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https://forums.elderscrollsonline.com/en/discussion/683901

Ossein Cage is unpugable.

Parasaurolophus
Parasaurolophus
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It's very hard to find players there, groups take a long time to roll. The fight with each boss lasts about 10 minutes. Too many adds, people are not used to taking self-heal.
PC/EU
  • Desiato
    Desiato
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    This is to be expected week one, but especially this year because many players are out of commission while they adapt to subclassing -- so we're missing players.

    Plus for a long time the trial community had various default metas most players followed that better enabled pugs. Those metas are gone now and new ones are slowly emerging.

    But I mean, week one vLC gf pugs last year were brutal. Really, month one.

    Open trial vOC pugs have been pretty good in my experience this week.

    I don't think this trial is too punishing at all. I was in blind pug run of vOC day one and we somehow managed to pull it off in a chaotic run. And I'm a pretty casual mid-tier trial player.

    Edited by Desiato on June 9, 2025 3:38AM
    spending a year dead for tax reasons
  • Treeshka
    Treeshka
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    I have been in one random group so far.
    I can easily tell you that the problem is not this particular raid but the lack of gameplay knowledge. Not the trial itself.
  • CoronHR
    CoronHR
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    i was lucky enough to join a pug at the final boss, but unluckily enough not to finish after 10 tries
    PC - EU - Steam client
  • Soarora
    Soarora
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    It’s a new trial. Best practices and strats haven’t trickled down to the average person yet. Many haven’t even done the trial yet. Every new content has a pug problem due to lack of coordination, possible skill issues, and, well, even guild groups can take hours in new content (there was a vDSR instance that I think ran for over 5 hours back when it released!).
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • KalevaLaine
    KalevaLaine
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    I cleared it on normal twice but failes on veteran. Happily we will run with the guild on thursday.

    But I love the design, but the fights are boring to me. Too many adds, too long boss fights.
    i TurNeD inTo A mARtian 👽 // PC EU seit 2020 (3600CP) // PS EU von 2015-2020 (1250CP)

    Mein YouTube - https://www.youtube.com/@ShikabaneTV
  • alpha_synuclein
    alpha_synuclein
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    Same was told about pretty much all trials at least since Rockgrove. Give it few weeks, people will learn how to tackle it and it will get better.
  • Joy_Division
    Joy_Division
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    people are not used to taking self-heal.

    That is not a problem with the trial. That is a PUG problem.
    Edited by Joy_Division on June 9, 2025 1:20PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Cooperharley
    Cooperharley
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    Week 1-2 PUGs are always rough, but usually the problem is average player skill. This coincides with base game difficulty. The game is so easy that it never challenges you at a base level to learn your class, learn your skills, to learn how to survive, etc. A vast majority of the time it's just not necessary. An increase (optional) in overland difficulty that is being worked on currently will not only introduce a new way to experience the game, but I imagine it'll also make the average player better if they do it right.
    PS5-NA. For The Queen!
  • Cooperharley
    Cooperharley
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    On top of my previous point, I think that there needs to be more varied, difficult solo content like arenas and veteran versions of delves and public dungeons to challenge players. This would be huge for introducing difficulty to the average player that's optional for better rewards.
    PS5-NA. For The Queen!
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