
Pixiepumpkin wrote: »<snip>
• Bound/antiquity furnishings should also be allowed to be deconstructed. There is no difference between deconstrucing a farmed furniture item and getting back resources as there is in farming a piece of gear and getting back resources.
<snip>
DenverRalphy wrote: »Pixiepumpkin wrote: »<snip>
• Bound/antiquity furnishings should also be allowed to be deconstructed. There is no difference between deconstrucing a farmed furniture item and getting back resources as there is in farming a piece of gear and getting back resources.
<snip>
I was in agreement with you up to this point.
Bound/Antiquities shouldn't allow for deconstruction because the purpose of deconstruction is to recoup a portion of your materials investment. In the case of antiquities, those have an infinite supply and as a result could be used to farm mats (ie.. heartwood from the aylied tree in West Weald).
Pixiepumpkin wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »<snip>
• Bound/antiquity furnishings should also be allowed to be deconstructed. There is no difference between deconstrucing a farmed furniture item and getting back resources as there is in farming a piece of gear and getting back resources.
<snip>
I was in agreement with you up to this point.
Bound/Antiquities shouldn't allow for deconstruction because the purpose of deconstruction is to recoup a portion of your materials investment. In the case of antiquities, those have an infinite supply and as a result could be used to farm mats (ie.. heartwood from the aylied tree in West Weald).
Which is no different than farming a piece of gear in a dungeon or trial.
Except that with antiquities you have to at least farm the lead first, some are easier than others.
Its a total non issue.
DenverRalphy wrote: »Pixiepumpkin wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »<snip>
• Bound/antiquity furnishings should also be allowed to be deconstructed. There is no difference between deconstrucing a farmed furniture item and getting back resources as there is in farming a piece of gear and getting back resources.
<snip>
I was in agreement with you up to this point.
Bound/Antiquities shouldn't allow for deconstruction because the purpose of deconstruction is to recoup a portion of your materials investment. In the case of antiquities, those have an infinite supply and as a result could be used to farm mats (ie.. heartwood from the aylied tree in West Weald).
Which is no different than farming a piece of gear in a dungeon or trial.
Except that with antiquities you have to at least farm the lead first, some are easier than others.
Its a total non issue.
The gear you farm from dungeons/trials don't drop precious mats like heartwood/mundane runes/etc..
I get it. Deconstructing furniture would be great! But let's not get greedy if what we ask for is ever to see the light of day.
Deconstructing crafted furnishings is fair, because the player has mats and style materials invested into them. Bound/Antiquity items are bound for a reason, to prevent or mitigate exploitation/gold selling/real world money exchanges/etc.. You may not like it, but if you want furnishing deconstruction to ever come to pass, you've gotta manage your expectations.
DenverRalphy wrote: »Pixiepumpkin wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »<snip>
• Bound/antiquity furnishings should also be allowed to be deconstructed. There is no difference between deconstrucing a farmed furniture item and getting back resources as there is in farming a piece of gear and getting back resources.
<snip>
I was in agreement with you up to this point.
Bound/Antiquities shouldn't allow for deconstruction because the purpose of deconstruction is to recoup a portion of your materials investment. In the case of antiquities, those have an infinite supply and as a result could be used to farm mats (ie.. heartwood from the aylied tree in West Weald).
Which is no different than farming a piece of gear in a dungeon or trial.
Except that with antiquities you have to at least farm the lead first, some are easier than others.
Its a total non issue.
The gear you farm from dungeons/trials don't drop precious mats like heartwood/mundane runes/etc..
I get it. Deconstructing furniture would be great! But let's not get greedy if what we ask for is ever to see the light of day.
Deconstructing crafted furnishings is fair, because the player has mats and style materials invested into them. Bound/Antiquity items are bound for a reason, to prevent or mitigate exploitation/gold selling/real world money exchanges/etc.. You may not like it, but if you want furnishing deconstruction to ever come to pass, you've gotta manage your expectations.
There is a 40% chance of getting heartwood or mundane rune from their respective nodes in the wild. They are not exactly a rare resource.
DenverRalphy wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »<snip>
• Bound/antiquity furnishings should also be allowed to be deconstructed. There is no difference between deconstrucing a farmed furniture item and getting back resources as there is in farming a piece of gear and getting back resources.
<snip>
I was in agreement with you up to this point.
Bound/Antiquities shouldn't allow for deconstruction because the purpose of deconstruction is to recoup a portion of your materials investment. In the case of antiquities, those have an infinite supply and as a result could be used to farm mats (ie.. heartwood from the aylied tree in West Weald).
Which is no different than farming a piece of gear in a dungeon or trial.
Except that with antiquities you have to at least farm the lead first, some are easier than others.
