It's going to pretty much be most builds at this point. I threw together a pet heavy attack build last night, still missing some passives in the new skill lines, and the build did 88K for me on an unfamiliar rotation. I expect it to pass 100K once I have passives and familiarity with the rotation. And this build is very unoptimized in favor of just having max pets. The heavy attack build pre-patch was doing ~75k.
A truly optimized build is going to do far, far more than that.
This isn't a new thing. Vet spindleclutch was easy for all classes to solo with a dps meta build prior to u46. Beam isn't necessary.
This is why players say full tanks and healers are not required for normal and vet base game dungeons.
But also yes, balance is completely broken compared to before. This happens all the time in ESO. vMOL and vSS used to be TOUGH, but haven't been to meta players for many years.
ImmortalCX wrote: »This isn't a new thing. Vet spindleclutch was easy for all classes to solo with a dps meta build prior to u46. Beam isn't necessary.
This is why players say full tanks and healers are not required for normal and vet base game dungeons.
But also yes, balance is completely broken compared to before. This happens all the time in ESO. vMOL and vSS used to be TOUGH, but haven't been to meta players for many years.
I know vet spindleclutch is easy, but based on the dps comparison it is broken to a degree I didn't understand.
It just feels dumb. I pug vet dungones and usually vet dlc are a challenge, and involve knowing mechanics. But if I'm dps and the other dps is 50% more damage because he bought arcanist and subclassed, it makes the game feel unfun.
I own arcanist and can do the same thing, but it invalidates everything I have done with my stamblade. Old sets in ESO still have use, but old CLASSES are now obsolete. This was a bad bad bad change.
I don't want to play green beam, nor do I want to be an NPC in dungeon runs.
JaxontheUnfortunate wrote: »Yeah as a tank if dps keep pulling mobs then clearly I am not wanted so I will generally bounce on the group. I expect that behaviour in normal not vet.
ImmortalCX wrote: »JaxontheUnfortunate wrote: »Yeah as a tank if dps keep pulling mobs then clearly I am not wanted so I will generally bounce on the group. I expect that behaviour in normal not vet.
The truth is honestly, that the tank and healer werent needed.
The healer wasnt needed because of his companion. A companion can keep up the healing on two dps pretty well.
Game is borked.
Dungeons were the one area that ESO excelled. They were accessible with varying levels of challenge. PVP has been broken forever, but the dungeons were the reason to play eso. Now they don't even care about balancing to that.
ImmortalCX wrote: »JaxontheUnfortunate wrote: »Yeah as a tank if dps keep pulling mobs then clearly I am not wanted so I will generally bounce on the group. I expect that behaviour in normal not vet.
The truth is honestly, that the tank and healer werent needed.
The healer wasnt needed because of his companion. A companion can keep up the healing on two dps pretty well.
Game is borked.
Dungeons were the one area that ESO excelled. They were accessible with varying levels of challenge. PVP has been broken forever, but the dungeons were the reason to play eso. Now they don't even care about balancing to that.
Are the 2 newest dungeon HMs as trivial as vet Spindleclutch?
ZOS should balance around the newest content. Not the oldest.
ImmortalCX wrote: »Players were already doing vet dungeons easily, even before subclassing. Other players doing more damage and having more survivability only helps you when you are grouped with them.
Other players doing more damage and having more survivability also grows the endgame community by a very large margin of players, as more players will be able to do that endgame. Not just the handful of two-bar/weaving players.
That said: To me it seems you are guessing someone left because of subclassing, but the truth may be that that tank simply got annoyed due to someone else running ahead and aggroing everything. As a tank, that is dang annoying! Especially since we can't re-taunt everything right away, due to single target taunts only. And if we have to rush after that dps at the same time, we won't have any stamina left to do any taunting anyways, even if we were to keep up. This game is heavily weighted against tanks/tanking, so I can understand why he left.
Subclassing isn't always the big bad some claim it to be.
I said the tank left probably because the other dps was runImmortalCX wrote: »JaxontheUnfortunate wrote: »Yeah as a tank if dps keep pulling mobs then clearly I am not wanted so I will generally bounce on the group. I expect that behaviour in normal not vet.
The truth is honestly, that the tank and healer werent needed.
