A little about what many players are still waiting for (for years), those who do not use add-ons and use the basic, clean game client:
1. Add synchronization of open places on the map between characters.
I understand when you play for the first time and need to explore everything yourself, but when you are not the first character and you need to quickly get somewhere, find a skyshard and the like, and the map is not open (although you have already explored it on another character) this is extremely inconvenient and time-consuming.
That is, just so that all the places the player has already visited are displayed, on other characters too (black is just a display that such a place on the map exists, white is the opening/completion of the quest itself, and so on). When you play without the ability to install add-ons, this lack of basic necessities is depressing.
2. It is necessary to display completed quests inside dungeons (Dungeons). Because when you go through dungeons not for the first time and you need to complete a quest to get skill points, it is impossible to remember which character and in which dungeon the quest has already been completed, and in which it has not. A simple completion marker opposite the dungeons would solve this problem. It would also be good to see markers opposite the dungeons about completing the achievements "not to die", "speed completion", "hard mode", "3 in 1".
3. Minimap. Every multiplayer game has a minimap, but for 10 years now there has been no basic functionality that many people need. After all, it's not difficult to copy changes in the player's position in a graphically smaller window.
These are the very basic little things that are not difficult to implement in the game and are so necessary for players.
From the necessary to the wishes:
you made it possible to mark teammates and enemies through the "Tab" menu and that's good. But unfortunately, one marker can only be placed on one target, and often there is a need to place the same marker on two targets (for example, a "skull" on several enemies). It would be nice to make it so that the same marker could be placed on several targets, and to remove it, you also need to aim at the target and select it again, as is done now. Or make markers that could be used to identify priority and secondary targets, for example, one skull is large, the other is smaller.
Edited by Denverson on June 16, 2025 11:13AM