Its a total non issue.
The gear you farm from dungeons/trials don't drop precious mats like heartwood/mundane runes/etc..
I get it. Deconstructing furniture would be great! But let's not get greedy if what we ask for is ever to see the light of day.
Deconstructing crafted furnishings is fair, because the player has mats and style materials invested into them. Bound/Antiquity items are bound for a reason, to prevent or mitigate exploitation/gold selling/real world money exchanges/etc.. You may not like it, but if you want furnishing deconstruction to ever come to pass, you've gotta manage your expectations.
There is a 40% chance of getting heartwood or mundane rune from their respective nodes in the wild. They are not exactly a rare resource.
Note that I did not say rare. I said precious. Sure the furnishiing mats are relatively common drops. But the amount they drop compared to how much is required to craft furnishings makes them noticeably valuable. Thus precious.
DenverRalphy wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »<snip>
• Bound/antiquity furnishings should also be allowed to be deconstructed. There is no difference between deconstrucing a farmed furniture item and getting back resources as there is in farming a piece of gear and getting back resources.
<snip>
I was in agreement with you up to this point.
Bound/Antiquities shouldn't allow for deconstruction because the purpose of deconstruction is to recoup a portion of your materials investment. In the case of antiquities, those have an infinite supply and as a result could be used to farm mats (ie.. heartwood from the aylied tree in West Weald).
Which is no different than farming a piece of gear in a dungeon or trial.
Except that with antiquities you have to at least farm the lead first, some are easier than others.
Its a total non issue.
The gear you farm from dungeons/trials don't drop precious mats like heartwood/mundane runes/etc..
I get it. Deconstructing furniture would be great! But let's not get greedy if what we ask for is ever to see the light of day.
Deconstructing crafted furnishings is fair, because the player has mats and style materials invested into them. Bound/Antiquity items are bound for a reason, to prevent or mitigate exploitation/gold selling/real world money exchanges/etc.. You may not like it, but if you want furnishing deconstruction to ever come to pass, you've gotta manage your expectations.
There is a 40% chance of getting heartwood or mundane rune from their respective nodes in the wild. They are not exactly a rare resource.
Note that I did not say rare. I said precious. Sure the furnishiing mats are relatively common drops. But the amount they drop compared to how much is required to craft furnishings makes them noticeably valuable. Thus precious.
spartaxoxo wrote: »DenverRalphy wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »<snip>
• Bound/antiquity furnishings should also be allowed to be deconstructed. There is no difference between deconstrucing a farmed furniture item and getting back resources as there is in farming a piece of gear and getting back resources.
<snip>
I was in agreement with you up to this point.
Bound/Antiquities shouldn't allow for deconstruction because the purpose of deconstruction is to recoup a portion of your materials investment. In the case of antiquities, those have an infinite supply and as a result could be used to farm mats (ie.. heartwood from the aylied tree in West Weald).
Which is no different than farming a piece of gear in a dungeon or trial.
Except that with antiquities you have to at least farm the lead first, some are easier than others.
Its a total non issue.
The gear you farm from dungeons/trials don't drop precious mats like heartwood/mundane runes/etc..
I get it. Deconstructing furniture would be great! But let's not get greedy if what we ask for is ever to see the light of day.
Deconstructing crafted furnishings is fair, because the player has mats and style materials invested into them. Bound/Antiquity items are bound for a reason, to prevent or mitigate exploitation/gold selling/real world money exchanges/etc.. You may not like it, but if you want furnishing deconstruction to ever come to pass, you've gotta manage your expectations.
There is a 40% chance of getting heartwood or mundane rune from their respective nodes in the wild. They are not exactly a rare resource.
Note that I did not say rare. I said precious. Sure the furnishiing mats are relatively common drops. But the amount they drop compared to how much is required to craft furnishings makes them noticeably valuable. Thus precious.
That's just because there's no furnishing passives. The amount required to make gear is a lot too. You can also deconstruct gold gear and get gold mats, which are rarer.
There's no reason to treat deconstructing furniture any different to deconstructing gear, IMO
DenverRalphy wrote: »spartaxoxo wrote: »DenverRalphy wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »<snip>
• Bound/antiquity furnishings should also be allowed to be deconstructed. There is no difference between deconstrucing a farmed furniture item and getting back resources as there is in farming a piece of gear and getting back resources.
<snip>
I was in agreement with you up to this point.
Bound/Antiquities shouldn't allow for deconstruction because the purpose of deconstruction is to recoup a portion of your materials investment. In the case of antiquities, those have an infinite supply and as a result could be used to farm mats (ie.. heartwood from the aylied tree in West Weald).
Which is no different than farming a piece of gear in a dungeon or trial.
