The servers can't handle ball groups on PC/NA either.El_Borracho wrote: »I've held off on posting this as I loathe "cheater" accusations when it could just be bad PVP servers.
xylena_lazarow wrote: »The servers can't handle ball groups on PC/NA either.El_Borracho wrote: »I've held off on posting this as I loathe "cheater" accusations when it could just be bad PVP servers.
El_Borracho wrote: »xylena_lazarow wrote: »The servers can't handle ball groups on PC/NA either.El_Borracho wrote: »I've held off on posting this as I loathe "cheater" accusations when it could just be bad PVP servers.
This is what I first told myself when it would happen. But this isn't exactly a big group, let alone a big group fighting another big group, nor is it tied to a fight at a keep. The one that pushed me into the "It might not be the servers" conclusion was when it happened north of Roe, far away from Nik, Roe, and the farm. It was as if we were in a massive battle at a keep but it was 14-15 players in a field.
Veinblood1965 wrote: »That odd as I have had the same problem with an AD group. My guild noticed it also, maybe the sets they are wearing are bogging things down or that in combination with skills and skill styles? Seriously it's really noticeable, can be just me and them or me and a group or them, or a large battle and them. When they show up, here comes the lag. PS4/5 NA server also here.
It's the sheer volume of stacked effects organized groups are capable of. The game engine can't handle that much stuff going on at once. The devs are addressing this with Vengeance mode, which strictly limits effect stacking.El_Borracho wrote: »but whatever it is, performance is terrible and needs to be addressed
xylena_lazarow wrote: »It's the sheer volume of stacked effects organized groups are capable of. The game engine can't handle that much stuff going on at once. The devs are addressing this with Vengeance mode, which strictly limits effect stacking.El_Borracho wrote: »but whatever it is, performance is terrible and needs to be addressed
Maybe they switched to DC, I haven't really played much lately I'll start looking on my own faction which is DC and see if I recognize their names. If it is then it may be cheating....Veinblood1965 wrote: »xylena_lazarow wrote: »It's the sheer volume of stacked effects organized groups are capable of. The game engine can't handle that much stuff going on at once. The devs are addressing this with Vengeance mode, which strictly limits effect stacking.El_Borracho wrote: »but whatever it is, performance is terrible and needs to be addressed
That would make sense if it was all the time. But we can have a battle where almost every bar is present, 50, 60 people and everything is fine. The one group shows up and bam. It even happens when there are NO battles. Just them.
Yeah that's the difference between an organized comp group and a disorganized zerg. Those 8-12 guys have more stuff going on than the 40-60 and that's how they dominate 40-60 opponents. It's legit, the game itself is just broken. The devs are addressing this problem with Vengeance returning at some point. It had new skill lines on the PTS.Veinblood1965 wrote: »But we can have a battle where almost every bar is present, 50, 60 people and everything is fine. The one group shows up and bam.
Veinblood1965 wrote: »xylena_lazarow wrote: »It's the sheer volume of stacked effects organized groups are capable of. The game engine can't handle that much stuff going on at once. The devs are addressing this with Vengeance mode, which strictly limits effect stacking.El_Borracho wrote: »but whatever it is, performance is terrible and needs to be addressed
That would make sense if it was all the time. But we can have a battle where almost every bar is present, 50, 60 people and everything is fine. The one group shows up and bam. It even happens when there are NO battles. Just them. It hasn't happened in a while as I have not saw them on in a while.
El_Borracho wrote: »xylena_lazarow wrote: »The servers can't handle ball groups on PC/NA either.El_Borracho wrote: »I've held off on posting this as I loathe "cheater" accusations when it could just be bad PVP servers.
This is what I first told myself when it would happen. But this isn't exactly a big group, let alone a big group fighting another big group, nor is it tied to a fight at a keep. The one that pushed me into the "It might not be the servers" conclusion was when it happened north of Roe, far away from Nik, Roe, and the farm. It was as if we were in a massive battle at a keep but it was 14-15 players in a field.
YandereGirlfriend wrote: »It isn't just "a ballgroup" thing.
What if I told you... that most of the apex groups run their own extensive suites of custom, unlisted addons. Those are also the same groups, and sometimes simply individual players, that will chug the server any time that you encounter them.
It isn't simply skills. It isn't simply buffs. It isn't simply high APM. You can and do have groups where all of those things are present and they still leave the server intact.
Simply blaming "ballgroups" is lazy. You need to go deeper than that.