Merciless Resolve .... this is all I see in my death cam.
Is the nerf in the next patch gonna make a huge difference to this skill?
agelonestar wrote: »Bring on permanent Vengeance in Cyrodiil.
I'm tired of broken builds and out-of-balance skills.
AngryPenguin wrote: »agelonestar wrote: »Bring on permanent Vengeance in Cyrodiil.
I'm tired of broken builds and out-of-balance skills.
Vengeance will be the death of PvP in Cyrodiil.
To be fair, the skill is dodgeable and blockable. It also has a travel time. I still think it’s way too easy to use compared to the damage it does though.
MincMincMinc wrote: »Merciless Resolve .... this is all I see in my death cam.
Is the nerf in the next patch gonna make a huge difference to this skill?
What can you expect when they give preferential treatment to one skill line from a class for some reason. Any other timed and delayed skill in the game is around a 1.6 to 1.8 Damage per WD coefficient. Merciless is around a 2.2 coefficient. Which is higher than most ultimates. For reference dawnbreaker tooltip has a 1.6 coefficient. I am pretty sure take flight is the only higher coefficient at like 2.3.
Keep in mind it is higher than most ults in the game, while only being on a 5s cooldown compared to an average ult being only 30s-60s cooldown.
Keep in mind it also gives a 5 piece bonus essentially by giving a major bonus (previously WD bonus) No this is hardly a nerf, if anything it is a massive buff in pvp.
Keep in mind the skill line passives are some of the strongest passives in the game now because there is no balance to Crit damage since zos gutted impen and then trippled the number of crit damage sources in the game.
AngryPenguin wrote: »agelonestar wrote: »Bring on permanent Vengeance in Cyrodiil.
I'm tired of broken builds and out-of-balance skills.
Vengeance will be the death of PvP in Cyrodiil.
MincMincMinc wrote: »Merciless Resolve .... this is all I see in my death cam.
Is the nerf in the next patch gonna make a huge difference to this skill?
What can you expect when they give preferential treatment to one skill line from a class for some reason. Any other timed and delayed skill in the game is around a 1.6 to 1.8 Damage per WD coefficient. Merciless is around a 2.2 coefficient. Which is higher than most ultimates. For reference dawnbreaker tooltip has a 1.6 coefficient. I am pretty sure take flight is the only higher coefficient at like 2.3.
Keep in mind it is higher than most ults in the game, while only being on a 5s cooldown compared to an average ult being only 30s-60s cooldown.
Keep in mind it also gives a 5 piece bonus essentially by giving a major bonus (previously WD bonus) No this is hardly a nerf, if anything it is a massive buff in pvp.
Keep in mind the skill line passives are some of the strongest passives in the game now because there is no balance to Crit damage since zos gutted impen and then trippled the number of crit damage sources in the game.
Delayed skills have lower damage because they're indeed delayed. And merciless isn't. You can't hit merciless with a spammable at the same time, while with shalks/bb/any other good skill you can, and it will be more damage compared to merciless. Not to mention that you shalks/bb etc + spammable are guaranteed to hit after stunning ultis like db/incap/leap, while merciless isn't and will only land on very inexperienced players who don't know where a dodge button is. It hits harder than delayed skills for a reason, just as it has a passive buff for a reason since you can't use it in your main burst
Wish I was trolling but it's gonna be TRIPLE cast, not just double, and the top meta Assassin/Storm/X build gets its only missing buff, the major crit chance one. It's off the rails, build PvP is cooked. Bring Vengeance.Merciless Resolve .... this is all I see in my death cam.
Is the nerf in the next patch gonna make a huge difference to this skill?
AngryPenguin wrote: »agelonestar wrote: »Bring on permanent Vengeance in Cyrodiil.
I'm tired of broken builds and out-of-balance skills.
Vengeance will be the death of PvP in Cyrodiil.
What is dead may never die
They couldn't balance without subclassing either, and they had a decade to try. Take away subclassing, and instead of sorcblades, it's just regular NBs and it's just as stupid. So yeah build PvP is 100% dead game.Alchimiste1 wrote: »I don’t think the devs will be able to balance with subclassing. Dead game
Alchimiste1 wrote: »Problem is subclassing, nb merciless was balanced around not having any other delayed burst in its kit. That changed with subclassing now you can bb/merciless sub/merciless PL/merciless etc.
I don’t think the devs will be able to balance with subclassing. Dead game
They had this in the 2017 bleed meta, it was the last time I remember this game being close to balanced.Nemesis7884 wrote: »They need to stop trying to make everything equal especially with subclassing and move back to more distinction and a rock paper scissor approach
Nemesis7884 wrote: »In pve i think its definitely less attractive to slot...especially on 1 bar builds i dont see a reason for it...
YandereGirlfriend wrote: »Nemesis7884 wrote: »In pve i think its definitely less attractive to slot...especially on 1 bar builds i dont see a reason for it...
This is good.
It was super gross that every build was slotting this skill just for the free 5-piece set bonus that it provided.