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Confused about the usefulness of the Furnishing Vault

JeroenB
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The problem as it was expressed (as I understood it) is that there are a "bajillion" different furnishing item types (each of which an individual player can have many instances of) that each need to be an individual database record. The offered solution is a Furnishing Vault, which sounds great, but it can only hold five hundred different item types. So outside of item types in the Vault, the database still needs to keep track of a 'bajillion-less-five-hundred' item type records for each player. That doesn't sound like it would help much... Am I misunderstanding something completely?
  • cyclonus11
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    I think it would be great particularly for more commonly used housing items, like plants or stones or whatnot, where you typically use a lot of them (rather than each individual unit taking up an item slot in your various houses).
  • lillybit
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    It sounds really underwhelming tbh. I'll still need a dozen warehouses, but the stuff I like to be available wherever I am moves from chests to this vault. Yes it'll hold more but not so much more I'm jumping up and down with joy about it
    PS4 EU
  • JeroenB
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    The Vault was presented in the stream as a solution to a server-side resource issue rather than as an aid for players, but it doesn't seem to work as a solution for that resource issue from the given description, which confused me.

    Looking at it from my own player perspective, indeed it is simultaneously underwhelming and eagerly awaited. I don't actively chase or craft furnishings and I wouldn't be surprised if I already have more than five hundred different types. At the same time, I'm certainly very much looking forward to somewhere to dump all the Tales of Tribute furnishing "rewards" and the current Anniversary furnishing drops.
  • Crimsonorion
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    As someone who has a house full of chests which are full of furniture, plus the stuff in my bank...even a vault that holds 500 items is a blessing lol
  • spartaxoxo
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    This is going to be very useful for me as several items in my storage house has multiple copies. For example, I use the Ebony Fox and those little elephant and bear furnishings a lot and have multiple of them. There's also several antiquity furnishings I have multiple of. I felt personally attacked by the comment about people with a hundred of the same chairs LOLOLOL.
    Edited by spartaxoxo on April 10, 2025 11:30PM
  • Erissime
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    As someone who has a house full of chests which are full of furniture, plus the stuff in my bank...even a vault that holds 500 items is a blessing lol

    I agree. All I can add is the hope that the 500 limit announced will increase in time. We really need an infinite furnishings bag!

    And increased transmute crystals space! People roaming in Cyrodiil have a serious problem with that. I recently dumped 1000 worth of crystals into a waste just to make room in bags for crystals geodes! Craft overpriced ( literally scrolling for armour sets I don't own as much of) so I can deconstruct them on a loss ( craft for 50 + , get 25 back ANYWAY on decons) - so I can open up a few more geodes of 25 crystals. Please fix this space limit! 1000 is far less than needed! Heck even 2000 is not enough! And this without mentioning the end of campaigns geodes!!!! HELP! :D
  • Grizzbeorn
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    As someone who has a house full of chests which are full of furniture, plus the stuff in my bank...even a vault that holds 500 items is a blessing lol

    500 item TYPES.
    Each individual item OF each type will stack to 1000.
      PC/NA Warden Main
    • DigiAngel
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      Pointless here...I don't do furnishing at all.
    • Grizzbeorn
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      DigiAngel wrote: »
      Pointless here...I don't do furnishing at all.

      Ok.
        PC/NA Warden Main
      • zaria
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        JeroenB wrote: »
        The problem as it was expressed (as I understood it) is that there are a "bajillion" different furnishing item types (each of which an individual player can have many instances of) that each need to be an individual database record. The offered solution is a Furnishing Vault, which sounds great, but it can only hold five hundred different item types. So outside of item types in the Vault, the database still needs to keep track of a 'bajillion-less-five-hundred' item type records for each player. That doesn't sound like it would help much... Am I misunderstanding something completely?
        Well think most uses extra free houses as furniture warehouses, letting us store 500 furniture types in a chest sounds very useful as they stack like in chests, so this mostly replace the chests. If you have one or two of an items you probably do it warehouse style.
        Grinding just make you go in circles.
        Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
      • zaria
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        Erissime wrote: »
        As someone who has a house full of chests which are full of furniture, plus the stuff in my bank...even a vault that holds 500 items is a blessing lol

        I agree. All I can add is the hope that the 500 limit announced will increase in time. We really need an infinite furnishings bag!

