Inventory concerns are valid, but solvable — and don’t outweigh the benefits of full NPC loot.Necrotech_Master wrote: »please no, theres not enough inventory space for that
as is it takes like 4 dungeon runs or so to fill up your inventory, if EVERY npc dropped at least 11 pieces of gear in addition to everything else that they would drop (mats, etc), that would just be severely punishing your inventory for a single dungeon run, you would have to fully empty your bags after every mob
so this will also heavily penalize people who dont have assistants (decon or merchant), and penalize people who dont have eso+ (for all the mats gained after decon)
so just no, please no we dont need more junk dropping from enemies
ImmortalCX wrote: »We run dungeons for specific items. We dont want junk for immersion.
TheImperfect wrote: »I legitimately cannot tell if OP is trolling or not.
SwimsWithMemes wrote: »TheImperfect wrote: »I legitimately cannot tell if OP is trolling or not.
OP is just feeding this into Chat GPT.
SwimsWithMemes wrote: »TheImperfect wrote: »I legitimately cannot tell if OP is trolling or not.
OP is just feeding this into Chat GPT.
SilverBride wrote: »Ledgermain is leveled by stealing from containers and pickpocketing. Not by looting NPCs.
This I'm playing old Oblivion again, and I like the full loot in TES games it would not work in ESO as its an multiplayer game.TheImperfect wrote: »I legitimately cannot tell if OP is trolling or not.
SilverBride wrote: »Ledgermain is leveled by stealing from containers and pickpocketing. Not by looting NPCs.
"red items" from looted/killed npcs can level up ledgerdamain in criminal den
Without optional lotro style auto loot queue and filter options that would be even more of a chore than it is now to mentally sort them in a split second before your tank rushes ahead and everyone is dead because you are a healer.
I hope all this mental eye hand brain exercise is paying off and I have ensured long mental acuity far into 80s but… I would really welcome such autoloot queue with filters. Until then I think that would get really unbearable inventory management.
However if done it would be nice if bodies became naked then I mean in undergarments or something if you loot everything
Had any rule against chatgpt?
And full loot will be fun to eso plus player
Full loot to humanoid geared mods not random spiders, thats is ideaHad any rule against chatgpt?
No.And full loot will be fun to eso plus player
No.
Edit:
I mean, seriously folks, do you even think before making such a suggestion?
The servers are already struggling with handling all the normal stufg. What do you think would happen if every spider you kill drops a ton if white crap and servers need to a. roll 200 items from a loot table and b. keep track of every single item? For every! Single! Mob! In the entire game?
How long do you want a half empty corpse to remain in the game before it despawns?
All that for a [snip] of items that nobody wants? No, inventory management is not a strategic element
full npc loot with all white junk items and all
Enhanced Economy and Trade Opportunities:
Adding more lootable items into circulation could benefit crafters and traders. Even low-value gear can be broken down for materials, sold for gold, or used in niche builds. This expands market dynamics and creates economic activity around what was previously discarded content.
ImmortalCX wrote: »We run dungeons for specific items. We dont want junk for immersion.
Blood_again wrote: »full npc loot with all white junk items and all
Enhanced Economy and Trade Opportunities:
Adding more lootable items into circulation could benefit crafters and traders. Even low-value gear can be broken down for materials, sold for gold, or used in niche builds. This expands market dynamics and creates economic activity around what was previously discarded content.
You're right, all that loot might've been sold or dismantled.
And it is not enhancing. It is a real risk of devaluation for gold and basic white mats.
Let's do some maths:
Full notrait 160CP white armor with one 2h is 368gp on NPC vendor, or 8 mat items on ragpicker.
Average grind speed in The Vile Manse is about 35 humanoid mobs per minute. It is 770k+ gp per hour with simple grind. Ok, 500k+ if you spend lots of time on selling.
It is 16k+ simple mats per hour if you ragpick the gear.
That's what one player might do.
A part of the ESO economy would be simply stomped
Honestly, gp devaluation and inflation is being felt as a real problem for years. You can check the history of gp/crown exchange ration to see it.
Just to remind, the Prosperous trait was removed from the game. And it wasn't the least used by players.
Some immersion like overwelming amount of simple loot is good for single play games. But it may kill an MMO economy in a few months. MMO gp income/outcome should be balanced wisely all the time.
So this move would have the consequenсes I won't like. I doubt you'd like them really
Necrotech_Master wrote: »Blood_again wrote: »full npc loot with all white junk items and all
Enhanced Economy and Trade Opportunities:
Adding more lootable items into circulation could benefit crafters and traders. Even low-value gear can be broken down for materials, sold for gold, or used in niche builds. This expands market dynamics and creates economic activity around what was previously discarded content.
You're right, all that loot might've been sold or dismantled.
And it is not enhancing. It is a real risk of devaluation for gold and basic white mats.
Let's do some maths:
Full notrait 160CP white armor with one 2h is 368gp on NPC vendor, or 8 mat items on ragpicker.
Average grind speed in The Vile Manse is about 35 humanoid mobs per minute. It is 770k+ gp per hour with simple grind. Ok, 500k+ if you spend lots of time on selling.
It is 16k+ simple mats per hour if you ragpick the gear.
That's what one player might do.
A part of the ESO economy would be simply stomped
Honestly, gp devaluation and inflation is being felt as a real problem for years. You can check the history of gp/crown exchange ration to see it.
Just to remind, the Prosperous trait was removed from the game. And it wasn't the least used by players.
Some immersion like overwelming amount of simple loot is good for single play games. But it may kill an MMO economy in a few months. MMO gp income/outcome should be balanced wisely all the time.
So this move would have the consequenсes I won't like. I doubt you'd like them really
this would entirely depend if their suggestion was the 1 gold junk items, or actual value items (the 1 gold items used to be worth 0 lol)
those true junk items give virtually nothing for decon (usually no mats and maybe 1xp towards the associated skill line)
that kind of junk would literally just be flooding your inventory for no reason
if it was actual value items that were non-ornate then they might be OK for some decon
most mats are already pretty low value as is, even selling a stack of rubedite ingots is only about 1400g because theres so many people who farm at the level cap (i have stocks of around 20,000 of each rubedite ingot and i actually do sell my mats lol, i know there are probably people with far more than that)
That will affect economy.full Adding more lootable items into circulation could benefit crafters and traders. Even low-value gear can be broken down for materials, sold for gold, or used in niche builds.