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regarding subclasses and the people who have tested them, could you make a provisional ranking of the classes that benefit the most and those that benefit the least from this new feature?
Honestly the question is far too vague. What content and what role matters a lot.
However as an overview, in my personal opinion, every class is both winner and loser.
They are all winners as you can make any class, for any role, better and stronger.
They are all losers as for a vast majority of the time you are no longer playing that class, yes this is a class identity rant.
For me playing a Templar means using some combination of Backlash, Puncturing Strikes and Radiant Destruction. If I replace all of those skills with Nightblade and Warden skills, is it still a templar?
The only thing to me now that determines my class is what Class Script I want to use, or if I want two lines from one class. In different content I would say this means Arcanist, Nightblade, Sorcerer, and Warden are the winners. Dragon knight, Necromancer, and Templar are the losers, as for the most part they don't offer as much for being a two-line class.