The healer wasnt needed because of his companion. A companion can keep up the healing on two dps pretty well.
Game is borked.
Dungeons were the one area that ESO excelled. They were accessible with varying levels of challenge. PVP has been broken forever, but the dungeons were the reason to play eso. Now they don't even care about balancing to that.
Are the 2 newest dungeon HMs as trivial as vet Spindleclutch?
ZOS should balance around the newest content. Not the oldest.
Its not that spindleclutch is too easy, its that an arcanist hybrid build is doing 50% more damage trivially with an easier rotation.
Its not hard to extrapolate that four players with this level of power will stomp any content.
And if they tune the content so that it provides a challenge for those players, then my old nightblade class is obsolete.
ImmortalCX wrote: »Its not that spindleclutch is too easy, its that an arcanist hybrid build is doing 50% more damage trivially with an easier rotation.
Its not hard to extrapolate that four players with this level of power will stomp any content.
And if they tune the content so that it provides a challenge for those players, then my old nightblade class is obsolete.


ImmortalCX wrote: »Its not that spindleclutch is too easy, its that an arcanist hybrid build is doing 50% more damage trivially with an easier rotation.
Its not hard to extrapolate that four players with this level of power will stomp any content.
And if they tune the content so that it provides a challenge for those players, then my old nightblade class is obsolete.
It was the other player doing more damage than you, not the class. I routinely out-damaged Arcanists in pugs with my parse-healer nb in u45 and pretty much every time when I was queued in as a DD. An nb with soul harvest can basically soul tether every trash pack.
This is what my stamden did to u45 dungeon trash:
Yes, the Arcanist rotation is simplistic to be sure, but it doesn't result in a 50% damage increase over a non-beam build! Beam builds are slightly sub-par compared to optimal single target builds.
The skill cap for Arcanist was slightly increased from u45 to u46 because it's not as easy to sustain.
You should explore the trial community for perspective. There you can see the parse results from hundreds of other players including their builds.
Here's a strong single target parse from a guildmate I just grabbed quickly from discord:
They do less damage with beam builds.
ImmortalCX wrote: »I've been pugging vet/dlc the past couple months and I was never outclassed to this degree. Not only was his dps top shelf, but he was survivable too and tanking the majority.
I uninstalled the game and am not going to go through the many-hour install. They are just monkeying with mechanics to stretch out playability without actually doing any balance testing.
ImmortalCX wrote: »JaxontheUnfortunate wrote: »Yeah as a tank if dps keep pulling mobs then clearly I am not wanted so I will generally bounce on the group. I expect that behaviour in normal not vet.
The truth is honestly, that the tank and healer werent needed.
The healer wasnt needed because of his companion. A companion can keep up the healing on two dps pretty well.
Game is borked.
Dungeons were the one area that ESO excelled. They were accessible with varying levels of challenge. PVP has been broken forever, but the dungeons were the reason to play eso. Now they don't even care about balancing to that.
ImmortalCX wrote: »JaxontheUnfortunate wrote: »Yeah as a tank if dps keep pulling mobs then clearly I am not wanted so I will generally bounce on the group. I expect that behaviour in normal not vet.
The truth is honestly, that the tank and healer werent needed.
The healer wasnt needed because of his companion. A companion can keep up the healing on two dps pretty well.
Game is borked.
Dungeons were the one area that ESO excelled. They were accessible with varying levels of challenge. PVP has been broken forever, but the dungeons were the reason to play eso. Now they don't even care about balancing to that.
I mean, tbh, I’ve been and will continue to complain that dungeons aren’t balanced well enough. They’re fun when you’re not very good or the group you’re with has low dps but once you’ve racked up enough skill they all become pretty boring. Mechanics get skipped by good groups even without any power creep. Trifectas get obtained within the first week…
ImmortalCX wrote: »I've been pugging vet/dlc the past couple months and I was never outclassed to this degree. Not only was his dps top shelf, but he was survivable too and tanking the majority.
I uninstalled the game and am not going to go through the many-hour install. They are just monkeying with mechanics to stretch out playability without actually doing any balance testing.
gf pugs were pretty weak for a couple of months in the lead-up to u46. It's unremarkable that an Arcanist blasted through vet spindleclutch, regardless of the update. Or any class with a decent build.
