Maintenance for the week of September 22:
• NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

full npc loot with all white junk items and all

raulram
raulram
full npc loot with all white junk items and all
Adding full loot — including white/junk equipable items — would enhance immersion, realism, and roleplay, making the game world feel more authentic. It supports new players by giving them more gear and gold opportunities early on, boosts the in-game economy with more trade and salvageable items, and brings back the classic Elder Scrolls looting experience. Inventory management also becomes more strategic, adding meaningful decisions to gameplay. Overall, it aligns with the series’ roots and deepens the RPG experience in ESO.
Immersion and Roleplaying Depth:
One of the key appeals of the Elder Scrolls franchise is its immersive world and freedom of choice. Allowing players to loot everything from NPCs — even white/junk gear — enhances that immersion. It’s unrealistic for enemies to drop only “useful” items and nothing else they visibly wear or wield. With full loot, players can scavenge, equip, or sell anything they find, making the world feel more authentic and lived-in.

Enhanced Economy and Trade Opportunities:
Adding more lootable items into circulation could benefit crafters and traders. Even low-value gear can be broken down for materials, sold for gold, or used in niche builds. This expands market dynamics and creates economic activity around what was previously discarded content.

Improved New Player Experience:
Newer players often struggle with gold and gear acquisition early on. Being able to loot every item from NPCs, even if it's junk, provides more resources for them to work with — whether that’s selling for coin, equipping temporarily, or salvaging for materials. It gives players a sense of progression through natural gameplay, not forced reliance on quest rewards or crafting.

More Strategic Decision-Making:
Inventory management becomes a more meaningful part of gameplay. Players must choose what to carry, what to sell, and what to salvage — bringing back the “loot and weigh your options” feeling from classic Elder Scrolls games. It creates richer, more deliberate gameplay loops without being overly punishing.

Consistency with Elder Scrolls Lore and Tradition:
In Skyrim, Oblivion, and Morrowind, looting everything from fallen enemies — including clothes and junk weapons — was standard. ESO should preserve this series tradition. It aligns with fan expectations and respects the franchise’s identity as an immersive sandbox RPG.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    please no, theres not enough inventory space for that

    as is it takes like 4 dungeon runs or so to fill up your inventory, if EVERY npc dropped at least 11 pieces of gear in addition to everything else that they would drop (mats, etc), that would just be severely punishing your inventory for a single dungeon run, you would have to fully empty your bags after every mob

    so this will also heavily penalize people who dont have assistants (decon or merchant), and penalize people who dont have eso+ (for all the mats gained after decon)

    so just no, please no we dont need more junk dropping from enemies
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • raulram
    raulram
    please no, theres not enough inventory space for that

    as is it takes like 4 dungeon runs or so to fill up your inventory, if EVERY npc dropped at least 11 pieces of gear in addition to everything else that they would drop (mats, etc), that would just be severely punishing your inventory for a single dungeon run, you would have to fully empty your bags after every mob

    so this will also heavily penalize people who dont have assistants (decon or merchant), and penalize people who dont have eso+ (for all the mats gained after decon)

    so just no, please no we dont need more junk dropping from enemies
    Inventory concerns are valid, but solvable — and don’t outweigh the benefits of full NPC loot.

    While it’s true that full NPC loot could increase inventory strain, this issue already exists to some degree with current loot systems. The solution isn’t to limit loot realism, but to improve inventory management tools:

    Optional Toggle: Full NPC loot could be a toggleable setting in gameplay options. Players who want the immersive loot experience can opt in, while others avoid clutter.

    Increased Use of Banks/Companions: Players are already encouraged to manage their inventory through banks, companions, and upgrades. Expanding loot just adds more reason to use existing systems — not penalize players, but engage them.

    ESO+ Is Not Mandatory: While ESO+ provides quality-of-life perks like the crafting bag, the game is still fully playable without it. Extra loot means more gold and mats to sell or decon, helping non-subscribers build wealth faster, not slower.

    White/junk gear doesn’t need to drop for non-geared non-humanoid(bestial or nude) mob: A balanced approach could have full gear drops on named enemies or bosses, trash mobs but only geared mobs — adding realism.

    In short, rather than holding back on immersive systems because of inventory limitations, the better solution is to give players the tools and options to manage loot how they want.



  • TheImperfect
    TheImperfect
    ✭✭✭✭✭
    I legitimately cannot tell if OP is trolling or not.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't have an inventory problem but I still don't want to pick up a lot of useless items to have to deal with.
    PCNA
  • ImmortalCX
    ImmortalCX
    ✭✭✭✭✭
    We run dungeons for specific items. We dont want junk for immersion.

