Players do over 100k dps. Companions do about 15k dps. Not useless but not particularly helpful either.
SilverBride wrote: »
Thanks for the replies. I didn't mean so much to compare companion damage to players, as to compare the value of companion tanking and healing to companion damage.
I'm not saying companion damage doesn't have some value, but rather asking with the game's design, is their tanking and healing generally much more valuable than the damage role for them?
It's hard to think of a damage char who doesn't prefer tanking and healing, and even for tanks and healers, I suspect I prefer primary healer and primary tank respectively, and damage a second priority. Who wants pure damage?
Renato90085 wrote: »they all useless anytime
more like a rp thing
itsfatbass wrote: »I just choose to build my companions to maximize whatever I am running. Be it buffs, or shields. They're not particularly reliable for tanking (they stand in stupid), healing (they're slow at reacting), and dps (always in the wrong position).
Yeah I wish ZOS actually improves their behaviour to not stand in stupid, or to keep attacking fire walls until they die.