Except that with antiquities you have to at least farm the lead first, some are easier than others.
Its a total non issue.
The gear you farm from dungeons/trials don't drop precious mats like heartwood/mundane runes/etc..
I get it. Deconstructing furniture would be great! But let's not get greedy if what we ask for is ever to see the light of day.
Deconstructing crafted furnishings is fair, because the player has mats and style materials invested into them. Bound/Antiquity items are bound for a reason, to prevent or mitigate exploitation/gold selling/real world money exchanges/etc.. You may not like it, but if you want furnishing deconstruction to ever come to pass, you've gotta manage your expectations.
There is a 40% chance of getting heartwood or mundane rune from their respective nodes in the wild. They are not exactly a rare resource.
Note that I did not say rare. I said precious. Sure the furnishiing mats are relatively common drops. But the amount they drop compared to how much is required to craft furnishings makes them noticeably valuable. Thus precious.
That's just because there's no furnishing passives. The amount required to make gear is a lot too. You can also deconstruct gold gear and get gold mats, which are rarer.
There's no reason to treat deconstructing furniture any different to deconstructing gear, IMO
I never said I was against deconstructing furnishings. I only said that if it ever comes to pass, that it'd likely only be for crafted gear and not bound/antiquities/crown-purchased furnishings. And I was emphasizing why crafted gear should be deconstructed to get a return on the mats.
spartaxoxo wrote: »DenverRalphy wrote: »spartaxoxo wrote: »DenverRalphy wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »<snip>
• Bound/antiquity furnishings should also be allowed to be deconstructed. There is no difference between deconstrucing a farmed furniture item and getting back resources as there is in farming a piece of gear and getting back resources.
<snip>
I was in agreement with you up to this point.
Bound/Antiquities shouldn't allow for deconstruction because the purpose of deconstruction is to recoup a portion of your materials investment. In the case of antiquities, those have an infinite supply and as a result could be used to farm mats (ie.. heartwood from the aylied tree in West Weald).
Which is no different than farming a piece of gear in a dungeon or trial.
Except that with antiquities you have to at least farm the lead first, some are easier than others.
Its a total non issue.
The gear you farm from dungeons/trials don't drop precious mats like heartwood/mundane runes/etc..
I get it. Deconstructing furniture would be great! But let's not get greedy if what we ask for is ever to see the light of day.
Deconstructing crafted furnishings is fair, because the player has mats and style materials invested into them. Bound/Antiquity items are bound for a reason, to prevent or mitigate exploitation/gold selling/real world money exchanges/etc.. You may not like it, but if you want furnishing deconstruction to ever come to pass, you've gotta manage your expectations.
There is a 40% chance of getting heartwood or mundane rune from their respective nodes in the wild. They are not exactly a rare resource.
Note that I did not say rare. I said precious. Sure the furnishiing mats are relatively common drops. But the amount they drop compared to how much is required to craft furnishings makes them noticeably valuable. Thus precious.
That's just because there's no furnishing passives. The amount required to make gear is a lot too. You can also deconstruct gold gear and get gold mats, which are rarer.
There's no reason to treat deconstructing furniture any different to deconstructing gear, IMO
I never said I was against deconstructing furnishings. I only said that if it ever comes to pass, that it'd likely only be for crafted gear and not bound/antiquities/crown-purchased furnishings. And I was emphasizing why crafted gear should be deconstructed to get a return on the mats.
...which would be treating deconstructing furniture different to different deconstructing gear.
You can farm and deconstruct gear. I don't agree you should be unable to deconstruct farmed furniture.
DenverRalphy wrote: »spartaxoxo wrote: »DenverRalphy wrote: »spartaxoxo wrote: »DenverRalphy wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »<snip>
• Bound/antiquity furnishings should also be allowed to be deconstructed. There is no difference between deconstrucing a farmed furniture item and getting back resources as there is in farming a piece of gear and getting back resources.
<snip>
I was in agreement with you up to this point.
Bound/Antiquities shouldn't allow for deconstruction because the purpose of deconstruction is to recoup a portion of your materials investment. In the case of antiquities, those have an infinite supply and as a result could be used to farm mats (ie.. heartwood from the aylied tree in West Weald).
Which is no different than farming a piece of gear in a dungeon or trial.
Except that with antiquities you have to at least farm the lead first, some are easier than others.
Its a total non issue.
The gear you farm from dungeons/trials don't drop precious mats like heartwood/mundane runes/etc..
I get it. Deconstructing furniture would be great! But let's not get greedy if what we ask for is ever to see the light of day.
