What happened to the sustained ranged siphon nb dps? I never understood how a skill every 5s was made to have so much more damage than an ult every 30-60s. It probably stems from people convincing zos that light attack weaving is so hard for new players to learn.....so everything has to turn into a light attack proc set minigame.

    They tried to do the same thing for stamsorc with bound armaments. People had complained for years for stamsorc identity, but zos just tried to make it a terrible copy of nb.
    Edited by MincMincMinc on August 15, 2025 5:25PM
    We should use the insightful and awesome buttons more
  • Prionyx
    Prionyx
    ✭✭✭✭
    Weesacs wrote: »
    Merciless Resolve .... this is all I see in my death cam.

    Is the nerf in the next patch gonna make a huge difference to this skill?

    What can you expect when they give preferential treatment to one skill line from a class for some reason. Any other timed and delayed skill in the game is around a 1.6 to 1.8 Damage per WD coefficient. Merciless is around a 2.2 coefficient. Which is higher than most ultimates. For reference dawnbreaker tooltip has a 1.6 coefficient. I am pretty sure take flight is the only higher coefficient at like 2.3.

    Keep in mind it is higher than most ults in the game, while only being on a 5s cooldown compared to an average ult being only 30s-60s cooldown.

    Keep in mind it also gives a 5 piece bonus essentially by giving a major bonus (previously WD bonus) No this is hardly a nerf, if anything it is a massive buff in pvp.

    Keep in mind the skill line passives are some of the strongest passives in the game now because there is no balance to Crit damage since zos gutted impen and then trippled the number of crit damage sources in the game.

    Delayed skills have lower damage because they're indeed delayed. And merciless isn't. You can't hit merciless with a spammable at the same time, while with shalks/bb/any other good skill you can, and it will be more damage compared to merciless. Not to mention that you shalks/bb etc + spammable are guaranteed to hit after stunning ultis like db/incap/leap, while merciless isn't and will only land on very inexperienced players who don't know where a dodge button is. It hits harder than delayed skills for a reason, just as it has a passive buff for a reason since you can't use it in your main burst
  • agelonestar
    agelonestar
    ✭✭✭✭✭
    Bring on permanent Vengeance in Cyrodiil.

    I'm tired of broken builds and out-of-balance skills.

    Vengeance will be the death of PvP in Cyrodiil.

    Why do you say that? During both Vengeance tests so far, PVP numbers were great. Big battles, a relatively level playing field, and lots of fun. Even new people trying and getting into PVP for the first time.

    Are you suggesting that PVP only works when you can essentially take advantage of broken builds and imbalanced skills?
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    In pve i think its definitely less attractive to slot...especially on 1 bar builds i dont see a reason for it...
  • NxJoeyD
    NxJoeyD
    ✭✭✭
    Prionyx wrote: »
    Weesacs wrote: »
    Merciless Resolve .... this is all I see in my death cam.

    Is the nerf in the next patch gonna make a huge difference to this skill?

    What can you expect when they give preferential treatment to one skill line from a class for some reason. Any other timed and delayed skill in the game is around a 1.6 to 1.8 Damage per WD coefficient. Merciless is around a 2.2 coefficient. Which is higher than most ultimates. For reference dawnbreaker tooltip has a 1.6 coefficient. I am pretty sure take flight is the only higher coefficient at like 2.3.

    Keep in mind it is higher than most ults in the game, while only being on a 5s cooldown compared to an average ult being only 30s-60s cooldown.

    Keep in mind it also gives a 5 piece bonus essentially by giving a major bonus (previously WD bonus) No this is hardly a nerf, if anything it is a massive buff in pvp.

    Keep in mind the skill line passives are some of the strongest passives in the game now because there is no balance to Crit damage since zos gutted impen and then trippled the number of crit damage sources in the game.

    Delayed skills have lower damage because they're indeed delayed. And merciless isn't. You can't hit merciless with a spammable at the same time, while with shalks/bb/any other good skill you can, and it will be more damage compared to merciless. Not to mention that you shalks/bb etc + spammable are guaranteed to hit after stunning ultis like db/incap/leap, while merciless isn't and will only land on very inexperienced players who don't know where a dodge button is. It hits harder than delayed skills for a reason, just as it has a passive buff for a reason since you can't use it in your main burst

    Not everything is supposed to be spammable, further, the passive buff this ability gives is MORE than enough, it doesn’t need stupid high burst damage on top of it. If you look at a lot of the other sources of heavy weapon & spell damage buffs they have a more significant trade off than what MR does (look at Vampire Frenzy’s cost); meanwhile MR gives it for, essentially, free to a skill line that’s already buffing Crits as is.

