Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

So ZOS actually don't do anything about...

Æthërnüm
Æthërnüm
✭✭✭
1. Break Free bug (when you bashweave and get cced you just simply cannot breakfree). exists for at least half year
2. Monomyth bug (paid item and bug exists for over 2 months) which is: frontbar buffs getting stuck on your character when you swap to your backbar while sprinting. exists for over 2 months
3. Banner exploit (which is gonna be fixed in the next patch (!!!) not instantly). exists for over 2 months
4. Knockbacks from many other skills (since they removed it from dizzying swing with an excuse that it causes desync (but other skills like magnum shot, templar's javelin, leap does not, sure)). Exists for few years
5. Streak and javelin stun throught block (i really really pissed off those two skills)
6. Desynced snipes from NBs cloak. Exists since forever

So what i paid for? Broken piece of the game? When these people gonna do SOMETHING about their game they sell to us? I am waiting for 7 years already.
Edited by Æthërnüm on August 8, 2025 3:28PM
  • reazea
    reazea
    ✭✭✭✭✭
    1. Break Free bug (when you bashweave and get cced you just simply cannot breakfree). exists for at least half year
    2. Monomyth bug (paid item and bug exists for over 2 months) which is: frontbar buffs getting stuck on your character when you swap to your backbar while sprinting. exists for over 2 months
    3. Banner exploit (which is gonna be fixed in the next patch (!!!) not instantly). exists for over 2 months
    4. Knockbacks from many other skills (since they removed it from dizzying swing with an excuse that it causes desync (but other skills like magnum shot, templar's javelin, leap does not, sure)). Exists for few years
    5. Streak and javelin stun throught block (i really really pissed off those two skills)
    6. Desynced snipes from NBs cloak. Exists since forever

    So what i paid for? Broken piece of the game? When these people gonna do SOMETHING about their game they sell to us? I am waiting for 7 years already.

    All good questions. Don't expect an official reply though.
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    5. Streak and javelin stun throught block (i really really pissed off those two skills)

    Piercing Javelin: Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.

    Bolt Escape: Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.

    So that complaint is working as intended?
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    7 years.... rookie.
  • Sluggy
    Sluggy
    ✭✭✭✭✭
    Man, if you are upset about that stuff then I hope you never find out about the actual exploits people are using!
  • Vaqual
    Vaqual
    ✭✭✭✭✭
    ArchMikem wrote: »
    5. Streak and javelin stun throught block (i really really pissed off those two skills)

    Piercing Javelin: Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.

    Bolt Escape: Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.

    So that complaint is working as intended?

    He didn't even imply they weren't. He is just saying that they make little sense in this current meta.
  • randconfig
    randconfig
    ✭✭✭✭✭
    1. Break Free bug (when you bashweave and get cced you just simply cannot breakfree). exists for at least half year
    2. Monomyth bug (paid item and bug exists for over 2 months) which is: frontbar buffs getting stuck on your character when you swap to your backbar while sprinting. exists for over 2 months
    3. Banner exploit (which is gonna be fixed in the next patch (!!!) not instantly). exists for over 2 months
    4. Knockbacks from many other skills (since they removed it from dizzying swing with an excuse that it causes desync (but other skills like magnum shot, templar's javelin, leap does not, sure)). Exists for few years
    5. Streak and javelin stun throught block (i really really pissed off those two skills)
    6. Desynced snipes from NBs cloak. Exists since forever

    So what i paid for? Broken piece of the game? When these people gonna do SOMETHING about their game they sell to us? I am waiting for 7 years already.

    The longer range snipe morph is the cause of the desync, same happens with sorcerer overload long range light attack morph.

    But at Necromancer summons not working to the list.
  • Æthërnüm
    Æthërnüm
    ✭✭✭
    Sluggy wrote: »
    Man, if you are upset about that stuff then I hope you never find out about the actual exploits people are using!

    i know many exploits peeps are using, but i do not getting affected by it mostly, still isn't good at all. paid game for decent price is not worthy at all of this payment. if it would be f2p game - wouldn't even complain, but i wonder where all the money goes and what they're working at right now. game is in the terrible state for pretty long time.
  • Æthërnüm
    Æthërnüm
    ✭✭✭
    7 years.... rookie.

    playing for 9 years, waiting for 7 years, since they "changed" their direction.
  • Æthërnüm
    Æthërnüm
    ✭✭✭
    oh and

    7. "Fixed" tri-focus.
  • NxJoeyD
    NxJoeyD
    ✭✭✭
    Vaqual wrote: »
    ArchMikem wrote: »
    5. Streak and javelin stun throught block (i really really pissed off those two skills)

    Piercing Javelin: Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.

    Bolt Escape: Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.

    So that complaint is working as intended?

    He didn't even imply they weren't. He is just saying that they make little sense in this current meta.

    I’m ok with these two items working as they currently do and that’s mainly because there’s such an over-reliance on block mechanisms in PvP combat that we need some things that are block exempt.

    IMO, MMO combat shouldn’t be a broad block-squat but in many cases it is. And given that we have so many avenues of high mitigation I don’t see an issue with “some” CC that bypass block.

    One issue I am having and I don’t know if it’s a bug or intended but when it comes to the Temp javelin, I can’t break out (or break free) of the knock back. I get that the ability isn’t blockable, that’s ok, but no form of CC should be unbreakable if the player has the resources. Again, I don’t know if it’s a bug or they designed it this way but it’s broken and happening often. If it’s designed this way then, IMO, that’s poopy ca ca because the animation duration is as long as a stun so the lack of a break free opportunity is crazy broken; but would explain why so many are running with it.