Deconstructing crafted furnishings is fair, because the player has mats and style materials invested into them. Bound/Antiquity items are bound for a reason, to prevent or mitigate exploitation/gold selling/real world money exchanges/etc.. You may not like it, but if you want furnishing deconstruction to ever come to pass, you've gotta manage your expectations.
There is a 40% chance of getting heartwood or mundane rune from their respective nodes in the wild. They are not exactly a rare resource.
Note that I did not say rare. I said precious. Sure the furnishiing mats are relatively common drops. But the amount they drop compared to how much is required to craft furnishings makes them noticeably valuable. Thus precious.
That's just because there's no furnishing passives. The amount required to make gear is a lot too. You can also deconstruct gold gear and get gold mats, which are rarer.
There's no reason to treat deconstructing furniture any different to deconstructing gear, IMO
I never said I was against deconstructing furnishings. I only said that if it ever comes to pass, that it'd likely only be for crafted gear and not bound/antiquities/crown-purchased furnishings. And I was emphasizing why crafted gear should be deconstructed to get a return on the mats.
...which would be treating deconstructing furniture different to different deconstructing gear.
You can farm and deconstruct gear. I don't agree you should be unable to deconstruct farmed furniture.
Sure you can farm and deconstruct gear. But when was the last time you saw gear dropping that yields mats anywhere near as valuable as furnishing mats? Yeah sure, you can get a gold mat from deconstructing gold gear. But I don't see gold gear dropping anywhere that you can farm it.
There's simply no way ZOS will ever allow a mechanic that can be exploited for real world currency.
AlwaysDancing wrote: »Furniture deconstruction would be a nice QoL upgrade, but should never be considered a feature.
And AI art is absolutely not inspiring. Art created by an actual human being is inspirational.
I agree with the premise of decon, and agree, @AlwaysDancing - the inclusion of "AI" imagery is unfortunate. Many of us in housing are in the arts outside of this game: I would rather not to see the thing that was developed on my peers' stolen work, actively making our careers worse in every way, is incredibly environmentally damaging, and is engendered primarily by companies/billionaires whose primary goal is not to help regular people, but to profit even more.
Pixiepumpkin wrote: »• Bound/antiquity furnishings should also be allowed to be deconstructed. There is no difference between deconstrucing a farmed furniture item and getting back resources as there is in farming a piece of gear and getting back resources.
katanagirl1 wrote: »I think the intention of calling AI environmentally damaging is because it requires vast amounts of computing resources and energy to produce. It’s a huge money sink too, potentially diverting monetary resources that could be better spent elsewhere.
DenverRalphy wrote: »Pixiepumpkin wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »<snip>
• Bound/antiquity furnishings should also be allowed to be deconstructed. There is no difference between deconstrucing a farmed furniture item and getting back resources as there is in farming a piece of gear and getting back resources.
<snip>
I was in agreement with you up to this point.
Bound/Antiquities shouldn't allow for deconstruction because the purpose of deconstruction is to recoup a portion of your materials investment. In the case of antiquities, those have an infinite supply and as a result could be used to farm mats (ie.. heartwood from the aylied tree in West Weald).
Which is no different than farming a piece of gear in a dungeon or trial.
Except that with antiquities you have to at least farm the lead first, some are easier than others.
Its a total non issue.
The gear you farm from dungeons/trials don't drop precious mats like heartwood/mundane runes/etc..
I get it. Deconstructing furniture would be great! But let's not get greedy if what we ask for is ever to see the light of day.
Deconstructing crafted furnishings is fair, because the player has mats and style materials invested into them. Bound/Antiquity items are bound for a reason, to prevent or mitigate exploitation/gold selling/real world money exchanges/etc.. You may not like it, but if you want furnishing deconstruction to ever come to pass, you've gotta manage your expectations.
Furniture Deconstruction would be nice sure, but it just is not comparable to Subclassing.
redlink1979 wrote: »You may not recall many customers asking for "Subclassing" but there were a lot of players asking for a class token.
This will kinda answer that.
Pixiepumpkin wrote: »AlwaysDancing wrote: »Furniture deconstruction would be a nice QoL upgrade, but should never be considered a feature.
And AI art is absolutely not inspiring. Art created by an actual human being is inspirational.I agree with the premise of decon, and agree, @AlwaysDancing - the inclusion of "AI" imagery is unfortunate. Many of us in housing are in the arts outside of this game: I would rather not to see the thing that was developed on my peers' stolen work, actively making our careers worse in every way, is incredibly environmentally damaging, and is engendered primarily by companies/billionaires whose primary goal is not to help regular people, but to profit even more.
You are both reading more meaning into this than is necessary.
By "inspiration" I mean to inspire debate in this thread, not as inspiration for the actual furnishing table. Think of it as "advertising". Pictures sell, marketing 101.