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Taverns and Inns

fakingfocused
fakingfocused
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I feel eso's taverns and inns could benefit from some sort of social congregation mechanic. Whether it be simple mini games or simple interactive mechanics. Maybe something with some gold gambling incorporated.
Do you guys think eso could benefit from some aspect of this?
  • LunaFlora
    LunaFlora
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    sure we could have the board games that we have furniture of.
    examples being
    https://m.uesp.net/wiki/Online:Sunport_Game,_Marbles
    https://m.uesp.net/wiki/Online:Elsweyr_Game,_Swan_Stones
    https://m.uesp.net/wiki/Online:Druidic_Game,_Marble_Maze

    Tales of Tribute is also technically a tavern game
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  • Danikat
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    I think that's what Tales of Tribute is supposed to be. A lot of the NPCs you can challenge are found in inns, and I think the idea was for players to gather there as well so they could play against each other, and obviously would have the opportunity to chat at the same time.
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  • SkaiFaith
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    As simple as it is, I think even a "press A to throw dices" completely RNG where you choose how much gold to gamble would attract some players and keep them in taverns for ages.
    No new currencies.
    No quests.
    No skill lines.
    No particular rewards aside from gold.
    It still would work IMO. Both PvE and PvP.

    And I think people were more for something like this than ToT when they asked for tavern games.
    The fun comes from the social and the "surprise" elements.
    (It could even be a gold sink if it had a tax percentage. Maybe put a limit to bet 1 million gold per day?)
    Edited by SkaiFaith on August 3, 2025 4:44PM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • katanagirl1
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    Danikat wrote: »
    I think that's what Tales of Tribute is supposed to be. A lot of the NPCs you can challenge are found in inns, and I think the idea was for players to gather there as well so they could play against each other, and obviously would have the opportunity to chat at the same time.

    It doesn’t work that way, though. Players just queue up wherever they are.

    Also, your character disappears from the inn when playing an npc, so I’m guessing because you would get kicked for inactivity during the match if it did not.
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  • valenwood_vegan
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    Danikat wrote: »
    I think that's what Tales of Tribute is supposed to be. A lot of the NPCs you can challenge are found in inns, and I think the idea was for players to gather there as well so they could play against each other, and obviously would have the opportunity to chat at the same time.

    It doesn’t work that way, though. Players just queue up wherever they are.

    Also, your character disappears from the inn when playing an npc, so I’m guessing because you would get kicked for inactivity during the match if it did not.

    This was always a big issue I had with ToT. It exists entirely outside of the game world, so even ignoring other issues some have with it (like not being fun, being too complex, too slow to play, etc.), it sadly fails to scratch that itch of an activity people can see and watch and join and that brings life to taverns.
    Edited by valenwood_vegan on August 3, 2025 8:13PM
  • SkaiFaith
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    Danikat wrote: »
    I think that's what Tales of Tribute is supposed to be. A lot of the NPCs you can challenge are found in inns, and I think the idea was for players to gather there as well so they could play against each other, and obviously would have the opportunity to chat at the same time.

    It doesn’t work that way, though. Players just queue up wherever they are.

    Also, your character disappears from the inn when playing an npc, so I’m guessing because you would get kicked for inactivity during the match if it did not.

    This was always a big issue I had with ToT. It exists entirely outside of the game world, so even ignoring other issues some have with it (like not being fun, being too complex, too slow to play, etc.), it sadly fails to scratch that itch of an activity people can see and watch and join and that brings life to taverns.

    I'll add to my previews comment: it could work only in taverns and announcing in chat as a "say": "player A rolled a 3, player B rolled a 7, player B wins 10.000 gold!" - I know technically this can already be done with the /roll command but there isn't a dedicated system in place that manages the gold and announcements; right now it's up to players and you could be scammed. It could work "live"/publicly without the need of a hidden instance I think...
    Edited by SkaiFaith on August 3, 2025 8:45PM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • kargen27
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    Not opposed to the idea but I think there should be a fairly low cap on the amount of gold that can be bet each time. Also any chat generated would need to be confined to the tavern or given its own channel so it can be easily ignored.
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  • SeaGtGruff
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    Danikat wrote: »
    I think that's what Tales of Tribute is supposed to be. A lot of the NPCs you can challenge are found in inns, and I think the idea was for players to gather there as well so they could play against each other, and obviously would have the opportunity to chat at the same time.

    It doesn’t work that way, though. Players just queue up wherever they are.

    Also, your character disappears from the inn when playing an npc, so I’m guessing because you would get kicked for inactivity during the match if it did not.

    This was always a big issue I had with ToT. It exists entirely outside of the game world, so even ignoring other issues some have with it (like not being fun, being too complex, too slow to play, etc.), it sadly fails to scratch that itch of an activity people can see and watch and join and that brings life to taverns.

