albertberku wrote: »Leap is kinda buggy, and players using leap since long time probably can judge if a leap will lock a player more than the intended period, due to the server conditions at that moment/area or other parameters that i dont know exactly, that is why it looks like some players can pull that effect more frequently, looks like an exploit. It is similar to how Undo Skill is functioning, it is so buggy that you have to know when and how to use it for it to function as intended, or sometimes you can turn its bugginess to advantage if you use it under right circumstances. For example when you are attacked by a huge group in a crowded area and you are sure people dont have too many AoE attacks, it makes you untargatable for like up to 15 seconds, you can then just sit there spam shields and heals for the whole duration, while server is searching for where you were 4 seconds ago and trying to place you there.
albertberku wrote: »There is nothing the player using the skill can do about it, if the problem is explained many times, but still no solution is provided by the developers. Look, how i am explaining how Undo is functioning. How old is Undo? Maybe 6-7 years? This major bug still exists to this day. Players stopped posting about it because nothing was fixed about it. I believe leap was also mentioned many times, everyone knows the problems with that skill, there is no fix in horizon. When i fight against someone with leap, i just try to not get close to them in crowded areas or just keep holding block for a long time, if i think someone will initiate a leap. Leap is really buggy for the receiving players. But there will be no action taken against it or against anyone using that skill. So, you should just look for ways to avoid receiving it somehow, when you know it could lock you longer than intended. This skill will never get fixed in ESO future.
For example i am using Undo so much, that i can recreate every problematic situation where it bugs and i can exactly tell under what circumstances the problem is arising and this has been also done many times in these forums, but nothing was fixed. They could, as well change its description to something like this: "Will only function as intended 20% of time, when no more than 3 players are in your vicinity. Other times could give you advantage with keeping you untargetable for longer periods of time (who knows how long), or may keep you getting damaged, or may release you but stuck you in a position. Use at your own risk!"