    This ability definitely needs a nerf; especially with subclassing where now, more than ever, soo much counter play is defaulting to the stam pool. The “go-to” for everything is either block or dodge … well, have to be the one to tell everybody but not everyone is a stam based build; and now that subclassing is here it’s all the rage to spam multiple forms of CC. This is happening far more than before because now single players have access to more sources of it so now everyone’s is in a constant state of CC and constantly breaking free; which is heavily impacting stam management strategies; especially on non stam-based builds.

    Merciless Resolve is nearly a free source of burst damage that lands at near Ult levels for bargain basement price and skill ceiling. And we all wonder why so many are running to slot it.
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Weesacs wrote: »
    Merciless Resolve .... this is all I see in my death cam.

    Is the nerf in the next patch gonna make a huge difference to this skill?
    Wish I was trolling but it's gonna be TRIPLE cast, not just double, and the top meta Assassin/Storm/X build gets its only missing buff, the major crit chance one. It's off the rails, build PvP is cooked. Bring Vengeance.
    Edited by xylena_lazarow on August 16, 2025 3:28PM
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    Stamicka wrote: »
    Bring on permanent Vengeance in Cyrodiil.

    I'm tired of broken builds and out-of-balance skills.

    Vengeance will be the death of PvP in Cyrodiil.

    What is dead may never die

    Unless your reincarnated, resurrected, or undead...where you get to repeat the process over and over with endless pain.
  • Alchimiste1
    Alchimiste1
    ✭✭✭✭✭
    Problem is subclassing, nb merciless was balanced around not having any other delayed burst in its kit. That changed with subclassing now you can bb/merciless sub/merciless PL/merciless etc.


    I don’t think the devs will be able to balance with subclassing. Dead game
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don’t think the devs will be able to balance with subclassing. Dead game
    They couldn't balance without subclassing either, and they had a decade to try. Take away subclassing, and instead of sorcblades, it's just regular NBs and it's just as stupid. So yeah build PvP is 100% dead game.

    Personal opinions of Vengeance aside, it did get 600+ on the field at the same time for the first test. They've added Meatbags to break up the monotony of the large scale zerging, giving smaller zerg groups a chance.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    Problem is subclassing, nb merciless was balanced around not having any other delayed burst in its kit. That changed with subclassing now you can bb/merciless sub/merciless PL/merciless etc.


    I don’t think the devs will be able to balance with subclassing. Dead game

    They need to stop trying to make everything equal especially with subclassing and move back to more distinction and a rock paper scissor approach
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    They need to stop trying to make everything equal especially with subclassing and move back to more distinction and a rock paper scissor approach
    They had this in the 2017 bleed meta, it was the last time I remember this game being close to balanced.

    bursty glass cannon <> midrange bleed dd <> defile attrition tank

    Any meta like right now where bursty is also tanky is inherently broken. TTK needs to be proportional.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    In pve i think its definitely less attractive to slot...especially on 1 bar builds i dont see a reason for it...

    This is good.

    It was super gross that every build was slotting this skill just for the free 5-piece set bonus that it provided.
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    In pve i think its definitely less attractive to slot...especially on 1 bar builds i dont see a reason for it...

    This is good.

    It was super gross that every build was slotting this skill just for the free 5-piece set bonus that it provided.

    yeah i agree, there shouldnt be any skill that is a must slot just for the passive bonus...just not 100% sure I like the new version...I think its a big lacking
    Edited by Nemesis7884 on August 16, 2025 8:44PM
  • biovitalb16_ESO
    biovitalb16_ESO
    ✭✭✭✭✭
    How pvp is still going in this game I don't understand. I quit ESO a year ago and have just comeback. PvP is the same hot garbage dumpster fire now as it was back then.

    Lotus fan, Rushing Agony Procs, explode, explode, whirl, merciless....

    Just remove Agony already, nerf merciless go from 5 to 15 stacks.
Sign In or Register to comment.