Thumbless_Bot wrote: »You can look into it yourself in about 5 seconds.
This is theorycrafting 101 and one of the most enjoyable parts of the game, but you probably know that.
Hit a dummy with dizzy, get the damage number, proc essence, grab the booger, do another dizzy, grab the number. Second number should be roughly 10% higher than the first. If so, it is working as intended.
Then do the same as above with wrecking...
Now put on clever alchemist, dizzy, grab the number, drink a pot, dizzy, grab the number. Same with wrecking. Easy peasy...
If.you are arguing that the set is too strong, then that's different. The set is strong, but that's good. We need more strong sets that provide stats and arent broken proc sets that break rules, etc. We dont need to nerf the existing strong sets that allow for build diversity.
YandereGirlfriend wrote: »Thumbless_Bot wrote: »You can look into it yourself in about 5 seconds.
This is theorycrafting 101 and one of the most enjoyable parts of the game, but you probably know that.
Hit a dummy with dizzy, get the damage number, proc essence, grab the booger, do another dizzy, grab the number. Second number should be roughly 10% higher than the first. If so, it is working as intended.
Then do the same as above with wrecking...
Now put on clever alchemist, dizzy, grab the number, drink a pot, dizzy, grab the number. Same with wrecking. Easy peasy...
If.you are arguing that the set is too strong, then that's different. The set is strong, but that's good. We need more strong sets that provide stats and arent broken proc sets that break rules, etc. We dont need to nerf the existing strong sets that allow for build diversity.
Strong agree. Sets that make you do a thing for actual power should be celebrated.
We have so many lame sets that aren't worth the materials to reconstruct already.
YandereGirlfriend wrote: »Thumbless_Bot wrote: »You can look into it yourself in about 5 seconds.
This is theorycrafting 101 and one of the most enjoyable parts of the game, but you probably know that.
Hit a dummy with dizzy, get the damage number, proc essence, grab the booger, do another dizzy, grab the number. Second number should be roughly 10% higher than the first. If so, it is working as intended.
Then do the same as above with wrecking...
Now put on clever alchemist, dizzy, grab the number, drink a pot, dizzy, grab the number. Same with wrecking. Easy peasy...
If.you are arguing that the set is too strong, then that's different. The set is strong, but that's good. We need more strong sets that provide stats and arent broken proc sets that break rules, etc. We dont need to nerf the existing strong sets that allow for build diversity.
Strong agree. Sets that make you do a thing for actual power should be celebrated.
We have so many lame sets that aren't worth the materials to reconstruct already.
Strong disagree. I think one of the problems with balance in this game is this type of mindset. Thinking you should just be able to have it all. No sacrificing anything anymore to gain an edge in one area. You can have all the damage, all the crit chance, all the crit damage, all the sustain, and all the crit resistance with no penalty. Game was incredibly fun when you actually had to sacrifice sustain for damage, or speed for tankiness. Then sets like this that just continue to give you all of it is nonsense. God forbid someone thinks it’s possible it’s not working as intended due to power creep with subclassing and the unbelievable amount of players that are using it. Look how long clever alch and 2 sec pot cooldown went unnoticed before it was fixed…. Just saying.