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Should Khajiit get crit rates now over crit damage?

WuffyCerulei
WuffyCerulei
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What the title says. Khajiit have been a bit on the struggle bus since ZOS put a cap to critical damage. Every DPS build has medium armor, and with Subclassing, having a skill line with passive crit damage is more common now (Warden, Nightblade, Templar, Arcanist).

I’m suggesting they change the critical damage+healing done in Feline Ambush to a flat crit rate of 5-8%. Before Murkmire, when all the races were hybridized, Khajiit had 8% weapon critical instead of crit damage+healing. Maybe time to bring that back.
Edited by WuffyCerulei on June 18, 2025 10:22AM
Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's

Should Khajiit get crit rates now over crit damage? 51 votes

Yes, Khajiit need critical rating over critical damage+healing.
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WuffyCeruleiDagoth_RacerdbeerheldEvil_RurouniArchMikemkarthrag_inakWildRaptorXcolossalvoidsxStaticxESO_NightingaleSmokyStormBlade512BagOfBadgersNeuroticPixelsBasPxXEliotXxmadmufffinMincMincMincCooperharleypinkpom 20 votes
No, Khajiit are fine with the critical damage+healing.
47%
Stxdylanjaygrobbelaarb16_ESOAylishRaddlemanNumber7meekmikotsaescishoeshinerYandereGirlfriendZodiarkslayereurillianFolksySpadeVoidBoltCameraBeardThePirateAlterBlikaJestirVaqualerdYrrsonPrionyxk5kSolarRuneViggyBoi 24 votes
A mix of both crit rate and damage+healing?
7%
CaptainVenomLunaFloraThumbless_BotNavaac223 4 votes
Other (please explain)
5%
Avran_SyltCatagaminb_rich 3 votes
  • ESO_Nightingale
    ESO_Nightingale
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    Yes, Khajiit need critical rating over critical damage+healing.
    Khajiit was awesome when it was crit chance. I would prefer they swapped it back to crit chance, but lowered the value to compensate. Khajiit is my favourite race in the game. I'm not a massive fan of being high elf all the time, but i always tend to go for optimal performance
    Edited by ESO_Nightingale on June 18, 2025 11:17AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • WuffyCerulei
    WuffyCerulei
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    Yes, Khajiit need critical rating over critical damage+healing.
    Khajiit was awesome when it was crit chance. I would prefer they swapped it back to crit chance, but lowered the value to compensate. Khajiit is my favourite race in the game. I'm not a massive fan of being high elf all the time, but i always tend to go for optimal performance

    Yeah, tired of the dang Mer being meta for so many years now. Khajiit WAS meta for a few months, but people winged about them. And boom, crit damage cap.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • karthrag_inak
    karthrag_inak
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    Yes, Khajiit need critical rating over critical damage+healing.
    kqb6kd8cr871.gif
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • preevious
    preevious
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    Give all races the same passives, and that's it, no more complaints.
  • YandereGirlfriend
    YandereGirlfriend
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    No, Khajiit are fine with the critical damage+healing.
    Redguard need this via doubled weapon traits as their racial passive.

    Khajiits already are the meta race in PvP they don't need to also be it for PvE.
  • WuffyCerulei
    WuffyCerulei
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    Yes, Khajiit need critical rating over critical damage+healing.
    Redguard need this via doubled weapon traits as their racial passive.

    Khajiits already are the meta race in PvP they don't need to also be it for PvE.

    Meta for Nightblades or gankers, yes. With the reduced sneak radius, but beyond that, no.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • YandereGirlfriend
    YandereGirlfriend
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    No, Khajiit are fine with the critical damage+healing.
    Redguard need this via doubled weapon traits as their racial passive.

    Khajiits already are the meta race in PvP they don't need to also be it for PvE.

    Meta for Nightblades or gankers, yes. With the reduced sneak radius, but beyond that, no.

    More than for just that.

    However, Redguard is Z-Tier for nearly every in-game application that one can imagine. The only ones left are those who simply like the race and don't care about the numbers. Khajiit doesn't need any help these days. Races like Redguard and Argonian definitely do.
  • tsaescishoeshiner
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    No, Khajiit are fine with the critical damage+healing.
    As someone who plays a Khajiit who will probably be over the crit cap once I add subclassing, I think critical damage is more balanced. Crit chance would either have to be pitifully small or be potentially overpowered. Whereas crit damage still works over the cap for PvP and for PvE, lets you remove a CP point or maybe change other crit damage sources, drop minor force, etc. (even though the meta builds will hit the crit damage cap before the Khajiit bonus between class passives, medium armor, and minor force).

