Update 45 patch notes read:
Abilities with a cooldown can no longer be queued if their slot was attempted to be activated while on cooldown. This resolves the unintended action to cast an ability the instant their cooldowns ends.
Reading this, apparently:
- When I press a button to do a skill, it goes into a queue.
- A skill has something called a cooldown
- It is possible to put the activation of a skill into this queue even tho the skill might not be available at the moment it is put into this queue
There is no mention of a queue in the combat basics here:
https://www.elderscrollsonline.com/en-us/newplayerguide/combat
I can find no "advanced" guide on combat even though I would think the mere existence of a queue and how it operates would be basic knowledge.
Further, this mention of a cooldown in update 45 patch notes directly contradicts the words in the docs which read:
In ESO, abilities have no cooldown (although some do have a casting time), meaning you can generally use them as often and as quickly as you'd like...
So, according to that, if I should be able to light attack 10 times in 1 second if I can squeeze the trigger fast enough.
So my question is, considering how fundamental the operation of this queue would be to playing the game with any degree of satisfaction, where is the official documentation that answers questions like: how deep is the queue? What is the rate limit to adding abilities to the queue? What exactly constitutes an ability (bash, light attack, skill, weapon swap, jump, potion drink)? What is the rate limit that items are pulled from the queue for processing? What happens when the queue size limit is reached and the user adds another item to the queue (new item dropped, first item dropped + shift, last item dropped)? Under what conditions would an ability be unavailable but also be allowed to be added to the queue?