- Do not increase the number of players in the campaign. It will not give anything. Optimization is already difficult to improve. Players do not need scale and quantity, but the presence of new mechanics and quality.
I played the very first campaign "Vengeance". I saw low FPS due to the increased number of players, as well as the fact that no one could kill anyone: damage and healing were directly proportional to each other, and if someone died, he was resurrected, and this continued indefinitely.
- Instead of deleted sets and skills, you can make a boss that will appear in a random city or resource point. The boss will use the Wabbajack to capture resources and cities, turning alliance NPCs into random monsters or weak animals. The point will be captured and will become hostile to all three alliances.
When the health level is low, the boss will run into a portal, and before the portal closes, you need to follow the portal to the trembling islands and finish off the boss there. The player will receive a real Wabbajack.
With the Wabbajack you can wreak havoc on enemy territory, such as turning mobs into hostile creatures that will make it harder to defend your fortress, or turning them into friendly creatures that will help defend your fortress, or turning enemy players into rats/sheep/frogs, or powerful minibosses, depending on your luck. With the Wabbajack you can either help yourself or make things worse.
That would be awesome!
What do you think? Would you like it?
Edited by FullMax on July 4, 2025 9:01PM ❝A seed is invisible in the ground, but only from it grows a huge tree. Just as invisible is a thought, but only from a thought grow the greatest events of human life.❞
Achievement points 48.360
A survey on PVP ideas for Cyrodiil, as well as the "vengeance" campaign. 11 votes
Yes!
1 vote