  • raulram
    raulram
    ImmortalCX wrote: »
    We run dungeons for specific items. We dont want junk for immersion.

    NOT only dungeon but all word of eso are the idea
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Honestly, I may be guilty of this, but stripping your enemies naked feels wrong to me. No one in actuality is going to take the armor of people they kill unless it’s really cool unique armor that’s expensive or somehow fits you. Inventory management is already a big problem and so is the amount of money in the economy. I get junk items all the time.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • SwimsWithMemes
    SwimsWithMemes
    ✭✭✭✭
    I legitimately cannot tell if OP is trolling or not.

    OP is just feeding this into Chat GPT.

  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    Would rather have higher gold drop rates over a bunch of white junk, taking up inventory space until I can sell it all to NPC merchants.
  • Heren
    Heren
    ✭✭✭✭
    Yeah no, even if the idea in itself might sound interesting, you have other things to take into account.
  • valenwood_vegan
    valenwood_vegan
    ✭✭✭✭✭
    ✭✭✭
    I'd pass on that, eso is FULL of inventory junk as it is.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    I legitimately cannot tell if OP is trolling or not.

    OP is just feeding this into Chat GPT.

    Glad it wasn’t just me who felt the writing style is eerily close to ChatGPT…
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • raulram
    raulram
    I legitimately cannot tell if OP is trolling or not.

    OP is just feeding this into Chat GPT.

    Had any rule against chatgpt? And full loot will be fun to eso plus player
  • raulram
    raulram
    Full NPC loot helps skill up Legerdemain’s experience because every time you steal from containers like desks, nightstands, cabinets, and other interactable objects in restricted or private areas, you gain Legerdemain experience. The more items you successfully steal without getting caught, the more experience you earn toward leveling the skill line, making full NPC looting one of the most efficient ways to train Legerdemain in The Elder Scrolls Online.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ledgermain is leveled by stealing from containers and pickpocketing. Not by looting NPCs.
    PCNA
  • raulram
    raulram
    Ledgermain is leveled by stealing from containers and pickpocketing. Not by looting NPCs.

    "red items" from looted/killed npcs can level up ledgerdamain in criminal den
    Edited by raulram on May 12, 2025 10:34PM
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    I legitimately cannot tell if OP is trolling or not.
    This I'm playing old Oblivion again, and I like the full loot in TES games it would not work in ESO as its an multiplayer game.
    Imagine people in an group dungeon trying to handle that to carry
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    raulram wrote: »
    Ledgermain is leveled by stealing from containers and pickpocketing. Not by looting NPCs.

    "red items" from looted/killed npcs can level up ledgerdamain in criminal den

    The skill gain is from fencing or laundering stolen items. Killing a lot of citizens is not the best way to do it.
    PCNA
  • mrreow
    mrreow
    ✭✭✭
    Without optional lotro style auto loot queue and filter options that would be even more of a chore than it is now to mentally sort them in a split second before your tank rushes ahead and everyone is dead because you are a healer.

    I hope all this mental eye hand brain exercise is paying off and I have ensured long mental acuity far into 80s but… I would really welcome such autoloot queue with filters. Until then I think that would get really unbearable inventory management.

    However if done it would be nice if bodies became naked then I mean in undergarments or something if you loot everything
    Edited by mrreow on May 12, 2025 11:17PM
  • raulram
    raulram
    mrreow wrote: »
    Without optional lotro style auto loot queue and filter options that would be even more of a chore than it is now to mentally sort them in a split second before your tank rushes ahead and everyone is dead because you are a healer.

    I hope all this mental eye hand brain exercise is paying off and I have ensured long mental acuity far into 80s but… I would really welcome such autoloot queue with filters. Until then I think that would get really unbearable inventory management.

    However if done it would be nice if bodies became naked then I mean in undergarments or something if you loot everything

    agree of filter option even skyrim had one of this
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    Had any rule against chatgpt?

    No.
    And full loot will be fun to eso plus player

    No.

    Edit:
    I mean, seriously folks, do you even think before making such a suggestion?
    The servers are already struggling with handling all the normal stufg. What do you think would happen if every spider you kill drops a ton if white crap and servers need to a. roll 200 items from a loot table and b. keep track of every single item? For every! Single! Mob! In the entire game?
    How long do you want a half empty corpse to remain in the game before it despawns?
    All that for a [snip] of items that nobody wants? No, inventory management is not a strategic element

    [edited for profanity bypass]
    Edited by ZOS_Icy on May 13, 2025 4:20PM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • raulram
    raulram
    thorwyn wrote: »
    Had any rule against chatgpt?

