BXR_Lonestar wrote: »YandereGirlfriend wrote: »BXR_Lonestar wrote: »IMO, with the crit damage now being so high, a few things need to happen:
1. Crit resist cap needs to be raised from 3000 to 5000 like it used to be. and/or
2. We need more sources of minor enervation (reduces critical damage by 10%) and minor uncertainty (reduces critical chance by 10%). and/or
3. We need a source of major enervation and major uncertainty (to my knowledge, these debuffs currently do not exist).
Doing this would bring crit damage back into balance by increasing the amount of critical damage we can negate, so your critical resistance is not so easily overwhelmed, and then you can stack debuffs that have the effect of further reducing critical chance and critical damage.
If they do NOT do this, then they're going to need to take a look at reducing critical damage through other means, as damage is so ridiculously high right now that certain builds can easily destroy you, even if you are fully buffed, without giving you a chance to react, and there is currently no counter for it.
Definitely.
Every buff and debuff needs its mirror and since Major Force exists it demands that Major Enervation also exist.
You do that and un-nerf Impen, add a Mundus, perhaps add in an Alchemy trait, and suddenly Crit goes back to being one path to damage among many rather than the one path to rule them all.
I do think that Minor Enervation is slept-on by most players, though. It's also the most universally accessibly Scribing debuff. So choosing not to use it and then complaining about Crit Dam is a bad look.
There are so few sources of minor enervation though that it is difficult to incorporate into group play, and when I have limited space on my bars as is, it is just difficult to pick and choose what bonus I think I (or in most cases, the group) can live without. Armor choices that provide this buff aren't very good either. We need something that is similar to Robes of Transmutation that will cause major/minor eneveration in an area effected by an ability for X number of seconds.
Overall, Major and minor enervation and major and minor uncertainty both need more sources to help counter the current crit damage we're seeing.