So if you complete the dungeon, the quest completes as well.
The levers in Volunfell. If you miss a speaking stone in Direfrost Keep, even if you go back to get it, you can't interact with it. Having to speak to the quest giver in Selene, and being unable to do so if someone engages in combat.*
And put the quest giver back at the start of the dungeon if you can't talk to the quest giver in time at the end, so you don't have to redo the dungeon if you forget to turn in the quest, or if someone disbands the group too fast.
How often is this asked for? This, honestly, would be one of the biggest QoL things for many, many players.
* And please don't tell me to pick up the quest first. The dungeon is in the far south of Reaper's march, and most toons who need the quest won't have gotten that far south yet to be able to fast travel it it.
Of the 3 dailies I did today, I couldn't complete the quest on 2 of them.
Edited by allochthons on April 27, 2025 6:22PM She/They
PS5/NA (CP2900+)