    So yes, the crit damage is potentially useless for many fairly meta builds. But I'd prefer their other passives be buffed than have the the crit chance make them either over- or under-powered. More recovery would be nice.
    PC-NA
    in-game: @tsaescishoeshiner
  • WuffyCerulei
    WuffyCerulei
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    Yes, Khajiit need critical rating over critical damage+healing.
    Redguard need this via doubled weapon traits as their racial passive.

    Khajiits already are the meta race in PvP they don't need to also be it for PvE.

    Meta for Nightblades or gankers, yes. With the reduced sneak radius, but beyond that, no.

    More than for just that.

    However, Redguard is Z-Tier for nearly every in-game application that one can imagine. The only ones left are those who simply like the race and don't care about the numbers. Khajiit doesn't need any help these days. Races like Redguard and Argonian definitely do.

    I usually see them as Nightblades aside from the kitty lovers like myself. Redguard absolutely need that love though. Not just in passives, but content as well. They get exactly 2 full zones, and one is a tiny DLC that more so is about the Thieves Guild. Argonians are more-or-less fine. They have plenty of content, I see them a lot in PVP, and I absolutely know the scalies make them work in PVE.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • Avran_Sylt
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    Other (please explain)
    Could do something hybrid based on positioning:
    Crit Damage/Healing while not flanking a target, Crit Chance against Flanked targets. (though that would be weird for healing).
    Maybe something related to being a "child of the two moons" or something (i'm not familiar with the lore).
    I wouldn't be too thrilled as I'm a PvP nightblade, but eh whatever.
  • Cooperharley
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    Yes, Khajiit need critical rating over critical damage+healing.
    I'd love for the races to have their more race-specific things like frost resistance for nord and swim speed for argonians for instance and then allow us to pick the other 2 so that race really doesn't tie into combat as much. I'd rather it be a cool RP thing than it have as much of a sway on overall utility than it does.

    Not saying it makes a MASSIVE difference by any means, but i'd prefer it that way.
    PS5-NA. For The Queen!
  • ESO_Nightingale
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    Yes, Khajiit need critical rating over critical damage+healing.
    honestly i'd rather remove all racial bonuses minus stuff like increased exp gains for skill lines and other stuff like increased swim speed or 50% reduced environmental lava damage.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Evil_Rurouni
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    Yes, Khajiit need critical rating over critical damage+healing.
    Redguard need this via doubled weapon traits as their racial passive.

    Khajiits already are the meta race in PvP they don't need to also be it for PvE.

    Swapping crit damage for crit chance would actually be a NERF in PvP.

    Crit damage is undesirable in PvE because theres a crit cap and the tanks and healers will be spoon feeding the DPS every buff and debuff they can, including crit damage.
    In PvP thats far less of a factor, so the damage buff is great there, especially if getting guaranteed crits via ganking.
    Anything that makes damage spikes hit harder increases the likelihood of bursting a foe down before they can heal.

    Those guaranteed crits make the crit chance of very limited use to gankers, so the proposed swap would nerf those hardest.

    Agreed that Redguards need a BIG buff/rework however.
  • Prionyx
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    No, Khajiit are fine with the critical damage+healing.
    What the title says. Khajiit have been a bit on the struggle bus since ZOS put a cap to critical damage. Every DPS build has medium armor, and with Subclassing, having a skill line with passive crit damage is more common now (Warden, Nightblade, Templar, Arcanist).

    I’m suggesting they change the critical damage+healing done in Feline Ambush to a flat crit rate of 5-8%. Before Murkmire, when all the races were hybridized, Khajiit had 8% weapon critical instead of crit damage+healing. Maybe time to bring that back.

    Better give crit chance to bosmer
  • Joosef_Kivikilpi
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    And I'm just over here as a Breton still waiting for their racial passive to be buffed from 7% to 10% magicka cost reduction to be in one with the "5 piece item set bonus" standard that they set for themselves so many years ago... with Seducer Set staring right at them this whole time being 10% magicka cost reduction... but a Breton can dream.
  • YandereGirlfriend
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    No, Khajiit are fine with the critical damage+healing.
    And I'm just over here as a Breton still waiting for their racial passive to be buffed from 7% to 10% magicka cost reduction to be in one with the "5 piece item set bonus" standard that they set for themselves so many years ago... with Seducer Set staring right at them this whole time being 10% magicka cost reduction... but a Breton can dream.

    Still more useful than Argonian 6% Healing Done (Healing Done is so undertuned as a mod it boggles the mind).

    Though I agree that buff should be buffed.
  • madmufffin
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    Yes, Khajiit need critical rating over critical damage+healing.
    Crit chance + pen on Bosmer and crit chance + weapon damage on Redguard. Kitty can keep it's crit damage. Argonian dn Breton both need to be pushed up to like 10% on their passives as well.

