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Do you want the old bgs back ?

  • Deimus
    Deimus
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    Keep the new ones, they're better than 4v4v4
    Miracle19 wrote: »
    Delete the new system. The pre u28 system was best imo. Another alternative could be to simply get rid of solo queue all together.
    Example could be;
    4v4
    8v8
    4v4v4
    All group queue’s, encourages more team play, less fragmentation, and players will get better as they will have to face duos as a solo player or even premades. That’s how it was before and the average player was significantly better overall.

    Merging group and solo queue will be the fastest way to kill what is left of pvp population. Even in a hypothetical lobby of all equally skilled players the players that queue up in a group on voice coms with coordinated builds will have a huge advantage over the solo players.

    Group players keep wanting to queue with solos, because they want easy kills to stroke their egos that's all. It won't make solo players better it will just drive them to a different game, just look at Cyrodiil. Balls have only bleed the population dry and made cyro a more toxic environment, not encourage more players to play pvp or raise their skill level. The few solo/small scale players left in cyro don't even play the map they bait fights on resources, towns, or away from objectives to get clips.

    When you say merge group and solo queue you're asking for a version of this to come to battlegrounds.
    Grave Robber - Robbed
    Harmony - Shattered
    Stalking Blastbones - Sacrificed
    Corpse Consumers - Buried
  • licenturion
    licenturion
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    Keep the new ones, they're better than 4v4v4
    Deimus wrote: »
    Miracle19 wrote: »
    Delete the new system. The pre u28 system was best imo. Another alternative could be to simply get rid of solo queue all together.
    Example could be;
    4v4
    8v8
    4v4v4
    All group queue’s, encourages more team play, less fragmentation, and players will get better as they will have to face duos as a solo player or even premades. That’s how it was before and the average player was significantly better overall.

    Merging group and solo queue will be the fastest way to kill what is left of pvp population. Even in a hypothetical lobby of all equally skilled players the players that queue up in a group on voice coms with coordinated builds will have a huge advantage over the solo players.

    Group players keep wanting to queue with solos, because they want easy kills to stroke their egos that's all. It won't make solo players better it will just drive them to a different game, just look at Cyrodiil. Balls have only bleed the population dry and made cyro a more toxic environment, not encourage more players to play pvp or raise their skill level. The few solo/small scale players left in cyro don't even play the map they bait fights on resources, towns, or away from objectives to get clips.

    When you say merge group and solo queue you're asking for a version of this to come to battlegrounds.

    You are a 100 percent right on this

    I play only solo BG and I am fine with either format. But merging groups and full stacks with solos will make me stop playing. It is not a matter 'to get better'. The only way to compete is searching for a likeminded group, finding synergy and play together for a while with people that remain engaged over time. Too much work and not worth the effort for me and most players.
    Edited by licenturion on August 13, 2025 3:48PM
  • SpiritofESO
    SpiritofESO
    ✭✭✭✭
    I've played ESO for six years now and I can remember when I first started doing battlegrounds you could CHOOSE Deathmatch! It was great!

    When they changed it, I just started doing Cyrodill (and Imperial City a bit) and I liked that style of PvP even better. Especially Cyrodill. It's a big zone, you can ride forever, you can harvest stuff without bots around, you can fish or just do PvE quests for Alliance Points, and, of course, you can do PVP, open field battles, attack keeps, defend keeps, etc.

    The Alliance versus Alliance versus Alliance is taken straight from Dark Age of Camelot (my introduction to PvP) which used Realm versus Realm versus Realm. Great gameplay. Classic stuff.

    I played so much that I finally became Empress in October of 2022. And later became max Alliance Rank 50, Grand Overlord.

    So, battlegrounds. Yeah, I stopped doing them a long time ago.

    Just felt like kid stuff. :smiley:

    :blush:
    Edited by SpiritofESO on August 13, 2025 4:23PM
    • ~ PS NA ~ ALDMERI DOMINION ~
      ~ "SPIRIT GOLDBLADE" WOOD ELF NIGHTBLADE ~
      ~ GRAND OVERLORD ~ FORMER EMPRESS ~
      ~ The "SPIRIT GOLDBLADE" Channel on YouTube ~
      "Adapt or Die"
  • Miracle19
    Miracle19
    ✭✭✭
    Delete the new bgs, replace them with the good ones
    Deimus wrote: »
    Miracle19 wrote: »
    Delete the new system. The pre u28 system was best imo. Another alternative could be to simply get rid of solo queue all together.
    Example could be;
    4v4
    8v8
    4v4v4
    All group queue’s, encourages more team play, less fragmentation, and players will get better as they will have to face duos as a solo player or even premades. That’s how it was before and the average player was significantly better overall.