    Now, where I do have an issue .. is with the excessive volume of CC subclassing has introduced.

    IMO, in the current state, the application of ANY crowd control ability on a target should apply CC immunity to ALL forms of CC for its duration; NOT just the type that was used. .. Either that OR put a limit on the number of CC applicable abilities a player can slot. Either would work.

    With subclassing there are now SOOO many CC spammers out there. Any combat mechanic should have a strategic element to it by design, but, now; we’re not seeing that. Players just indiscriminately slot and spam any mix of stun (inc knockback), immobilize, fear, or charm and back to back lay them on players which only contributes to the consistent “break free” bugs.

    This also heavily favors stam based builds because Mag based builds aren’t going to have the stam to break repeated back to back CC and still be able to maintain combat. There’s way too much bias toward Stam builds in having each category of CC apply it’s own immunity rather than a global one, now that subclassing is a thing and we’re seeing the impacts.

    Doing this would require players to slot and use CC abilities with a degree of thought rather than just spam them. Not all of us are running builds that make sense for us to be able to slot so many CC abilities to take advantage of this and it’s becoming abundantly clear in PvP scenarios.

    I, myself, don’t believe that any build should be so reliant on CC spam as a primary means of offense. That’s because it’s not broadly counter-able. Some can, yes; but it’s not feasible for just as many to have the resources to constantly break free from one CC after the other because they’re different types.

    These abilities have been in the game, that’s nothing new; but now with subclassing the difference is they can now appear on one players build, whereas in the past it took multiple players working in coordination to apply overlapping CC like that and it made the instances of this far less predominant; which was fine.

    Crowd control is supposed to be temporary interruption in a clutch moment or to try and turn the tide of combat; not be a “time out” which is what we’re getting now. Right now you’re basically telling any non-stam based builds they’re out of luck.

    And yes, I know we have pots (I use them), yes, I’m aware of stam management .. but, when you’ve got multiple people laying unblockable CC ability stacks simultaneously that’s going to wipe your stam bar immediately on the break free as the game engine tries to resolve all of that and you’re going to still just sit there while they wail on you.

    Subclassing opened the door for too much CC volume into PvP and we need a fix to address it. Either expand CC immunity or put a cap on the amount of CC players can slot and make them choose. It’s no different than being able to slot only one Mythic, pick the one that works best for you.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    NxJoeyD wrote: »
    Vaqual wrote: »
    ArchMikem wrote: »
    5. Streak and javelin stun throught block (i really really pissed off those two skills)

    Piercing Javelin: Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.

    Bolt Escape: Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.

    So that complaint is working as intended?

    He didn't even imply they weren't. He is just saying that they make little sense in this current meta.

    I’m ok with these two items working as they currently do and that’s mainly because there’s such an over-reliance on block mechanisms in PvP combat that we need some things that are block exempt.

    Ding ding ding.

    Get rid of unblockable stuns and PvP turns into a perma block meta. Blocking needs to have a counter, it's extremely powerful.
  • Æthërnüm
    Æthërnüm
    ✭✭✭
    NxJoeyD wrote: »
    Vaqual wrote: »
    ArchMikem wrote: »
    5. Streak and javelin stun throught block (i really really pissed off those two skills)

    Piercing Javelin: Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.

    Bolt Escape: Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.

    So that complaint is working as intended?

    He didn't even imply they weren't. He is just saying that they make little sense in this current meta.

    I’m ok with these two items working as they currently do and that’s mainly because there’s such an over-reliance on block mechanisms in PvP combat that we need some things that are block exempt.

    Ding ding ding.

    Get rid of unblockable stuns and PvP turns into a perma block meta. Blocking needs to have a counter, it's extremely powerful.

    "extremely powerful" means i am running from 7 guys and trying to survive, i get desynced by javelin, or caught by streak spammers, that's so modern i guess.

    dude, nobody says there's no need in unblockable stuns, there's no need such stuns on streak and javelin.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭
    NxJoeyD wrote: »
    Vaqual wrote: »
    ArchMikem wrote: »
    5. Streak and javelin stun throught block (i really really pissed off those two skills)

    Piercing Javelin: Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.

    Bolt Escape: Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.

    So that complaint is working as intended?

    He didn't even imply they weren't. He is just saying that they make little sense in this current meta.

    I’m ok with these two items working as they currently do and that’s mainly because there’s such an over-reliance on block mechanisms in PvP combat that we need some things that are block exempt.

    Ding ding ding.

    Get rid of unblockable stuns and PvP turns into a perma block meta. Blocking needs to have a counter, it's extremely powerful.

    IMO block and dodge both need better counters. Similar to how stealth is countered. You use a skill to prevent that action (because you give up a useful slot for that skill) - you can't perform the action for a certain duration. Similarly there should be things where you are punished heavily for blocking / dodging them.
    Edited by Izanagi.Xiiib16_ESO on August 11, 2025 1:51PM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    You forgot the WORST bug of them all....

    The dreaded....the fearsome....the mighty - stuck in combat bug.
  • Æthërnüm
    Æthërnüm
    ✭✭✭
    You forgot the WORST bug of them all....

    The dreaded....the fearsome....the mighty - stuck in combat bug.

    it mostly about warden buffs and touching wardens and it is for years
  • Tyralbin
    Tyralbin
    ✭✭✭✭✭
    Stuck in combat isn't a bug it's a feature that's been here since day 1.
    Live a little love a lot send all your gold to this Imperials pot.
Sign In or Register to comment.