Reginald_leBlem wrote: »1 of the new sets looks situationally interesting, the others are not strong enough to be worth using over existing ones.
Reginald_leBlem wrote: »So much trash, with portal mechanics during the the trash
Reginald_leBlem wrote: »Secret bosses, but I don't know what their purpose is. They don't give buffs. I theorize that if you don't kill the secret bosses they join the next boss fight, but so far my groups are interested in farming stickerbook because they are completionists so I don't even know if that's true.
Reginald_leBlem wrote: »When we finally make it to the last boss, we get the special treat of Molag Kena and Lord Warden. Why???
Reginald_leBlem wrote: »The titles aren't even that good. Best one isn't for the trifecta (Misery's Master), or even completing the achievements(Cista Breaker), it's Indomitable, which is for completing the hardmode.
Reginald_leBlem wrote: »Overall, I find the trial at the bottom of my tier list. Hopefully next one is better.
Reginald_leBlem wrote: »it's uninspired and repetitive.
Pixiepumpkin wrote: »Compare "Seasons of the Worm Cult" to any previous chapter and the amount of content made. If I am wrong, then something is not adding up.
Pixiepumpkin wrote: »Compare "Seasons of the Worm Cult" to any previous chapter and the amount of content made. If I am wrong, then something is not adding up.
They've only released half the content for SotWC
Pixiepumpkin wrote: »Compare "Seasons of the Worm Cult" to any previous chapter and the amount of content made. If I am wrong, then something is not adding up.
They've only released half the content for SotWC
Pixiepumpkin wrote: »Pixiepumpkin wrote: »Compare "Seasons of the Worm Cult" to any previous chapter and the amount of content made. If I am wrong, then something is not adding up.
They've only released half the content for SotWC
And if the current content was doubled, it would still be less than any previous chapter by a large margin.
Reginald_leBlem wrote: »Well they have released the whole trial and it's bleh.
Major_Mangle wrote: »ZOS should ditch the trial format they've been doing since Elsweyr. "3 bosses 3 HM" is repetitive and boring, everything feels reskinned. Lucent citadel was a small breath of fresh air from a design PoV with the section where you had to carry the ball back, but still felt somewhat reskinned with it's design as a whole.
Would also prefer ZOS to get rid of trifectas as well and instead add a 3rd difficulty tier that is significantly harder, but just completing it gives you the best rewards (similar to WoW and their mythical tier).
Reginald_leBlem wrote: »Well they have released the whole trial and it's bleh.
In your opinion.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »Compare "Seasons of the Worm Cult" to any previous chapter and the amount of content made. If I am wrong, then something is not adding up.
They've only released half the content for SotWC
And if the current content was doubled, it would still be less than any previous chapter by a large margin.
It's about the same amount of content as High Isle and Morrowind (the latters map is bigger, but a large chunk of it is inaccessible)
Edit: That's presuming that the 2nd half will just be the 2nd half of the island and not also some Coldharbour stuff
Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Compare "Seasons of the Worm Cult" to any previous chapter and the amount of content made. If I am wrong, then something is not adding up.
They've only released half the content for SotWC
And if the current content was doubled, it would still be less than any previous chapter by a large margin.
It's about the same amount of content as High Isle and Morrowind (the latters map is bigger, but a large chunk of it is inaccessible)
Edit: That's presuming that the 2nd half will just be the 2nd half of the island and not also some Coldharbour stuff
Incorrect.
Morrowind came with Clockwork City later on. High Isle came with "I forget the zone name" later on. Both offered massive amounts of content regardless of the map size.
The current thing has very little content, even if it were doubled, as I stated.
We used to get a large chapter with new cool things like new classes and a DLC later on. Now we get half of a chapter and the second half will take place of the DLC.
Renato90085 wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Compare "Seasons of the Worm Cult" to any previous chapter and the amount of content made. If I am wrong, then something is not adding up.
They've only released half the content for SotWC
And if the current content was doubled, it would still be less than any previous chapter by a large margin.
It's about the same amount of content as High Isle and Morrowind (the latters map is bigger, but a large chunk of it is inaccessible)
Edit: That's presuming that the 2nd half will just be the 2nd half of the island and not also some Coldharbour stuff
Incorrect.
Morrowind came with Clockwork City later on. High Isle came with "I forget the zone name" later on. Both offered massive amounts of content regardless of the map size.
The current thing has very little content, even if it were doubled, as I stated.
We used to get a large chapter with new cool things like new classes and a DLC later on. Now we get half of a chapter and the second half will take place of the DLC.