    "Not being fun" and "too complex" are definitely subjective assessments which players have differing opinions on. I find it to be extremely fun, even when I'm feeling frustrated because a match isn't going my way-- that is, losing a match doesn't drive me away from playing more matches. And while it seemed overly complicated at first, it didn't take me long to get the hang of things and figure out how to form strategies for winning.

    I do realize that Tales of Tribute isn't for everyone, just as Legends wasn't for me. But while I think it would be nice to have a few more tavern games to choose from, I don't know how much time and money ZOS wants to devote on that sort of thing, as opposed to other things like developing new zones, stories, and quests, or dungeons and trials, or working on bug fixes and overall improvements.
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  • valenwood_vegan
    valenwood_vegan
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    SeaGtGruff wrote: »
    Danikat wrote: »
    I think that's what Tales of Tribute is supposed to be. A lot of the NPCs you can challenge are found in inns, and I think the idea was for players to gather there as well so they could play against each other, and obviously would have the opportunity to chat at the same time.

    It doesn’t work that way, though. Players just queue up wherever they are.

    Also, your character disappears from the inn when playing an npc, so I’m guessing because you would get kicked for inactivity during the match if it did not.

    This was always a big issue I had with ToT. It exists entirely outside of the game world, so even ignoring other issues some have with it (like not being fun, being too complex, too slow to play, etc.), it sadly fails to scratch that itch of an activity people can see and watch and join and that brings life to taverns.

    "Not being fun" and "too complex" are definitely subjective assessments which players have differing opinions on.

    Yes, obviously these are subjective complaints that, as I stated, "some [players] have with [ToT]". I personally have mixed feelings, though I have enjoyed it at times; and I'm glad you enjoy it.

    However, as relates to the topic of this post, ToT fails to add OP's desired "social congregation mechanic" to ESO's inns and taverns; which I believe was a missed opportunity. To expand on this a bit more, my social guild recently tried to do a ToT event in our guild hall, which included a tournament, and I mean... it was fun but it was awkward that the social aspect of it was fairly limited and required us to essentially leave the game world and use discord to be able to watch the games (and not every player was on discord / able to stream, so some games couldn't be watched at all).

    This took quite a bit of organization and coordination, and would be difficult to impossible to do regularly or outside of a planned guild event. It would've been cool if players who like ToT could just show up at a tavern to watch and play each other, similar to how there are locations with regular open-world RP, where players who enjoy that can just show up without having planned something.

    I feel like the social aspect of a tavern game was something ZoS totally overlooked or didn't understand when they developed ToT.
    Edited by valenwood_vegan on August 4, 2025 5:41AM
  • randconfig
    randconfig
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    Danikat wrote: »
    I think that's what Tales of Tribute is supposed to be. A lot of the NPCs you can challenge are found in inns, and I think the idea was for players to gather there as well so they could play against each other, and obviously would have the opportunity to chat at the same time.

    The issue is ToT removes your from the world with a full screen board image. Would be cool to have a minimized version of the game to play while you see your player sitting in a tavern actually playing the game around friends.
    Edited by randconfig on August 4, 2025 6:47AM
  • Operativ
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    That's a good idea, I would like to see taverns & inns as actual social hubs.
  • darkriketz
    darkriketz
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    Danikat wrote: »
    I think that's what Tales of Tribute is supposed to be. A lot of the NPCs you can challenge are found in inns, and I think the idea was for players to gather there as well so they could play against each other, and obviously would have the opportunity to chat at the same time.

    I agree with you and I like ToT but the problem is double in my opinion : first, when you play ToT, you can do absolutely nothing else, and second, when you're playing a ToT game, no one can watch the game. Other player characters just see yours idle on the spot.

    I know it would very quickly become a mess if tavern games weren't treated in a close environment like that, especially with a big number of characters watching the inn events, but I still think it would appear more lively and natural.
  • fakingfocused
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    Yes! This was my sentiment. I agree with the majority of posts where the immersion being viewable almongst fellow players toons/characters was not capitalize on. And to me this was the miss in the case of TOT. Something less serious to pass time during long ques..
    So Many easy small mechanics that could have been introduced to enhance toon immersion.
    - Buy xx player a drink (activating ea. Players pre set drinking emoji)
    - send xx player an (earned) tavern trinket flirt/connect /give props
    - style competition 4 players enter and voted on by tavern current population
    - arm wrestling/bare fisted brawls
    - darts

    Nothing overly complex whatever would be an easy tweak/addition by devs.
    Edited by fakingfocused on August 4, 2025 1:16PM
  • NoticeMeArkay
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    I was hoping TOT would bring some life back into taverns. But then ZOS decided that a spectator function wouldn't be necessary and now there's no reason for the community to utilize taverns for gathering and organizing TOT contests between players.
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