        And increased transmute crystals space! People roaming in Cyrodiil have a serious problem with that. I recently dumped 1000 worth of crystals into a waste just to make room in bags for crystals geodes! Craft overpriced ( literally scrolling for armour sets I don't own as much of) so I can deconstruct them on a loss ( craft for 50 + , get 25 back ANYWAY on decons) - so I can open up a few more geodes of 25 crystals. Please fix this space limit! 1000 is far less than needed! Heck even 2000 is not enough! And this without mentioning the end of campaigns geodes!!!! HELP! :D
        Rater make an stack of iron daggers, transmute to nirmhoned and then deconstruct for an +50% chance of the trait stone.
        i only store the 50 crystal end of campaign geodes.
        Grinding just make you go in circles.
        Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
      • Enemy-of-Coldharbour
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        Can we have more than one vault?

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      • Elsonso
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        Grizzbeorn wrote: »
        As someone who has a house full of chests which are full of furniture, plus the stuff in my bank...even a vault that holds 500 items is a blessing lol

        500 item TYPES.
        Each individual item OF each type will stack to 1000.

        There are already more than 500 furniture items, so while this is a significant box, it isn't like the Crafting Bag.

        Imagine the Crafting Bag if it couldn't hold all of the crafting materials, but say, half of them. Or three-quarters of them. Still in "infinite" quantity, but only a portion of the available crafting materials.

        Also... just 1000? It is a number in the database. They could keep track of thousands of them in a single stack.
        XBox EU/NA:@ElsonsoJannus
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      • DenverRalphy
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        It effectively doubles your bank space, except that it only holds furnishings. Which is great by me!

        As it is now.. When I store furnishings in houses to free up space, I have to focus on furnishings that I only have 1 or 2 of for maximum efficiency. Now I'll have someplace to store 500 unique types of furnishings without having to use valuable bank slots.

        Compound that with Stackable Master Writs, and I'm so friggin happy!
      • dkblight
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        I have furnishings across about 14 notable houses, 10 large houses, etc...500 individual slots that are stack able, is a God send in Management.

        I'm Trade Guild Leader, my hordes of furnishings are for guild auctions, a one stop storage is too good. I've been playing for 8 years, maybe some of you are not that old game wise or have no interest in housing, that's you, don't rag on something not related to you that others are thrilled about. It's part of eso+ free, it's free and you're ragging on it, not the eso+ for clarity being free.

        I've about 4450 inventory spaces and I've used maybe 3900, I've over 10,000 furnishings...but probably only 300 individual furnishings. Again, this is a Godsend management wise. Next will be a hopeful stack able maps.
        CO-GM Forever Trading - PC/NA
      • Dragonnord
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        Can we have more than one vault?

        The answer is obvious.
         
        Edited by Dragonnord on April 11, 2025 4:23PM
      • SilverBride
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        Do we have to place the furniture vault to use it? I hope not because it won't fit into any of my designs.
        PCNA
      • Dragonnord
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        Do we have to place the furniture vault to use it? I hope not because it won't fit into any of my designs.

        There is no need, as it will also be an account level Collectible.
      • cyclonus11
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        Do we have to place the furniture vault to use it? I hope not because it won't fit into any of my designs.

        If so, you could just set it down somewhere while you use it, then pick it back up when done.
      • SilverBride
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        Dragonnord wrote: »
        Do we have to place the furniture vault to use it? I hope not because it won't fit into any of my designs.

        There is no need, as it will also be an account level Collectible.

        That's good to know. Now I can move all my furniture out of my bank, then move all my chest items into the bank and not have to have all of my chests as part of my designs.
        PCNA
      • msetten
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        Erissime wrote: »
        And increased transmute crystals space! People roaming in Cyrodiil have a serious problem with that. I recently dumped 1000 worth of crystals into a waste just to make room in bags for crystals geodes! Craft overpriced ( literally scrolling for armour sets I don't own as much of) so I can deconstruct them on a loss ( craft for 50 + , get 25 back ANYWAY on decons) - so I can open up a few more geodes of 25 crystals. Please fix this space limit! 1000 is far less than needed! Heck even 2000 is not enough! And this without mentioning the end of campaigns geodes!!!! HELP! :D

        What I do is I reconstruct monster helms of a monster set that I have all six of collected. This cost 25 transmute crystals per item reconstructed. I drop those in the storage chests in my house. When I need a lot of transmute crystals and run low, I can always deconstruct those monster helms and get 25 transmute crystals back. So basically, my storage chests are kind of a second storage space for transmute crystals.

