Not sure if this is a bug or not, if this is supposed to be this way, or if our group just sucks, but anyways:
In veteran Ossein Cage, with the first boss, the fleshspawns (or "blobs" as we like to call them) seem to have no rhyme or reason for their spawning. In some runs they will spawn once every 20 seconds or so, but in other runs they will spawn whenever they feel like it, despite our DPS, kill-priority and placements being consistent each time. Tonight we had SEVEN "blobs" spawning AT ONCE close to each other which obviously messed everything up. Honestly, the "blobs" spawning on top of each other every now and then is just insane, is that poor RNG or bad design?? Is there ANY logic to how these fleshspawns work? Clearing the boss seems to be very dependent on luck as much as skill, which is just frustrating. Surely there must be rules they abide to, not just randomly spawning whenever and wherever they please. Bad or bugged?
@ZOS_GinaBruno @ZOS_Kevin
DenverRalphy wrote: »It's a side effect of subclassing extreme powercreep, and players who jump straight to the meta build but don't know how to dial it back on the DPS and not try to facemelt everything that gets in front of them. Resulting in too many adds wreaking havoc on the party.
Izanagi.Xiiib16_ESO wrote: »For me it always seemed that small blobs would be spawned based of HP % of the Shapers. So if you kill the shaper until you see the red blob spawn animation then focus down the blob that spawned before going back to the shaper it's a lot safer in Pug runs.
Runs generally failed whenever DPS only focused the shaper trying to burn it as fast as possible leading to multiple small blobs spawning.
There are however RNG issues with this because you can get 2 small blobs pick the same spawn point which causes essentially an almost instant abom spawn.
Izanagi.Xiiib16_ESO wrote: »For me it always seemed that small blobs would be spawned based of HP % of the Shapers. So if you kill the shaper until you see the red blob spawn animation then focus down the blob that spawned before going back to the shaper it's a lot safer in Pug runs.
Runs generally failed whenever DPS only focused the shaper trying to burn it as fast as possible leading to multiple small blobs spawning.
There are however RNG issues with this because you can get 2 small blobs pick the same spawn point which causes essentially an almost instant abom spawn.
Did you watch the video I linked? It shows the blob flying through the air and *3* aboms instantly spawning when it lands. I didn't think there was a bug until I saw that and now I'm not sure.