    Merging group and solo queue will be the fastest way to kill what is left of pvp population. Even in a hypothetical lobby of all equally skilled players the players that queue up in a group on voice coms with coordinated builds will have a huge advantage over the solo players.

    Group players keep wanting to queue with solos, because they want easy kills to stroke their egos that's all. It won't make solo players better it will just drive them to a different game, just look at Cyrodiil. Balls have only bleed the population dry and made cyro a more toxic environment, not encourage more players to play pvp or raise their skill level. The few solo/small scale players left in cyro don't even play the map they bait fights on resources, towns, or away from objectives to get clips.

    When you say merge group and solo queue you're asking for a version of this to come to battlegrounds.

    I can respect this answer. However based on history, this answer would not be true. The matches were much more balanced, and you’d often just have 4 good/high mmr players fight against a premade. They were significantly more populated as well.

    The decline started when the group option was removed and the solo was added and encouraged. Solo que fragments the community big time and doesn’t encourage what the game was designed around, which is playing as a group.
  • francesinhalover
    francesinhalover
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    Have both modes in separate queues (possibly delete 4v4 or 8v8)
    4x4 not needed

    8x8 and 4x4x4 is whats needed
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Iriidius
    Iriidius
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    Miracle19 wrote: »
    Deimus wrote: »
    Miracle19 wrote: »
    Delete the new system. The pre u28 system was best imo. Another alternative could be to simply get rid of solo queue all together.
    Example could be;
    4v4
    8v8
    4v4v4
    All group queue’s, encourages more team play, less fragmentation, and players will get better as they will have to face duos as a solo player or even premades. That’s how it was before and the average player was significantly better overall.

    Merging group and solo queue will be the fastest way to kill what is left of pvp population. Even in a hypothetical lobby of all equally skilled players the players that queue up in a group on voice coms with coordinated builds will have a huge advantage over the solo players.

    Group players keep wanting to queue with solos, because they want easy kills to stroke their egos that's all. It won't make solo players better it will just drive them to a different game, just look at Cyrodiil. Balls have only bleed the population dry and made cyro a more toxic environment, not encourage more players to play pvp or raise their skill level. The few solo/small scale players left in cyro don't even play the map they bait fights on resources, towns, or away from objectives to get clips.

    When you say merge group and solo queue you're asking for a version of this to come to battlegrounds.

    I can respect this answer. However based on history, this answer would not be true. The matches were much more balanced, and you’d often just have 4 good/high mmr players fight against a premade. They were significantly more populated as well.

    The decline started when the group option was removed and the solo was added and encouraged. Solo que fragments the community big time and doesn’t encourage what the game was designed around, which is playing as a group.

    The battleground population was higher because PvP population was generally higher back then and there were less premades back then.

    Playing in a group is „encouraged“ already so much that soloplay feels like a punishment and feeding zergs and almost all soloplayers searching for a group and quitting if they cant find one rather than going Cyrodiil or Imperial City alone.

    Battleground solo queue is the only place where you can join without a premade group without having huge disadvantage. There are 3 different playmodes and you dont want to give soloplayer the chance to play without getting farmed by premades in any of them.

