I'll try to be as brief as possible, but still.
1. I like multi-classes, just like I like scribing. However, meta spoils them, turning mechanics with a huge variety into a monotonous standard. Something is more effective than another, even if it doesn't look so interesting, they will choose it anyway. In this case, the most important aspect of the rpg genre comes to naught. Namely, role-playing. I can't play the way I want to because I have to play the way the meta dictates.
2. Meta in the game. No matter how the developers claim that meta is not the only way to play, they are wrong. Apparently, the developers themselves do not know how they are doing due to the lack of communication between different departments. Most hardmodes are impassable without meta. This turns a unique fight with a serious opponent into exactly the same fight as all other players. I want developers to achieve difficulty through different mechanics, not the amount of damage and HP that cannot be passed without a certain DPS threshold.
3. The developers are still right about something. The players themselves see nothing but meta, they are not interested in playing as a unique character, they are interested in playing as a character with the most effective DPS. So I urge the players to give up on the meta. And require developers to simplify HM content in terms of meta requirements. And to capture the opportunity to pass their tests with any prepared character. Lower the required damage threshold from 100 DPS to 50. Complicate bosses with mechanics tied to timings, not hp bosses. Don't you really want to play through what you like, rather than what the meta dictates?
Edited by Artem_gig on April 11, 2025 11:14AM