    No.
    And full loot will be fun to eso plus player

    No.

    Edit:
    I mean, seriously folks, do you even think before making such a suggestion?
    The servers are already struggling with handling all the normal stufg. What do you think would happen if every spider you kill drops a ton if white crap and servers need to a. roll 200 items from a loot table and b. keep track of every single item? For every! Single! Mob! In the entire game?
    How long do you want a half empty corpse to remain in the game before it despawns?
    All that for a [snip] of items that nobody wants? No, inventory management is not a strategic element
    Full loot to humanoid geared mods not random spiders, thats is idea

    [edited to remove quote]
    Edited by ZOS_Icy on May 13, 2025 4:20PM
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    Doesn't make a difference. You are flooding the system with a gazillion of trash items, draining ressources from the servers.

    Did you do the math btw? Let's say 200 random items, each worth 10g at the NPC merchant means 2000 gold for killing ONE trash mob. Multiply that by the players and the ability to farm and you will create an influx of gold in the system until the end of the universe.
    Edited by thorwyn on May 13, 2025 3:55PM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Blood_again
    Blood_again
    ✭✭✭✭✭
    raulram wrote: »
    full npc loot with all white junk items and all
    Enhanced Economy and Trade Opportunities:
    Adding more lootable items into circulation could benefit crafters and traders. Even low-value gear can be broken down for materials, sold for gold, or used in niche builds. This expands market dynamics and creates economic activity around what was previously discarded content.

    You're right, all that loot might've been sold or dismantled.
    And it is not enhancing. It is a real risk of devaluation for gold and basic white mats.

    Let's do some maths:
    Full notrait 160CP white armor with one 2h is 368gp on NPC vendor, or 8 mat items on ragpicker.
    Average grind speed in The Vile Manse is about 35 humanoid mobs per minute. It is 770k+ gp per hour with simple grind. Ok, 500k+ if you spend lots of time on selling.
    It is 16k+ simple mats per hour if you ragpick the gear.
    That's what one player might do.
    A part of the ESO economy would be simply stomped :)

    Honestly, gp devaluation and inflation is being felt as a real problem for years. You can check the history of gp/crown exchange ration to see it.
    Just to remind, the Prosperous trait was removed from the game. And it wasn't the least used by players.

    Some immersion like overwelming amount of simple loot is good for single play games. But it may kill an MMO economy in a few months. MMO gp income/outcome should be balanced wisely all the time.
    So this move would have the consequenсes I won't like. I doubt you'd like them really :)

  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    I understand the idea since it's part of the single player games and adds what you're noting to those. But, this is a massively multiplayer game. There's real people you'd slow down in groups trying to inventory manage constantly. There's player economy concerns. Also gear scarcity encourages people to look into sets. That's not a thing for the single player games. Ultimately, MMOs do need to sacrifice some immersion to make room for multiplayer mechanics.
    Edited by spartaxoxo on May 13, 2025 6:29PM
  • SpiritofESO
    SpiritofESO
    ✭✭✭✭
    ImmortalCX wrote: »
    We run dungeons for specific items. We dont want junk for immersion.

    I loot everything, then sell most of it after each dungeon run or two dungeon runs at the most. Yes, I am a lootaholic.

    :smiley:
    • ~ PS NA ~ ALDMERI DOMINION ~
      ~ "SPIRIT GOLDBLADE" WOOD ELF NIGHTBLADE ~
      ~ GRAND OVERLORD ~ FORMER EMPRESS ~
      ~ The "SPIRIT GOLDBLADE" Channel on YouTube ~
      "Adapt or Die"
  • kind_hero
    kind_hero
    ✭✭✭✭✭
    ✭✭
    This isn't a single player Elder Scrolls game like Oblivion or Skyrim, where you can loot everything a NPC is wearing. It is like this by design, because in a MMO you are dealing with far more mobs with respawn times of minutes, and with hundreds of thousand of players who are doing the same thing as you.

    So, if everyone would loot those trash items, you will flood the game economy in a matter of hours, and create a huge inflation.

    This is easily observable with events and new items that have high drop rates, like style pages. In a few days, their trade value drops from 10-20k gold to guild bank free for all. In your scenario this would happen in a few hours.

    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    raulram wrote: »
    full npc loot with all white junk items and all
    Enhanced Economy and Trade Opportunities:
    Adding more lootable items into circulation could benefit crafters and traders. Even low-value gear can be broken down for materials, sold for gold, or used in niche builds. This expands market dynamics and creates economic activity around what was previously discarded content.

