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Mythic Weapons?

AvidNecro
AvidNecro
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With mythic items adding unique and diverse builds, I was just wondering if there is any plan to introduce mythic weapons for each weapon type? Maybe that's the whole point of arena and master weapons, but I just had the idea that this would be something to start considering now that subclassing is a thing. Not sure if and how they would be tuned, but maybe this could entice some purebred builds, even though that would be counterintuitive for the sale of subclassing... Just being mindful of the role players like myself here.

First though would be a mythic staff (Magic damage) similar to a resto staff damage type, and also without the elemental aspect of the destruction staff line... But wielding this staff gives the user x, y, z... For example...

I am a necromancer enthusiast, if you couldn't tell by the name, but lets just say this mythic staff buffs the damage of your summons by a certain percent based on the number of active summons you have. Lets just say 2% increased direct damage per summon up to a max of 12% or so. This is just an example and would be totally biased towards summoner builds and classes but its been on my mind.

For one handed weapons the Mythic weapon itself would unlock one hand and spell casting skill line. And depending on the weapon type retains its former buffs (axe-crit damage/ dagger - crit chance/ sword-damage/ mace- penetration)

one hand and shield mythic offering a damage role for a brute warrior play style instead of your typical tank. Theres endless ideas but the point here is... Mythic Weapons would be great.

Or keep the as is and leave this type of role to arena and master weapons.

Necromancer Main [XboxNA] Follow me on YT and Twitch
  • Cooperharley
    Cooperharley
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    Sounds fun.

    I'd love for them to add unarmed, crossbows, and polearms/spears as weapons as well.
    PS5-NA. For The Queen!
  • LunaFlora
    LunaFlora
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    Mythic weapons would be awesome yes.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • tsaescishoeshiner
    tsaescishoeshiner
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    I think it would be cool if they altered the core of how a weapon worked. For example, the Dual Wield mythic could make them conjured daggers that deal magic damage with unique effects. 2-handed could be a spear with special passives. Restoration Staves could siphon your health for added power and buffs. Not necessarily those specific ideas, just something that impacts more than just one skill, but also the light/heavy attacks and whatnot.
    PC-NA
    in-game: @tsaescishoeshiner
  • dark_hunterxmg
    dark_hunterxmg
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    If these are something that a werewolf can use also, I would be interested. Right now arena weapons are the closest thing to what you are describing, but they only affect a particular skill. No werewolf can benefit from arena weapons.
  • YandereGirlfriend
    YandereGirlfriend
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    This is a very good idea, IMO.
  • ESO_Nightingale
    ESO_Nightingale
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    AvidNecro wrote: »
    With mythic items adding unique and diverse builds, I was just wondering if there is any plan to introduce mythic weapons for each weapon type? Maybe that's the whole point of arena and master weapons, but I just had the idea that this would be something to start considering now that subclassing is a thing. Not sure if and how they would be tuned, but maybe this could entice some purebred builds, even though that would be counterintuitive for the sale of subclassing... Just being mindful of the role players like myself here.

    First though would be a mythic staff (Magic damage) similar to a resto staff damage type, and also without the elemental aspect of the destruction staff line... But wielding this staff gives the user x, y, z... For example...

    I am a necromancer enthusiast, if you couldn't tell by the name, but lets just say this mythic staff buffs the damage of your summons by a certain percent based on the number of active summons you have. Lets just say 2% increased direct damage per summon up to a max of 12% or so. This is just an example and would be totally biased towards summoner builds and classes but its been on my mind.

    For one handed weapons the Mythic weapon itself would unlock one hand and spell casting skill line. And depending on the weapon type retains its former buffs (axe-crit damage/ dagger - crit chance/ sword-damage/ mace- penetration)

    one hand and shield mythic offering a damage role for a brute warrior play style instead of your typical tank. Theres endless ideas but the point here is... Mythic Weapons would be great.

    Or keep the as is and leave this type of role to arena and master weapons.

    can you imagine a mythic ice staff?

    something like this would be sick
    k34h8z8b4x1u.png

    Edited by ESO_Nightingale on July 8, 2025 3:29AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • AvidNecro
    AvidNecro
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    AvidNecro wrote: »
    With mythic items adding unique and diverse builds, I was just wondering if there is any plan to introduce mythic weapons for each weapon type? Maybe that's the whole point of arena and master weapons, but I just had the idea that this would be something to start considering now that subclassing is a thing. Not sure if and how they would be tuned, but maybe this could entice some purebred builds, even though that would be counterintuitive for the sale of subclassing... Just being mindful of the role players like myself here.

    First though would be a mythic staff (Magic damage) similar to a resto staff damage type, and also without the elemental aspect of the destruction staff line... But wielding this staff gives the user x, y, z... For example...

    I am a necromancer enthusiast, if you couldn't tell by the name, but lets just say this mythic staff buffs the damage of your summons by a certain percent based on the number of active summons you have. Lets just say 2% increased direct damage per summon up to a max of 12% or so. This is just an example and would be totally biased towards summoner builds and classes but its been on my mind.

    For one handed weapons the Mythic weapon itself would unlock one hand and spell casting skill line. And depending on the weapon type retains its former buffs (axe-crit damage/ dagger - crit chance/ sword-damage/ mace- penetration)

    one hand and shield mythic offering a damage role for a brute warrior play style instead of your typical tank. Theres endless ideas but the point here is... Mythic Weapons would be great.

    Or keep the as is and leave this type of role to arena and master weapons.

    can you imagine a mythic ice staff?

    something like this would be sick
    k34h8z8b4x1u.png

    That is literally bad ass lol.
    Necromancer Main [XboxNA] Follow me on YT and Twitch
  • LunaFlora
    LunaFlora
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    can you imagine a mythic ice staff?

    something like this would be sick
    k34h8z8b4x1u.png

    that would be so amazing ! ice staff needs this kind of love
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
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