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Combat seems unbalanced, you have to beam or not be relevant.

jerrodbuffington
jerrodbuffington
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Ive put in 40 hours over the last few weeks on playing a different class character. Got trial gear, leveled skill lines and then learned rotation trying to build for cleave and single target in one build without using beam.

Even tho im close to 150k on the parse dummy with this build, in content i fall way behind. Arcanist beam can hit six targets that dont have to be stacked. Where as whirling blades for my build only works if the tank can perfectly stack. And even then dps falls way behind. Single target it can be competitive, but add 1 more target and now beam wins again.

I wish we could know why it is the case that one skill stands so far ahead of all the others. I remember Gilliams videos back in the day. That guy would absolutely be able to explain or teach the ways to compete with beam... or he'd be able to say that it is extremely imbalanced and needs adjusting.
  • BXR_Lonestar
    BXR_Lonestar
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    Honestly, I think they made subclassing because they didn't want to nerf the arcanist, and so the only way to "balance" the game so to speak was to give everyone access to everything. Which has only created more balancing issues...
  • jerrodbuffington
    jerrodbuffington
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    On one hand I wish I knew what the goal is. I gotta be misunderstanding something.

    Or show us what we are missing. Why can't my nightblade with its aoe skill do as good as arc with its aoe skill?
  • Yudo
    Yudo
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    Arcanist beam has been dominating even before subclassing. You had to roll a arca for best performance. Some groups would even require that you are an arcanist to even join trials. With subclassing now everyone can use it and everyone is expected directly and indirectly to use it.

    They have to bring competitive alternatives to the beam or bring it in line with other spammable so that choice does not equal less performance. I feel this has been discussed so often with many suggestion from ppl. Some response going forward would actually be good.

    Almost best single target damage, best Aoe damage. direct damage, cc and shield while damage, best passives.
    Your a fool if you are not beaming, and a fool for using it too. Checkmate design.
  • Araneae6537
    Araneae6537
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    On one hand I wish I knew what the goal is. I gotta be misunderstanding something.

    Or show us what we are missing. Why can't my nightblade with its aoe skill do as good as arc with its aoe skill?

    Hasn’t Nightblade always been single-target focused DPS? I mean, I believe your point that Arcanist beam is BiS cleave damage. Some of Sorcerer’s Storm Calling skills should be better multi-target attacks and Necromancer needs, well, DPS skills. I think it’s okay for different classes to be BiS in different content or playstyles and I don’t think Arcanist is that great in PvP, but to be the best DPS for ALL PvE is a bit much… I enjoy my Arcanist, but it would be dull to never do anything else.
  • Jestir
    Jestir
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    Again I'll pound the table and say they could just revert the 8% damage buff and give beam jabs old "reduce damage to all enemies past the closest" with the target cap and beam would still be incredible for cleave but not absolutely dominant while still not altering how the "class" is fundamentally
  • Daoin
    Daoin
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    you can just settle with being irrelevant( if possible), besides trial dummies are not 12 person (especially random) groups and in dungeons and trials things can also move around, or you could always parse your trial dummy best and fail in every random you join including organized random groups. even more simple is to play the way you enjoy and actually get good at it regardless of final dps result. sure is less laughable than people pointing the finger at beam for almost everything these days. you would be suprised also at how many dd's still need to learn to res before worrying about final dps result in the encounter log. you know before buying eso, logging in and start to train for the championship trifectas at day one, only to go up against people with 11 years experience that they will likely never meet anyway in the game all that and especially without the arcanist beam ? i would not advise it. thats even if a person is into that sort of thing ofc. a person could even justify it by saying yes beam and subclassing makes it way easier to carry the diciples through, all the content on the way up through random group content when they need an item on day one, ask me though..no wonder half of the random group players run around HA in its weakest form in vet at everything these days, i have come to terms with the fact they dont want to do anything else not that they cannot.
    if anything needs yet another tweak in-game then HA builds need a buff up (or re-buff). may aswell bring back that fine polish it had before those nerfs, nothing to lose now
    i am also tired of seeing HA players getting abuse in groups while also not being able to enjoy the game anymore like they should be doing. and would especially describe the situation there at the moment more problematic than an supposedly unbalanced beam
    Edited by Daoin on August 12, 2025 11:25AM
  • Islyn
    Islyn
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    Yudo wrote: »
    Arcanist beam has been dominating even before subclassing. You had to roll a arca for best performance. Some groups would even require that you are an arcanist to even join trials. With subclassing now everyone can use it and everyone is expected directly and indirectly to use it.