    Seperating group and soloqueue is more important than seperating 4v4 and 8v8 and also 4v4v4.
    Can play 4v4, 8v8 and 4v4v4 solo queue all solo with same solobuild but in group queue you have to bring premade or get farmed.
  • MincMincMinc
    MincMincMinc
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    Same as above, but both modes stay in the same queue
    • Make MMR not leaderboard based and solely based on KDA account wide not resetting each patch
    • Have your healing value of your last match as a saved variable and balance each match's teams to have similar healing
    • Make spawns level with the ground with one way walls so the losing team doesnt have to drop one at a time into shark infested waters while taking multiple GCDs worth of damage mid air.
    • Bundle everything into one que, 4v4 8v8 4v4v4 they are all fine, a working simple mmr system solves your casual vs competitive issue. The game does not have a large enough playerbase to split up into multiple different categories.
    • Allow keyboard players to que for ALL ques at the same time by default. (yes gamepad players have this in their UI, but simply the keyboard UI does not allow us to que for all at the same time.)
    • The weekly reset leaderboard should be objective based and give actual good monetary rewards like alchemy mats, gold mats, perfect roe, hakeijos, gold jewelry, motifs, etc.
    • Matches should be 15mins in length and objective win conditions should be monitored and balanced to meet this threshold so certain gamemodes do not end in 2mins while others go the full 15mins
    Edited by MincMincMinc on August 15, 2025 2:22PM
    We should use the insightful and awesome buttons more
  • CaiWenji
    CaiWenji
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    Keep the 2 team matches and add 4v4v4 as special events
    LPapirius wrote: »
    I've never seen a balanced 2 team BG. Never.

    I was in a really close 8v8 solo queue match yesterday. The enemy team needed 1 more kill to win and we still needed 3 more. Surprisingly, we actually won. We had really good healers and no one on our team wanted to be the one that died last lol. Mage's Wrath FTW! It was awesome! But I agree it was a rare sight!
  • xylena_lazarow
    xylena_lazarow
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    Keep the new ones, they're better than 4v4v4
    Consolidating the bizarre poll options the best I can:

    Affirmative for 3-sided: Red = 39 (34%)
    Affirmative for 2-sided: Blue+Yellow+Green = 48 (42%)
    Both always available: Purple+Orange = 28 (24%)

    This poll is skewed because it splits the 2-sided enjoyer vote into three pieces. There are 24 votes to keep 2-sided as is, only adding the 3-sided for special events, in addition to the 24 simply for 2-sided.

    Most players are favorable to 3-sided returning in some form, but not as the primary format, where a clear plurality of players want it kept as is. Head to head without the neutral responses, the 87 votes are split 55% affirmative for 2-sided, and 45% affirmative for returning to the old 3-sided. Okay sample size for a tiny player base. Decisive win for 2s.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Thumbless_Bot
    Thumbless_Bot
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    Have both modes in separate queues (possibly delete 4v4 or 8v8)
    Consolidating the bizarre poll options the best I can:

    Affirmative for 3-sided: Red = 39 (34%)
    Affirmative for 2-sided: Blue+Yellow+Green = 48 (42%)
    Both always available: Purple+Orange = 28 (24%)

    This poll is skewed because it splits the 2-sided enjoyer vote into three pieces. There are 24 votes to keep 2-sided as is, only adding the 3-sided for special events, in addition to the 24 simply for 2-sided.

    Most players are favorable to 3-sided returning in some form, but not as the primary format, where a clear plurality of players want it kept as is. Head to head without the neutral responses, the 87 votes are split 55% affirmative for 2-sided, and 45% affirmative for returning to the old 3-sided. Okay sample size for a tiny player base. Decisive win for 2s.

    Not as the primary format? The option isn't there... if we are going to draw conclusions let's make sure we qualify them with important facts like the fact that, "keep three teams and bringing two team back for this or that" options arent there.

    You're assuming an exclusive OR, and that is misleading and a misrepresentation of the poll results.

    Bottom line, people want three team back as a default option... at least a third of us... this is the key takeaway from the poll. And one fifth selected 2 teams. Let's not overlook that either.
    Edited by Thumbless_Bot on August 16, 2025 12:48AM
  • ercknn
    ercknn
    ✭✭✭
    Delete the new bgs, replace them with the good ones
    This poll is confusing…
    Everyone wants 4v4v4 and 8v8

    4v4 should be for group queue only.

    So because of this I voted delete the new stuff cause
    4v4v4 was much better and in tradition with the 3 alliances
  • xylena_lazarow
    xylena_lazarow
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    Keep the new ones, they're better than 4v4v4
    Bottom line, people want three team back as a default option... at least a third of us...
    34% affirmative for 3-sided is in 2nd place. Not nearly enough for default option.

