ESO_Nightingale wrote: »as someone who suggested the idea of direct damage on shock staves vs damage over time on flame staves, the idea was that you don't take flame staves 100% of the time on ranged magic damage builds, as single target damage is of significantly higher value than area of effect damage for raw output. it also is more synergistic with the classes that used those elements, as we know dks are pretty naturally DoT based and sorcs are naturally burst orientated.
adding +12% single target damage done immediately reverts it back to how it was on top of it also increasing dots and status effect damage by 6%. i don't like that at all.
ESO_Nightingale wrote: »as someone who suggested the idea of direct damage on shock staves vs damage over time on flame staves, the idea was that you don't take flame staves 100% of the time on ranged magic damage builds, as single target damage is of significantly higher value than area of effect damage for raw output. it also is more synergistic with the classes that used those elements, as we know dks are pretty naturally DoT based and sorcs are naturally burst orientated.
adding +12% single target damage done immediately reverts it back to how it was on top of it also increasing dots and status effect damage by 6%. i don't like that at all.
But lightning is Direct damage and channeled , and Flame is only dots and status affects.
So you leave lightning the way it is, and give flame staff some glory back. I'd rather use an inferno staff any day aesthetically, because the heavy attacks on lightning staff are impractical. You also cant medium weave cancel a lightning staff, which was one of the best things about inferno staff.
you could even do "Inferno staves give you 12% additional single target damage and damage over time ABILITIES"
Im so sick of lightning staves, but inferno staff is useless for my builds.
If this change were to be made, Lightning staves would never be used in PvE.
Honestly this passive needs a complete rework. You are never going to be able to balance two options where one gives direct damage as that will always be taken. Then there is the whole flame damage gets buffed by DKs and set bonuses and Lightning doesn’t.
If flame staves are behind currently, I think the best thing they could do without a rework is just to buff the damage to dots and status effects by a little.