Tales of Tribute Rules

manukartofanu
manukartofanu
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Have the rules in Tales of Tribute changed? I haven't played for about three weeks, and today I played two matches. Both ended in a win at a completely unexpected moment. I expected the game to continue even after reaching 40 points — giving the second player a chance to catch up or overtake — but in one match, it ended immediately when I reached 40 points, without giving my opponent a chance to respond. Okay, I thought, maybe now the game ends unconditionally once someone hits 40 points. But then in the next match, it ended even though I hadn't even reached 40 points.

In the second match, I had three patrons favored. It used to be that you had to favor all four to win. Maybe now three are enough?

Of course, I understand that in both cases my opponents might have disconnected or crashed and the win was simply awarded to me, but still, it felt strangely suspicious.
  • Maitsukas
    Maitsukas
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    Players can forfeit the match or just end their turn when you go past 40 Prestige, especially when they feel it's not worth it to attempt to win. But other winning conditions are still the same:
    • Reach at least 40 Prestige to enter the "sudden death" part of ToT, keep the lead in Prestige to win.
    • Reach at least 80 Prestige to instantly win the match at the end of your turn.
    • Flip all 4 Patrons towards you, earning you an instant win. Keep in mind, that the Hunding Patron has no Neutral state after its initial use and the game does not alert you if your opponent is near a Patron victory while Hunding is flipped towards you.
    Edited by Maitsukas on April 26, 2025 9:03AM
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • manukartofanu
    manukartofanu
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    Forfeit seems unlikely in both cases. In the first case, the opponent could have simply waited 5 seconds for the end-of-turn animation and the card draw animation to finish, and then immediately pressed their end turn button to finish the game. Playing for 15–20 minutes all the way to the end and then quitting just 5 seconds before the natural conclusion of the match — and getting penalized for an early exit — looks suspicious.

    In the second case, it was the middle of the game, and the opponent still had every chance to fight back.

    Another strange thing is that both matches ended exactly after I pressed something. In the first case — after ending my turn, and in the second — after using a patron. It's unlikely that a forfeit would line up so perfectly with these timings.

    In any case, thank you — at least now I know that the rules haven't changed.
  • SeaGtGruff
    SeaGtGruff
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    In your second match, it could be that the other player expected to lose anyway, based on the score at that point, the cards they'd seen you buy, the cards you'd just played, the cards they'd been able to buy, the cards they'd drawn for their turn, and the cards in the Tavern. For instance, maybe there was a powerful card sitting there in the Tavern but they wouldn't have been able to buy it and figured you'd be able to buy it during your next turn, which would give you the chance to play some powerful combos in subsequent turns, so they decided to just give up. Or maybe they felt like the match was going to take too long and they had to go do something else-- or maybe they were in a queue for something else and their queue popped.
    I've fought mudcrabs more fearsome than me!
  • HatchetHaro
    HatchetHaro
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    First case: I've seen that happen many times actually; they either just don't care about the penalty because they have a different toon they can play on, or they're rage quitting anyways so they don't care about the rewards.

    Second case: It can be a forfeit due to perceived inability to come back, no matter what you (their opponent) think. Or more likely just a disconnect.

    In any case, two matches is hardly enough to definitively say that the rules for victory have changed. I guarantee you that they haven't.
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 4x SBS, 1x MM, 1x US, 1x Unchained
  • ESO_player123
    ESO_player123
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    When we are over 40 and I know that I cannot beat the opponent's hand, I sometimes just concede the game if we have patrons that allow long combos (like Almalexia or Crow). I'm not going to wait for all that card flipping for a white box.
    Edited by ESO_player123 on April 26, 2025 8:37PM
  • manukartofanu
    manukartofanu
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    Thank you for the numerous suggestions about why players might have forfeited. I've played enough ToT to know when someone forfeits and when they don't. Moreover, as I already mentioned, it's very unlikely for someone’s forfeit to coincide exactly with the timing of my turn transition. Having it happen twice in a row is simply impossible.

    Today, when I accepted a match in ToT, nothing happened — I was immediately given a penalty and lost rating points. Previously, in similar cases, at least the ToT board would open, showing that I had lost.

    It seems like ToT has received another batch of bugs.
    For those who play ToT regularly: how often are you currently encountering matches that don't start and these random "forfeits"?
  • ESO_player123
    ESO_player123
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    Thank you for the numerous suggestions about why players might have forfeited. I've played enough ToT to know when someone forfeits and when they don't. Moreover, as I already mentioned, it's very unlikely for someone’s forfeit to coincide exactly with the timing of my turn transition. Having it happen twice in a row is simply impossible.

    Today, when I accepted a match in ToT, nothing happened — I was immediately given a penalty and lost rating points. Previously, in similar cases, at least the ToT board would open, showing that I had lost.

    It seems like ToT has received another batch of bugs.
    For those who play ToT regularly: how often are you currently encountering matches that don't start and these random "forfeits"?

    I used to get those random 'forfeits' from time to time. In my experience they were caused by some actions after/when you hit "F" to accept the match (for example, accepting when running/jumping, opening a crafting daily board after accepting).

    Now, once the notification about a match pops up, I exit all windows (crafting station/notice board/bank etc.) stop my toon if it was moving, wait a couple of seconds and only then hit "F" to accept the match. While in "Ready check", I basically do not touch the keyboard until I see the ToT board or the other player declines the match. Have not seen a false forfeit for a very long time (and I play a lot of ToT).
  • JeroenB
    JeroenB
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    [...]
    For those who play ToT regularly: how often are you currently encountering matches that don't start and these random "forfeits"?

    Pretty sure, never. And I play quite a lot of ToT.

    Though as ESO_player123 says, I make sure I'm not doing anything before pressing "F", though I do subsequently walk around during "Ready check".
  • Grega
    Grega
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    Thank you for the numerous suggestions about why players might have forfeited. I've played enough ToT to know when someone forfeits and when they don't. Moreover, as I already mentioned, it's very unlikely for someone’s forfeit to coincide exactly with the timing of my turn transition. Having it happen twice in a row is simply impossible.

    Today, when I accepted a match in ToT, nothing happened — I was immediately given a penalty and lost rating points. Previously, in similar cases, at least the ToT board would open, showing that I had lost.

    It seems like ToT has received another batch of bugs.
    For those who play ToT regularly: how often are you currently encountering matches that don't start and these random "forfeits"?

    The reason that happened is what I call “queue bugged”. I made a separate post about this here on forums last year.

    It has been an issue for well over 12 months. It affects all queues in the game, but appears to be more prevalent in TOT queue. Sometimes it happens at the end of the matched queue, sometimes right at the beginning.. if at the beginning, then it will look like what you described.

    If at the end, you will not be able to press A - console controller (or equivalent PC key)

    You will not be able to travel. No wayshrine. No “get me unstuck”, as you need to press A to confirm.

    No travel to someone. No reload UI. No log out. Need to press A to confirm

    You need to quit/dashboard the game and relaunch. Every single time.

    I reported this many times. No one cares
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