    You're right, all that loot might've been sold or dismantled.
    And it is not enhancing. It is a real risk of devaluation for gold and basic white mats.

    Let's do some maths:
    Full notrait 160CP white armor with one 2h is 368gp on NPC vendor, or 8 mat items on ragpicker.
    Average grind speed in The Vile Manse is about 35 humanoid mobs per minute. It is 770k+ gp per hour with simple grind. Ok, 500k+ if you spend lots of time on selling.
    It is 16k+ simple mats per hour if you ragpick the gear.
    That's what one player might do.
    A part of the ESO economy would be simply stomped :)

    Honestly, gp devaluation and inflation is being felt as a real problem for years. You can check the history of gp/crown exchange ration to see it.
    Just to remind, the Prosperous trait was removed from the game. And it wasn't the least used by players.

    Some immersion like overwelming amount of simple loot is good for single play games. But it may kill an MMO economy in a few months. MMO gp income/outcome should be balanced wisely all the time.
    So this move would have the consequenсes I won't like. I doubt you'd like them really :)

    this would entirely depend if their suggestion was the 1 gold junk items, or actual value items (the 1 gold items used to be worth 0 lol)

    those true junk items give virtually nothing for decon (usually no mats and maybe 1xp towards the associated skill line)

    that kind of junk would literally just be flooding your inventory for no reason

    if it was actual value items that were non-ornate then they might be OK for some decon

    most mats are already pretty low value as is, even selling a stack of rubedite ingots is only about 1400g because theres so many people who farm at the level cap (i have stocks of around 20,000 of each rubedite ingot and i actually do sell my mats lol, i know there are probably people with far more than that)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • tomfant
    tomfant
    ✭✭✭✭
    I dont enjoy inventory management in the current state of the game. So I dont need even more of that.

    Besides, ESO offers no one sworn to carry my burdens. Heck not even companions carry their stuff apart from what the have equipped.
  • Blood_again
    Blood_again
    ✭✭✭✭✭
    raulram wrote: »
    full npc loot with all white junk items and all
    Enhanced Economy and Trade Opportunities:
    Adding more lootable items into circulation could benefit crafters and traders. Even low-value gear can be broken down for materials, sold for gold, or used in niche builds. This expands market dynamics and creates economic activity around what was previously discarded content.

    You're right, all that loot might've been sold or dismantled.
    And it is not enhancing. It is a real risk of devaluation for gold and basic white mats.

    Let's do some maths:
    Full notrait 160CP white armor with one 2h is 368gp on NPC vendor, or 8 mat items on ragpicker.
    Average grind speed in The Vile Manse is about 35 humanoid mobs per minute. It is 770k+ gp per hour with simple grind. Ok, 500k+ if you spend lots of time on selling.
    It is 16k+ simple mats per hour if you ragpick the gear.
    That's what one player might do.
    A part of the ESO economy would be simply stomped :)

    Honestly, gp devaluation and inflation is being felt as a real problem for years. You can check the history of gp/crown exchange ration to see it.
    Just to remind, the Prosperous trait was removed from the game. And it wasn't the least used by players.

    Some immersion like overwelming amount of simple loot is good for single play games. But it may kill an MMO economy in a few months. MMO gp income/outcome should be balanced wisely all the time.
    So this move would have the consequenсes I won't like. I doubt you'd like them really :)

    this would entirely depend if their suggestion was the 1 gold junk items, or actual value items (the 1 gold items used to be worth 0 lol)

    those true junk items give virtually nothing for decon (usually no mats and maybe 1xp towards the associated skill line)

    that kind of junk would literally just be flooding your inventory for no reason

    if it was actual value items that were non-ornate then they might be OK for some decon

    most mats are already pretty low value as is, even selling a stack of rubedite ingots is only about 1400g because theres so many people who farm at the level cap (i have stocks of around 20,000 of each rubedite ingot and i actually do sell my mats lol, i know there are probably people with far more than that)

    I agree that trash items, like the lootable from overland ones, would affect economy way less. Cost 1gp and being dismantled to 0 ingots looks safe.
    And yes, having bunch them in loot would be senseless and irritating.

    Anyway I suppose OP suggested simple, sellable and deconstructable items, according to this quote:
    raulram wrote: »
    full Adding more lootable items into circulation could benefit crafters and traders. Even low-value gear can be broken down for materials, sold for gold, or used in niche builds.
    That will affect economy.

    As for current value and amount of simple mats. Yes, they don't cost much today, but it is not zero.
    Imagine you could make 20k more ingots in 70 minutes of gameplay? How much would they cost then? :)
Sign In or Register to comment.