I was in your position not too long ago. I had returned to eso after a long break (5ish years) and was able to throw together a decent enough build. Like you, I tried to do about 50% of the damage in a pug and that's about as scientific as it got for a while. I knew my builds weren't optimal but I didn't really care because they worked well enough and I was more focused on grinding cp and sets.
When I finally took the time to learn the meta, my dps performance literally doubled.
ImmortalCX wrote: »ImmortalCX wrote: »I've been pugging vet/dlc the past couple months and I was never outclassed to this degree. Not only was his dps top shelf, but he was survivable too and tanking the majority.
I uninstalled the game and am not going to go through the many-hour install. They are just monkeying with mechanics to stretch out playability without actually doing any balance testing.
gf pugs were pretty weak for a couple of months in the lead-up to u46. It's unremarkable that an Arcanist blasted through vet spindleclutch, regardless of the update. Or any class with a decent build.
I was in your position not too long ago. I had returned to eso after a long break (5ish years) and was able to throw together a decent enough build. Like you, I tried to do about 50% of the damage in a pug and that's about as scientific as it got for a while. I knew my builds weren't optimal but I didn't really care because they worked well enough and I was more focused on grinding cp and sets.
When I finally took the time to learn the meta, my dps performance literally doubled.
I have 2500 hours and have been running dungeons every day for the past two months. My build is not that far off meta. Using Maelstrom Bow instead of 2H.
ImmortalCX wrote: »JaxontheUnfortunate wrote: »Yeah as a tank if dps keep pulling mobs then clearly I am not wanted so I will generally bounce on the group. I expect that behaviour in normal not vet.
The truth is honestly, that the tank and healer werent needed.
The healer wasnt needed because of his companion. A companion can keep up the healing on two dps pretty well.
Game is borked.
Dungeons were the one area that ESO excelled. They were accessible with varying levels of challenge. PVP has been broken forever, but the dungeons were the reason to play eso. Now they don't even care about balancing to that.
I mean, tbh, I’ve been and will continue to complain that dungeons aren’t balanced well enough. They’re fun when you’re not very good or the group you’re with has low dps but once you’ve racked up enough skill they all become pretty boring. Mechanics get skipped by good groups even without any power creep. Trifectas get obtained within the first week…
Yes, I understand, but .. isn't it a skill issue?
I mean, when you get too good at something, of course it'll become bland.
But there's no real solution. You can possibly calibrate content to challenge those who are too good. Not worth it for a population so low.
ImmortalCX wrote: »JaxontheUnfortunate wrote: »Yeah as a tank if dps keep pulling mobs then clearly I am not wanted so I will generally bounce on the group. I expect that behaviour in normal not vet.
The truth is honestly, that the tank and healer werent needed.
The healer wasnt needed because of his companion. A companion can keep up the healing on two dps pretty well.
Game is borked.
Dungeons were the one area that ESO excelled. They were accessible with varying levels of challenge. PVP has been broken forever, but the dungeons were the reason to play eso. Now they don't even care about balancing to that.
I mean, tbh, I’ve been and will continue to complain that dungeons aren’t balanced well enough. They’re fun when you’re not very good or the group you’re with has low dps but once you’ve racked up enough skill they all become pretty boring. Mechanics get skipped by good groups even without any power creep. Trifectas get obtained within the first week…
Yes, I understand, but .. isn't it a skill issue?
I mean, when you get too good at something, of course it'll become bland.
But there's no real solution. You can possibly calibrate content to challenge those who are too good. Not worth it for a population so low.
I believe in harder hardmodes for new dungeons or another difficulty level with complex forced mechanics or even just more complex side achievements. Exiled Redoubt and Lep Seclusa were pretty decent for this but Oathsworn and Bedlam were too easy. Instead of increasingly difficult dungeons, sometimes a few of the dungeons are easy HMs. While I understand its because not all players can achieve a hard HM, there’s about 26 dlc dungeons already that cover a range of difficulty.
ImmortalCX wrote: »
I have 2500 hours and have been running dungeons every day for the past two months. My build is not that far off meta. Using Maelstrom Bow instead of 2H.