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Time for Third Morphs?

Malyore
Malyore
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With all of the recent adjustments– multi/subclassing, pts notes, etc. is it time to consider bringing a third morph to all class skills?
  • alternatelder
    alternatelder
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    You want to make a badly balanced game, even more so with subclassing, much worse?
  • Malyore
    Malyore
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    You want to make a badly balanced game, even more so with subclassing, much worse?

    I want to avoid excessive counterbalancing from zos completely restructuring abilities and leaving builds, and their players, in the dust. While also opening up new options within skill trees so that there is more diversity in which skill lines are being used, and to which their functions are.

    Perhaps the 3rd morph would be a place that they can shift things around or even add new options to abilities. So rather than say a sorc having to choose between ONLY buff A or ONLY buff B for their entire class, they can instead choose whether to get buff A from either skill 1 or 2 via it's morph, and then get buff B from the other skill by choosing the morph which pairs best with it... If that makes sense.

    Or perhaps 3rd morphs could be done only for pure classes. It's possible some of these 3rd morphs could help pure classes feel more balanced with current multi/subclasses.
    I for one would not be using subclassing if sorcerers overload felt more like arcanists fatecarver. Things like that.
  • DenverRalphy
    DenverRalphy
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    The bonfire is already raging. No need to dump yet more fuel onto it.

    That's my take anyway.
  • Iriidius
    Iriidius
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    Could use unmorphed skill as 3rd morph for skills needing one rather than as worse version making user weaker until he progresses. For some skills ZOS already struggle to make second morph useful.
  • ealdwin
    ealdwin
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    Can we get a third morph that restores the old Jabs animation?

    I'm actually serious. The new animation is just bad, plain bad. Give me old jabs back.
    Edited by ealdwin on July 14, 2025 8:11PM
  • Desiato
    Desiato
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    It would be a balance nightmare and increase the complexity of the game too much. And it's already super convoluted.

    IMO, scribing, weapon, and guild skill lines are the solution for patching skill lines together when they don't line up perfectly.
    spending a year dead for tax reasons
  • Lucasalex92
    Lucasalex92
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    i think that could work reshaping some skills to something else for example if you choose stone fist > obsidian fist that heals - change it to aoe earth spell that heals/protect even better then now.

    i think it would work well ! but firstly they could add scribing your own class skills to change damage type for example (only) and be able to change resource type u use for that spell/skill
    I will always need for more classes in the game... Monk Kung Fu Khajit - with martial art staff and straw hat, Alchemist - throwing bombs and potions , Bard as support rather then healer, and Arificer and Arifact collector of alyed and dwemer ruins
  • moderatelyfatman
    moderatelyfatman
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    I'm not a fan of morphs in its current form since there is always one morph that everyone uses and the other which is ignored.

    What I would like is more class skills per skill line.
  • Ragnarok0130
    Ragnarok0130
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    Malyore wrote: »
    With all of the recent adjustments– multi/subclassing, pts notes, etc. is it time to consider bringing a third morph to all class skills?

    I would have rather had this than multiclassing as it would be more able to be balanced. I was hoping that scribing would make it so we could add effects to our current class, guild, and skills rather than making new skills/grimoires to cobble together like we got.
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