WhiteScythe wrote: »Why hasn’t ZOS/ESO implemented cross-platform play? PC and console players should be able to play together.
Technical issues, server limitations, or something else?
WhiteScythe wrote: »Hmm if anything it would bring more into the economy. I think both sides would benefit from more players in the pool.
Desync is probably the biggest reason they haven't done it.
Unfadingsilence wrote: »WhiteScythe wrote: »Hmm if anything it would bring more into the economy. I think both sides would benefit from more players in the pool.
Desync is probably the biggest reason they haven't done it.
Having them merge Xbox NA and EU and same with Playstation NA and EU would be nice since most of EU is dead dead on both consoles and would help a little for the player base
WhiteScythe wrote: »Why hasn’t ZOS/ESO implemented cross-platform play? PC and console players should be able to play together.
Technical issues, server limitations, or something else?
valenwood_vegan wrote: »They've stated a number of times in the past that there are technical issues that need to be overcome.
For example, Rich somewhat recently touched on it here:
According to Lambert, the issue is complicated, but the devs are not ignoring it.
“It is hard. We made a lot of decisions in like 2008 and 2009 when we were just starting to build the technology that doesn’t necessarily play nice with that,” he touched on during a recent Q&A with press.
“It’s a big, big gnarly thing,” he said of crossplay, before explaining the team has been “digging” into what’s involved. “My answer has kind of changed over the years. Especially now that we’ve spent a lot more… brain power behind it. But it’s definitely not something that’s going to happen anytime soon.”
I'm not aware of any more recent comments, but perhaps someone will link to one if it exists.
dk_dunkirk wrote: »valenwood_vegan wrote: »They've stated a number of times in the past that there are technical issues that need to be overcome.
For example, Rich somewhat recently touched on it here:
According to Lambert, the issue is complicated, but the devs are not ignoring it.
“It is hard. We made a lot of decisions in like 2008 and 2009 when we were just starting to build the technology that doesn’t necessarily play nice with that,” he touched on during a recent Q&A with press.
“It’s a big, big gnarly thing,” he said of crossplay, before explaining the team has been “digging” into what’s involved. “My answer has kind of changed over the years. Especially now that we’ve spent a lot more… brain power behind it. But it’s definitely not something that’s going to happen anytime soon.”
I'm not aware of any more recent comments, but perhaps someone will link to one if it exists.
As a 30-year full-stack dev, I've made comments that basically echoed what many others here are saying, and which Rich alludes to here, and got actioned, so I find this whole discussion very interesting. Not that I'm bitter or anything.
I can't believe the very first two comments aren't about either the lack of mods on consoles (which is finally being addressed, but will take time, and will never be equivalent) or the lack of mouse/keyboard, leading to PVP being unfairly tilted towards PC.
HatchetHaro wrote: »2024's PTSpocalypse demonstrated beautifully that different game builds (PTS and PCNA Live) can point to the exact same database and make changes flawlessly. All of the database structures are the exact same. If anything, at least cross-save is very much possible, like, right now.
HatchetHaro wrote: »2024's PTSpocalypse demonstrated beautifully that different game builds (PTS and PCNA Live) can point to the exact same database and make changes flawlessly. All of the database structures are the exact same. If anything, at least cross-save is very much possible, like, right now.
dk_dunkirk wrote: »valenwood_vegan wrote: »They've stated a number of times in the past that there are technical issues that need to be overcome.
For example, Rich somewhat recently touched on it here:
According to Lambert, the issue is complicated, but the devs are not ignoring it.
“It is hard. We made a lot of decisions in like 2008 and 2009 when we were just starting to build the technology that doesn’t necessarily play nice with that,” he touched on during a recent Q&A with press.
“It’s a big, big gnarly thing,” he said of crossplay, before explaining the team has been “digging” into what’s involved. “My answer has kind of changed over the years. Especially now that we’ve spent a lot more… brain power behind it. But it’s definitely not something that’s going to happen anytime soon.”
I'm not aware of any more recent comments, but perhaps someone will link to one if it exists.
As a 30-year full-stack dev, I've made comments that basically echoed what many others here are saying, and which Rich alludes to here, and got actioned, so I find this whole discussion very interesting. Not that I'm bitter or anything.
I can't believe the very first two comments aren't about either the lack of mods on consoles (which is finally being addressed, but will take time, and will never be equivalent) or the lack of mouse/keyboard, leading to PVP being unfairly tilted towards PC.
Dagoth_Rac wrote: »HatchetHaro wrote: »2024's PTSpocalypse demonstrated beautifully that different game builds (PTS and PCNA Live) can point to the exact same database and make changes flawlessly. All of the database structures are the exact same. If anything, at least cross-save is very much possible, like, right now.
PC-NA and PTS were exact copies of each other. If Account Joe_Schmo was database id 96528285369528258 on PTS, it was database id 96528285369528258 on PC-NA. That would not be the case for cross platform. Those database ids would belong to different players. Then, instead of Joe Schmo overwriting his PC-NA data with his PTS data, he would overwrite the data of whatever completely unrelated player happened to have the same database id on PC-EU.
The database structure is not the problem. Of course they are the same. It is the actual data and the database key conflicts that would arise. Imagine you are employee id 3863 at Amazon and you leave to work for Apple. And Apple uses same ADP payroll software. You could copy your data from Amazon over to Apple but it would either bomb out because it conflicts with whoever is employee id 3863 at Apple, or you overwrite that existing Apple employee's data.
It's not the schema. It is the data itself.