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Kudos to ZOS gameplay designers (the guys in the trenches)

Desiato
Desiato
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I often don't prefer the decisions made by the dudes with fancy titles, but the people at ZOS responsible for implementing their vision, no matter how flawed, are AMAZING.

Like I don't like hybridization or subclassing in principle, but the individuals responsible for the nuts and bolts of implementation do an incredible job of making it work as well as possible. I can't believe it all works as well as it does after the dust settles. You all deserve an award for somehow making these debacles work.

I'm often critical of ZOS as an entity in my posts here, but I want to be clear that I have so much respect for the individual artists, gameplay/encounter designers, etc...
spending a year dead for tax reasons
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