Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Follow-Up On This Week's Ban Wave

  • Pevey
    Pevey
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    Elvenheart wrote: »
    Elsonso wrote: »
    Elsonso wrote: »
    Addons don't automate anything for the player in the sense that the player has to be present to tell it to execute each action. Writworthy does not allow you to get up, walk away from your machine, and keep playing the game for you.

    When they say anything that automates, they mean anything that plays the game for you.

    Huge difference.

    Before they added the multi-fillet ability at the cooking fires, there was an addon that would go through all of the fish in inventory and fillet them as if the player had initiated the action for each fish. One at a time. It could take several minutes for the addon to process all of the fish, and the player could easily walk away and do other things while this was happening.

    As far as I know, no one got banned for doing that, but it was clearly an addon that was automating the actions of the character and the player did not need to be present.

    My thinking is that if players did not get banned for that, it would be hard for any addon to be the reason for a ban.

    Come now. You know that's really stretching it. The add-on isn't playing the game on behalf of the player. It's not simulating keyboard/controller input. It's not moving the character around in the game world or going from node to node harvesting resources. It's not automatically casting skills. It's not initiating interaction with any objects like merchants/resource nodes/containers/etc.. The player couldn't walk away and come back to find that after the filet job was done that the addon then kept playing the game on the player's behalf.

    No, it is not stretching it. Really, it is not. Suggesting that the addon didn't run off after filleting and play the game does not absolve it from being automation. That simply means that the addon was limited to only automating a portion of the game play.

    In an alternate reality, that addon could have resulted in bans all around. ZOS chose wisely, in this reality. :smile:

    Right now in the game with no addons I can craft 100 bows by selecting multiple and while they are crafting I can get up and walk way from my computer while they finish (it probably happens so fast I wouldn’t have much time, I’ve not had a reason to craft 100 bows at once). The fish filet addon was just a QoL addon that would do the same thing, not some insidious automation tool. 🙂 🐟

    This was not the case for many years. Multi-craft options are a relatively new addition to the base game. Previously, addons that auto-refined or filleted for you were extremely popular and also purely automation. I remember well doing all my surveys and then going to make lunch while the addon refined stacks of raw materials. I moved the toon between crafting stations, that was it.
  • Etherea1
    Etherea1
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    @ZOS_GinaBruno , @ZOS_Kevin , any update on this?
  • Dock01
    Dock01
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    Etherea1 wrote: »
    @ZOS_GinaBruno , @ZOS_Kevin , any update on this?

    <.<
  • oldbobdude
    oldbobdude
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    A fishing bot to automate fishing? I think fishing in general should be updated to have a more engaging minigame — something that can't be automated and which requires the player to pay closer attention to the game.

    There are tons of examples of fun fishing minigames in various video games — ESO's fishing is extremely basic and encourages botting. A fishing update in general to add new fishing rods or animations as Customized Actions would be great.

    The Far Cry series is a good example of a fun and engaging fishing mini game.
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