I think that's what Tales of Tribute is supposed to be. A lot of the NPCs you can challenge are found in inns, and I think the idea was for players to gather there as well so they could play against each other, and obviously would have the opportunity to chat at the same time.
katanagirl1 wrote: »I think that's what Tales of Tribute is supposed to be. A lot of the NPCs you can challenge are found in inns, and I think the idea was for players to gather there as well so they could play against each other, and obviously would have the opportunity to chat at the same time.
It doesn’t work that way, though. Players just queue up wherever they are.
Also, your character disappears from the inn when playing an npc, so I’m guessing because you would get kicked for inactivity during the match if it did not.
valenwood_vegan wrote: »katanagirl1 wrote: »I think that's what Tales of Tribute is supposed to be. A lot of the NPCs you can challenge are found in inns, and I think the idea was for players to gather there as well so they could play against each other, and obviously would have the opportunity to chat at the same time.
It doesn’t work that way, though. Players just queue up wherever they are.
Also, your character disappears from the inn when playing an npc, so I’m guessing because you would get kicked for inactivity during the match if it did not.
This was always a big issue I had with ToT. It exists entirely outside of the game world, so even ignoring other issues some have with it (like not being fun, being too complex, too slow to play, etc.), it sadly fails to scratch that itch of an activity people can see and watch and join and that brings life to taverns.
valenwood_vegan wrote: »katanagirl1 wrote: »I think that's what Tales of Tribute is supposed to be. A lot of the NPCs you can challenge are found in inns, and I think the idea was for players to gather there as well so they could play against each other, and obviously would have the opportunity to chat at the same time.
It doesn’t work that way, though. Players just queue up wherever they are.
Also, your character disappears from the inn when playing an npc, so I’m guessing because you would get kicked for inactivity during the match if it did not.
This was always a big issue I had with ToT. It exists entirely outside of the game world, so even ignoring other issues some have with it (like not being fun, being too complex, too slow to play, etc.), it sadly fails to scratch that itch of an activity people can see and watch and join and that brings life to taverns.
SeaGtGruff wrote: »valenwood_vegan wrote: »katanagirl1 wrote: »I think that's what Tales of Tribute is supposed to be. A lot of the NPCs you can challenge are found in inns, and I think the idea was for players to gather there as well so they could play against each other, and obviously would have the opportunity to chat at the same time.
It doesn’t work that way, though. Players just queue up wherever they are.
Also, your character disappears from the inn when playing an npc, so I’m guessing because you would get kicked for inactivity during the match if it did not.
This was always a big issue I had with ToT. It exists entirely outside of the game world, so even ignoring other issues some have with it (like not being fun, being too complex, too slow to play, etc.), it sadly fails to scratch that itch of an activity people can see and watch and join and that brings life to taverns.
"Not being fun" and "too complex" are definitely subjective assessments which players have differing opinions on.
I think that's what Tales of Tribute is supposed to be. A lot of the NPCs you can challenge are found in inns, and I think the idea was for players to gather there as well so they could play against each other, and obviously would have the opportunity to chat at the same time.
I think that's what Tales of Tribute is supposed to be. A lot of the NPCs you can challenge are found in inns, and I think the idea was for players to gather there as well so they could play against each other, and obviously would have the opportunity to chat at the same time.