    They have to bring competitive alternatives to the beam or bring it in line with other spammable so that choice does not equal less performance. I feel this has been discussed so often with many suggestion from ppl. Some response going forward would actually be good.

    Almost best single target damage, best Aoe damage. direct damage, cc and shield while damage, best passives.
    Your a fool if you are not beaming, and a fool for using it too. Checkmate design.

    OR and just hear me out: We could just do trials together *without* the max possible damage -using playstyles we enjoy- even if it requires some effort.

    If you actually dislike the game so much that you're not happy unless u can finish a thing as FAST AS POSSIBLE like it's a chore - then like why even bother (score pushing yah ok that's different - so don't @ me with that)?

    There are entire swathes of newer players who have missed entire (COOL!!!!) mechanics due to insane power creep - and they're worse off for it.

    Edited by Islyn on August 12, 2025 11:22AM
    Member of the Old Guard - Closed Betas 2013
  • MincMincMinc
    MincMincMinc
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    You mean I have to buy a dlc class and item to be relevant, weird I wonder what we should we call that?
    We should use the insightful and awesome buttons more
  • Daoin
    Daoin
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    You mean I have to buy a dlc class and item to be relevant, weird I wonder what we should we call that?

    the question for me would be do those players constantly bring up arcanist beam as a target and after everything that has happened lately and in the past and with eso's dwindling numbers have they honestly convinced themselves its down to the arcanists beam, and more players will start to play eso rather than more existing players leave the game if they now found there arcanists decimated too for the good of the few! it is an honest question and just a bunch of simple yes or no answers would suit me
    Edited by Daoin on August 12, 2025 3:11PM
  • Dalsinthus
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    The gulf between a subclassed beam build and a non-beam build is massive. We need more alternatives for builds with good damage, defense, and cleave or the dd experience is going to be homogeneous and dull. Buffing heavy attacks would be an easy place to start, but we need much more than just that.

    Ironically, I'm completing more perfecta trials and dungeons content now more easily and often than ever before, yet I'm increasingly bored with the game. I log in for core trial and dungeon nights only and play other games the rest of the time.
  • jerrodbuffington
    jerrodbuffington
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    Islyn wrote: »
    Yudo wrote: »
    Arcanist beam has been dominating even before subclassing. You had to roll a arca for best performance. Some groups would even require that you are an arcanist to even join trials. With subclassing now everyone can use it and everyone is expected directly and indirectly to use it.

    They have to bring competitive alternatives to the beam or bring it in line with other spammable so that choice does not equal less performance. I feel this has been discussed so often with many suggestion from ppl. Some response going forward would actually be good.

    Almost best single target damage, best Aoe damage. direct damage, cc and shield while damage, best passives.
    Your a fool if you are not beaming, and a fool for using it too. Checkmate design.

    OR and just hear me out: We could just do trials together *without* the max possible damage -using playstyles we enjoy- even if it requires some effort.

    If you actually dislike the game so much that you're not happy unless u can finish a thing as FAST AS POSSIBLE like it's a chore - then like why even bother (score pushing yah ok that's different - so don't @ me with that)?

    There are entire swathes of newer players who have missed entire (COOL!!!!) mechanics due to insane power creep - and they're worse off for it.

    I love how you say that people should play how they want. Then say people that WANT to finish things as fast as possible shouldn't bother. Lol.

    I agree with power creep not being a good thing. But the playstyle that holds the highest creep is arcanist beam.

    Just bring it inline with other skills and we have some power creep and some balance.
  • jerrodbuffington
    jerrodbuffington
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    You mean I have to buy a dlc class and item to be relevant, weird I wonder what we should we call that?

    Arcanist is base game tho isnt it?
  • jerrodbuffington
    jerrodbuffington
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    Dalsinthus wrote: »
    The gulf between a subclassed beam build and a non-beam build is massive. We need more alternatives for builds with good damage, defense, and cleave or the dd experience is going to be homogeneous and dull. Buffing heavy attacks would be an easy place to start, but we need much more than just that.

    Ironically, I'm completing more perfecta trials and dungeons content now more easily and often than ever before, yet I'm increasingly bored with the game. I log in for core trial and dungeon nights only and play other games the rest of the time.

    This difference between arcanist beaming and nightblade beaming isnt a huge difference. And after update 47, beam will be the same on every class.. possibly stronger on templar.(class mastery)

    I feel like the business model is better for more people clearing more content. Maybe the devs hands are tied because Corporate has some flowcharts that show arcanist sells crowns and eso plus.


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