ESO_Nightingale wrote: »Khajiit was awesome when it was crit chance. I would prefer they swapped it back to crit chance, but lowered the value to compensate. Khajiit is my favourite race in the game. I'm not a massive fan of being high elf all the time, but i always tend to go for optimal performance
YandereGirlfriend wrote: »Redguard need this via doubled weapon traits as their racial passive.
Khajiits already are the meta race in PvP they don't need to also be it for PvE.
WuffyCerulei wrote: »YandereGirlfriend wrote: »Redguard need this via doubled weapon traits as their racial passive.
Khajiits already are the meta race in PvP they don't need to also be it for PvE.
Meta for Nightblades or gankers, yes. With the reduced sneak radius, but beyond that, no.
YandereGirlfriend wrote: »WuffyCerulei wrote: »YandereGirlfriend wrote: »Redguard need this via doubled weapon traits as their racial passive.
Khajiits already are the meta race in PvP they don't need to also be it for PvE.
Meta for Nightblades or gankers, yes. With the reduced sneak radius, but beyond that, no.
More than for just that.
However, Redguard is Z-Tier for nearly every in-game application that one can imagine. The only ones left are those who simply like the race and don't care about the numbers. Khajiit doesn't need any help these days. Races like Redguard and Argonian definitely do.
YandereGirlfriend wrote: »Redguard need this via doubled weapon traits as their racial passive.
Khajiits already are the meta race in PvP they don't need to also be it for PvE.
WuffyCerulei wrote: »What the title says. Khajiit have been a bit on the struggle bus since ZOS put a cap to critical damage. Every DPS build has medium armor, and with Subclassing, having a skill line with passive crit damage is more common now (Warden, Nightblade, Templar, Arcanist).
I’m suggesting they change the critical damage+healing done in Feline Ambush to a flat crit rate of 5-8%. Before Murkmire, when all the races were hybridized, Khajiit had 8% weapon critical instead of crit damage+healing. Maybe time to bring that back.
Joosef_Kivikilpi wrote: »And I'm just over here as a Breton still waiting for their racial passive to be buffed from 7% to 10% magicka cost reduction to be in one with the "5 piece item set bonus" standard that they set for themselves so many years ago... with Seducer Set staring right at them this whole time being 10% magicka cost reduction... but a Breton can dream.
MincMincMinc wrote: »I think itd be fine to be crit chance. It is kinda comparing apples and apples tbh. Overall game wise there is far too much easily stackable % crit damage.
When the meta pvp build is quite literally
- Pen cap
- Crit chance cap
- Crit damage cap
- resist cap
We have an issue.
YandereGirlfriend wrote: »MincMincMinc wrote: »I think itd be fine to be crit chance. It is kinda comparing apples and apples tbh. Overall game wise there is far too much easily stackable % crit damage.
When the meta pvp build is quite literally
- Pen cap
- Crit chance cap
- Crit damage cap
- resist cap
We have an issue.
Pen Cap and Crit Cap have always existed in the form of class-agnostic sets and abilities, though. There's nothing new there at all. It's simply that very few used to use Onslaught back in the stack WD and turtle Balorgh days.
What changed? More unique Crit Dam, like you've said many times.
But there's a pretty easy solution to that, which is to re-buff Impen (it's still never been clear to me why they nerfed it to begin with...) while adding a Crit Res Mundus and other unique sources of Crit Res (and -Crit Dam mods like Enervation; how many players even use Enervation currently despite it being one of the most universally available Scribing mods) to the game. You could also give Crit Res to like Light Armor to help that functionally dead Armor weight in PvP.
Subclassing slaps and there are simply solutions to its perceived issues.