    Just noticed I clicked the wrong vote button XD
    Edited by madmufffin on July 28, 2025 6:54PM
  • nb_rich
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    Other (please explain)
    I think it should either be left alone or completely changed from any sort of crit bonus

    Currently the game is in a boring state when it comes to pve. Like mentioned in this post crit damage skill lines and wearing full medium armor is already so common, there is no variety. If this passive was to be changed to crit chance everyone would just make a Khajit especially since it also has recovery passives. With the Crit damage passive, at least we may make small tweeks to our builds so everyone is not exactly the same.

    I picked other, and I think penetration would be a good passive. Even though I mentioned above crit damage passive may make us do something different with our gear it most likely won’t and we all use the same skills/gear anyways so may as well give us something useful, but not something that would make everyone create a new character with this race.
    nb_rich
  • Aylish
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    No, Khajiit are fine with the critical damage+healing.
    Khajiit is already great compared to other races due to not having to deal as much with reaching the crit damage cap.
  • MincMincMinc
    MincMincMinc
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    Yes, Khajiit need critical rating over critical damage+healing.
    I think itd be fine to be crit chance. It is kinda comparing apples and apples tbh. Overall game wise there is far too much easily stackable % crit damage.

    When the meta pvp build is quite literally
    - Pen cap
    - Crit chance cap
    - Crit damage cap
    - resist cap
    We have an issue.
    Edited by MincMincMinc on July 30, 2025 5:57PM
    We should use the insightful and awesome buttons more
  • YandereGirlfriend
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    No, Khajiit are fine with the critical damage+healing.
    I think itd be fine to be crit chance. It is kinda comparing apples and apples tbh. Overall game wise there is far too much easily stackable % crit damage.

    When the meta pvp build is quite literally
    - Pen cap
    - Crit chance cap
    - Crit damage cap
    - resist cap
    We have an issue.

    Pen Cap and Crit Cap have always existed in the form of class-agnostic sets and abilities, though. There's nothing new there at all. It's simply that very few used to use Onslaught back in the stack WD and turtle Balorgh days.

    What changed? More unique Crit Dam, like you've said many times.

    But there's a pretty easy solution to that, which is to re-buff Impen (it's still never been clear to me why they nerfed it to begin with...) while adding a Crit Res Mundus and other unique sources of Crit Res (and -Crit Dam mods like Enervation; how many players even use Enervation currently despite it being one of the most universally available Scribing mods) to the game. You could also give Crit Res to like Light Armor to help that functionally dead Armor weight in PvP.

    Subclassing slaps and there are simply solutions to its perceived issues.
  • MincMincMinc
    MincMincMinc
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    Yes, Khajiit need critical rating over critical damage+healing.
    I think itd be fine to be crit chance. It is kinda comparing apples and apples tbh. Overall game wise there is far too much easily stackable % crit damage.

    When the meta pvp build is quite literally
    - Pen cap
    - Crit chance cap
    - Crit damage cap
    - resist cap
    We have an issue.

    Pen Cap and Crit Cap have always existed in the form of class-agnostic sets and abilities, though. There's nothing new there at all. It's simply that very few used to use Onslaught back in the stack WD and turtle Balorgh days.

    What changed? More unique Crit Dam, like you've said many times.

    But there's a pretty easy solution to that, which is to re-buff Impen (it's still never been clear to me why they nerfed it to begin with...) while adding a Crit Res Mundus and other unique sources of Crit Res (and -Crit Dam mods like Enervation; how many players even use Enervation currently despite it being one of the most universally available Scribing mods) to the game. You could also give Crit Res to like Light Armor to help that functionally dead Armor weight in PvP.

    Subclassing slaps and there are simply solutions to its perceived issues.

    Cant agree more. Zos gutted impen so we would mix up traits, but offered no other way to get the crit resist back to an equivalent amount without losing another buff. So we lost 1/3 our crit resists and then subclassing just gave us 2/3 more class based crit damage bonuses. Armor passive changes forces everyone to run medium armor for another 6-10% crit damage. We need about 700 base crit resist added to be back. Then more pvp specific sets should be giving crit resist 2-4 piece bonuses. For example Lamp Knight is a pvp only set...... the first two bonuses are max stam which is useless, they could have been crit resist lines.

    I think it is fine to have cap hitting sets or ults, but personally I would have designed them differently instead of "wait 2mins to have a guaranteed kill." For instance onslaught could have been kept as the ult return, but it gives you 5k pen for 5s stacking and refreshing for each kill you get. Not only does in require the user to play it well and combo well multiple times in a row, but on the flip side the enemies can shut down the combo by blocking or roll dodging the ult.

    Im sure zos is just going to make the class crit damage buffs major/minors at some point
    Edited by MincMincMinc on July 30, 2025 6:51PM
    We should use the insightful and awesome buttons more
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