And I just realized my math was way off, because it's multiplicative, so it's really 378 possible one-class combinations, and 5,670 possible two-class combinations.
Nevermind, nobody's testing all that.
Requesting 5670 character slots per server please!And I just realized my math was way off, because it's multiplicative, so it's really 378 possible one-class combinations, and 5,670 possible two-class combinations.
Nevermind, nobody's testing all that.
StihlReign wrote: »Nice. Fun times ahead on PTS. The nerfs to classes would (will) get pretty crazy to balance this out. We should probably anticipate Zos reacting by doing something we don't expect, haven't asked for, but was mentioned once...like Every character every racial passive, mix and match pick your 4, create your master race kahjiitargoniOrc.
And I just realized my math was way off, because it's multiplicative, so it's really 378 possible one-class combinations, and 5,670 possible two-class combinations.
Nevermind, nobody's testing all that.
There was nearly buried bit at the end of the stream about deciding or testing which skill lines would be available, so likely we won't get all 3 for each class.
randconfig wrote: »And I just realized my math was way off, because it's multiplicative, so it's really 378 possible one-class combinations, and 5,670 possible two-class combinations.
Nevermind, nobody's testing all that.
While I'm sure it would take a lot of time to refine, I would think the dev team is utilizing machine learning algorithms to do the heavy lifting in identifying outlier combinations that would be game breaking, and update 43's reorganization of the Nightblade skill trees would seem to indicate they've already used machine learning to model different organizations of each classes' abilities and passives to find the one that produces the more balanced set of subclass combinations.
From a game developer perspective, they likely want each set of class skill lines to be contain a balanced distribution of power and utility, instead of having one of the three skill lines being packed with all the good stuff (i.e. Arcanist's Herald of the Tome skill line having multiple crux generation options, the mean green killer beam that also gives a damage shield, the Tome Bearer's Inspiration buff that further augments the green laser of doom, and all four passives for the tree buffing damage).
Also for those who didn't see update 43's Nightblade changes:
Subclassing will be a lot easier to balance if they bring the original 4 class trees closer to what the 3 new classes have which is a dedicated tree to damage, healing, and tanking. Sustain is sprinkled everywhere which will also be an issue, also self healing or passive mitigation.
The goal should be to balance skill trees against each other across the board. Certain sysnergies will be tricky to balance but this game has never had great balance so it is what it is.
So because they said there's over 3000 different combinations and not "over 5000" I can only guess this means you can only swap the 1st class line for the 1st class line of a different class, the 2nd from the 2nd etc. Meaning you wouldn't be able to have say Animal Companion and Daedric Summoning on the same Character but you could have Animal Companion and Dark Magic????
And I just realized my math was way off, because it's multiplicative, so it's really 378 possible one-class combinations, and 5,670 possible two-class combinations.
Nevermind, nobody's testing all that.
Ragnarok0130 wrote: »And I just realized my math was way off, because it's multiplicative, so it's really 378 possible one-class combinations, and 5,670 possible two-class combinations.
Nevermind, nobody's testing all that.
The real question is how can ZoS conceivably balance that many permutations when they failed at balancing 7 pure classes? I think we're in for a wild nerf ride and a metric tonne of "snips" and time outs here on the forums once this goes live. I hope the mods stocked up on alcohol.
Tommy_The_Gun wrote: »So... it kinda sounds like they wanted to add new class or new skill line etc., but for whatever reason they could not (memory limitations on older gen consoles or time or budget restrictions), so instead they pulled "Infinitive Archive trick" and re-used old content & added it to a "new" skill lines that are using old skill lines at the cost of class identity & game balance.
Cuz this is what eventually will happen. Even with all those possibilities, there will be only like 2 meta builds cuz every class will literality be the same now. And what is worse is that ZOS will have to balance each class skill not only to the overall class power-budget, but also to prevent broken min-maxing (cloak + streak or stacking sustain skills from multiple classes & creating unkillable builds etc).
Elvenheart wrote: »Tommy_The_Gun wrote: »So... it kinda sounds like they wanted to add new class or new skill line etc., but for whatever reason they could not (memory limitations on older gen consoles or time or budget restrictions), so instead they pulled "Infinitive Archive trick" and re-used old content & added it to a "new" skill lines that are using old skill lines at the cost of class identity & game balance.
Cuz this is what eventually will happen. Even with all those possibilities, there will be only like 2 meta builds cuz every class will literality be the same now. And what is worse is that ZOS will have to balance each class skill not only to the overall class power-budget, but also to prevent broken min-maxing (cloak + streak or stacking sustain skills from multiple classes & creating unkillable builds etc).
When someone figures out what those two builds are, can you share them on the forums? I’d like to use one of them.
Ragnarok0130 wrote: »And I just realized my math was way off, because it's multiplicative, so it's really 378 possible one-class combinations, and 5,670 possible two-class combinations.
Nevermind, nobody's testing all that.
The real question is how can ZoS conceivably balance that many permutations when they failed at balancing 7 pure classes? I think we're in for a wild nerf ride and a metric tonne of "snips" and time outs here on the forums once this goes live. I hope the mods stocked up on alcohol.
I agree. Which honestly is why I don't really concern myself with it at this point. The game is a mess from a balance perspective and hasn't been in a state where competition is relevant in a long long time anyway so who really cares? Let's just have fun with it while we watch it all burn to the groundIf I was a dev, I'd probably feel the same way honestly.
shadyjane62 wrote: »My new plan for ESO is never play another char to level 50. This is all way too complicated and presages disaster.
As a pure Templar I see no hope for the future.
Wonder if there are players still want class change token.
And I just realized my math was way off, because it's multiplicative, so it's really 378 possible one-class combinations, and 5,670 possible two-class combinations.
Nevermind, nobody's testing all that.
dk_dunkirk wrote: »And I just realized my math was way off, because it's multiplicative, so it's really 378 possible one-class combinations, and 5,670 possible two-class combinations.
Nevermind, nobody's testing all that.
Are we just throwing AI at everything now? Can't we let ChatGPT play through all of these combos and give us the breakdown?