Galen
Pixiepumpkin wrote: »This pretty much sums it up. Wife and I got into a group finder pug. We ran the trial, completed the trial and were completely underwhelmed. I don't see myself doing it again.
Reginald_leBlem wrote: »Reginald_leBlem wrote: »Well they have released the whole trial and it's bleh.
In your opinion.
It is my opinion. So far your only argument to change my mind is 1) It's long and 2) hardmode requires coordination.
I don't find either point compelling, especially since ALL dlc hardmodes require a high level of coordination.
Pixiepumpkin wrote: »This pretty much sums it up. Wife and I got into a group finder pug. We ran the trial, completed the trial and were completely underwhelmed. I don't see myself doing it again.Reginald_leBlem wrote: »Reginald_leBlem wrote: »Well they have released the whole trial and it's bleh.
In your opinion.
It is my opinion. So far your only argument to change my mind is 1) It's long and 2) hardmode requires coordination.
I don't find either point compelling, especially since ALL dlc hardmodes require a high level of coordination.
And your only argument is you don't like it because it isn't anything new, which simply is not the case.
Pixiepumpkin wrote: »No, I said it was uninspiring and repetitive, which in my opinion as a paying customer, it is.
Pixiepumpkin wrote: »No, I said it was uninspiring and repetitive, which in my opinion as a paying customer, it is.
I refer you to my original point. Unless your favourite trial is HRC they are all repetitive and pretty much the same in every MMO. Kill trash, kill boss. So, what would make it less repetitve for you? Less portals? Less trash? Less mechs? Offering criticism without a solution is repetitive, is it not?
BananaBender wrote: »It was very underwhelming to see that there is only one new enemy in the entire trial, which is the Channeler, everything else is just a reused old model maybe with some new colors splashed on there. The minibosses themselves are just copy-pasted dungeon bosses... I really wish that a new trial would actually bring in something new and not just have the same stuff we've already seen before.
Pixiepumpkin wrote: »This pretty much sums it up. Wife and I got into a group finder pug. We ran the trial, completed the trial and were completely underwhelmed. I don't see myself doing it again.Reginald_leBlem wrote: »Reginald_leBlem wrote: »Well they have released the whole trial and it's bleh.
In your opinion.
It is my opinion. So far your only argument to change my mind is 1) It's long and 2) hardmode requires coordination.
I don't find either point compelling, especially since ALL dlc hardmodes require a high level of coordination.
And your only argument is you don't like it because it isn't anything new, which simply is not the case.
BananaBender wrote: »It was very underwhelming to see that there is only one new enemy in the entire trial, which is the Channeler, everything else is just a reused old model maybe with some new colors splashed on there. The minibosses themselves are just copy-pasted dungeon bosses... I really wish that a new trial would actually bring in something new and not just have the same stuff we've already seen before.
Have you done the HM?
Reginald_leBlem wrote: »BananaBender wrote: »It was very underwhelming to see that there is only one new enemy in the entire trial, which is the Channeler, everything else is just a reused old model maybe with some new colors splashed on there. The minibosses themselves are just copy-pasted dungeon bosses... I really wish that a new trial would actually bring in something new and not just have the same stuff we've already seen before.
Have you done the HM?
The second boss hm I've only done a couple of pulls on and neither serious, the dragons seem interesting but I can't tell if they are actually meaningful for the fight or just there to be big and kill people with feedback like Assembly General. Do they actually do anything interesting on the hardmode?
The Pokémon battle at the end is always fun to see, fair is fair and I'll give it that.
I also find the chain mechanic at the final boss clever, how you can use it to kill the weapon.
Major_Mangle wrote: »ZOS should ditch the trial format they've been doing since Elsweyr. "3 bosses 3 HM" is repetitive and boring, everything feels reskinned. Lucent citadel was a small breath of fresh air from a design PoV with the section where you had to carry the ball back, but still felt somewhat reskinned with it's design as a whole.
Would also prefer ZOS to get rid of trifectas as well and instead add a 3rd difficulty tier that is significantly harder, but just completing it gives you the best rewards (similar to WoW and their mythical tier).
Pixiepumpkin wrote: »The zone/art/graphics. Been there, seen it. It's old, flat.
Pixiepumpkin wrote: »My bet is the other size of the soul wall is cold harbor, boring, old, uninspiring.
BananaBender wrote: »It was very underwhelming to see that there is only one new enemy in the entire trial, which is the Channeler, everything else is just a reused old model maybe with some new colors splashed on there. The minibosses themselves are just copy-pasted dungeon bosses... I really wish that a new trial would actually bring in something new and not just have the same stuff we've already seen before.
Have you done the HM?