    There's effectively 80% support for an event-limited return or separate queue. There's your audience.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Thumbless_Bot
    Thumbless_Bot
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    Have both modes in separate queues (possibly delete 4v4 or 8v8)
    Bottom line, people want three team back as a default option... at least a third of us...
    34% affirmative for 3-sided is in 2nd place. Not nearly enough for default option.

    There's effectively 80% support for an event-limited return or separate queue. There's your audience.

    Based on the limited options.

    Again... if we are going to draw conclusions let's make sure we qualify them with important facts like the fact that, "keep three teams and bringing two team back for this or that" options arent there.

    Otherwise the conclusions are presented in a way that is misleading... like the 80% comment.
  • Necrotech_Master
    Necrotech_Master
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    Keep the new ones, they're better than 4v4v4
    i greatly disliked the 4v4v4 BGs, it was hugely unbalanced, in 99% of cases it was 2 teams ganging up on the weaker team, or just a 3rd team playing objectives while 2 teams deathmatched

    i also dont enjoy the 4v4 BGs either, especially the limited lives deathmatch

    the most enjoyable BG matches ive played were the 8v8 ones
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Miracle19
    Miracle19
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    Delete the new bgs, replace them with the good ones
    Iriidius wrote: »
    Miracle19 wrote: »
    Deimus wrote: »
    Miracle19 wrote: »
    Delete the new system. The pre u28 system was best imo. Another alternative could be to simply get rid of solo queue all together.
    Example could be;
    4v4
    8v8
    4v4v4
    All group queue’s, encourages more team play, less fragmentation, and players will get better as they will have to face duos as a solo player or even premades. That’s how it was before and the average player was significantly better overall.

    Merging group and solo queue will be the fastest way to kill what is left of pvp population. Even in a hypothetical lobby of all equally skilled players the players that queue up in a group on voice coms with coordinated builds will have a huge advantage over the solo players.

    Group players keep wanting to queue with solos, because they want easy kills to stroke their egos that's all. It won't make solo players better it will just drive them to a different game, just look at Cyrodiil. Balls have only bleed the population dry and made cyro a more toxic environment, not encourage more players to play pvp or raise their skill level. The few solo/small scale players left in cyro don't even play the map they bait fights on resources, towns, or away from objectives to get clips.

    When you say merge group and solo queue you're asking for a version of this to come to battlegrounds.

    I can respect this answer. However based on history, this answer would not be true. The matches were much more balanced, and you’d often just have 4 good/high mmr players fight against a premade. They were significantly more populated as well.

    The decline started when the group option was removed and the solo was added and encouraged. Solo que fragments the community big time and doesn’t encourage what the game was designed around, which is playing as a group.

    The battleground population was higher because PvP population was generally higher back then and there were less premades back then.

    Playing in a group is „encouraged“ already so much that soloplay feels like a punishment and feeding zergs and almost all soloplayers searching for a group and quitting if they cant find one rather than going Cyrodiil or Imperial City alone.

    Battleground solo queue is the only place where you can join without a premade group without having huge disadvantage. There are 3 different playmodes and you dont want to give soloplayer the chance to play without getting farmed by premades in any of them.

    Seperating group and soloqueue is more important than seperating 4v4 and 8v8 and also 4v4v4.
    Can play 4v4, 8v8 and 4v4v4 solo queue all solo with same solobuild but in group queue you have to bring premade or get farmed.

    Totally not true. There were triple, quadruple, maybe more premades before now. They were also significantly stronger and harder to counter. Players got better and eventually were able to somewhat fight against them and sometimes win. I was one of the players originally being farmed that got better over time.

    Fragmentation of the que was the reason for decline of BG population. People sit in the queue for 5 minutes to get into a BG that is over in 2 minutes. Makes no sense.

    Basically none of the popular MMOs or games in general do this for this exact reason.
  • xylena_lazarow
    xylena_lazarow
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    Keep the new ones, they're better than 4v4v4
    Miracle19 wrote: »
    Fragmentation of the que was the reason for decline of BG population. People sit in the queue for 5 minutes to get into a BG that is over in 2 minutes. Makes no sense.

    Basically none of the popular MMOs or games in general do this for this exact reason.
    Made even worse by players using the addon that lets you queue into multiple formats, further preventing any single format from gaining critical mass. Never understood either why we need 4 queues for like a few dozen players.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
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