        With 3 storage chests of 60 and 3 chests of 30 items, you can store 270 monster helms x 25 transmute crystals= 6750 additional transmute crystals.
        Edited by msetten on April 11, 2025 4:43PM
      • Ragnarok0130
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        A furnishing craft bag is all that was needed but then ZoS never does listen to player feedback; and for the few times they did the result was like we were holding a monkey paw when they "listened".
      • Grizzbeorn
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        Do we have to place the furniture vault to use it? I hope not because it won't fit into any of my designs.

        At 1:23:10 into the Post-Show video, Rich states that "it's a Collectible, so once you have it, you don't necessarily have to place it in your home in order to use it, because it's at the Account-level..."

        He also says, prior to the above, that you can take things out and put things into it from the Housing Editor.


        Oh, it's also an ESO+ perk, like the Craft Bag is.
          PC/NA Warden Main
        • msetten
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          A furnishing craft bag is all that was needed but then ZoS never does listen to player feedback; and for the few times they did the result was like we were holding a monkey paw when they "listened".

          They explained in the post show why that is: the databases wouldn't be able to handle it with the shear amount of different furnishing items that exist in game. With the craft bag, there are a fixed amount of items for which they only have to increase a number when you add something to the bag. While with a real furnishing bag, it would require database inserts when items are put into a furnishing bag. And database insert commands cost way much more than increasing a number as far as server resources go. Their database developers told him that that would basically break the database server.

          So this is a compromise. Of course, I would have loved a real furnishing bag. But since that is not possible, this is at least something.
          Edited by msetten on April 11, 2025 5:03PM
        • SilverBride
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          A furnishing craft bag is all that was needed but then ZoS never does listen to player feedback; and for the few times they did the result was like we were holding a monkey paw when they "listened".

          I call this listening. They may not be able to implement our suggestions exactly as we want but they are listening, and acting.

          Players: "We need a class change token."
          ZoS: "We are adding subclasses."

          Players: "We want harder Overland."
          Other Players: "We don't want harder Overland."
          ZoS: "We are working on opt-in Overland difficulty."

          Players: "We need more furniture storage."
          ZoS: "We are adding an ESO+ Furnishing Vault that will hold up to 500 stacks of furnishings."
          PCNA
        • tsaescishoeshiner
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          Even at only 500 slots, the benefit is that it's like the collectible storage units but just for furnishings. Even as someone with lots of hoarded furnishings filling my bank and storage chests, I'm not sure that I have 500, and if I did, it would free up 500 of those slots elsewhere. Which sounds like a nice bonus. But it's not the fantasy crafting bag for sure lol.

          Unlike crafting materials, we get so many dozens of new furnishings every few months, so they add up. As it is, I feel a bit of a furnishing crunch, but like we have more than enough storage to deal with it.

          Add the stackable master writ envelopes, and my crafter will suddenly go from having so many sealed writs and furnishings to maybe being able to fit gear for a second combat build. Yay!

          Now, if only they would make account-wide item searching like Inventory Insight a basegame function ...
          PC-NA
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        • UrQuan
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          Now, if only they would make account-wide item searching like Inventory Insight a basegame function ...
          What I'd really like to see is a companion app that lets you browse the inventories of your different characters, your bank, and your storage coffers and transfer items to or from your bank from the characters or storage coffers. That way, when you're logged in to a character you're playing and you're trying to figure out where you left that particular piece of gear you want to wear (or whatever) you can just quickly pull out your phone, find it, and put it in your bank so you don't have to log off to the character select screen, log on to another character, put it in the bank, log off to the character select screen again, then log back on to the character you wanted to use it on. Relogging on different characters all the time puts strain on the servers, and I really think they should be finding ways to reduce it.
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        • Grizzbeorn
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          UrQuan wrote: »
          Now, if only they would make account-wide item searching like Inventory Insight a basegame function ...
          What I'd really like to see is a companion app that lets you browse the inventories of your different characters, your bank, and your storage coffers and transfer items to or from your bank from the characters or storage coffers. That way, when you're logged in to a character you're playing and you're trying to figure out where you left that particular piece of gear you want to wear (or whatever) you can just quickly pull out your phone, find it, and put it in your bank so you don't have to log off to the character select screen, log on to another character, put it in the bank, log off to the character select screen again, then log back on to the character you wanted to use it on. Relogging on different characters all the time puts strain on the servers, and I really think they should be finding ways to reduce it.

          I like that idea.
            PC/NA Warden Main
          • Ilumia
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            UrQuan wrote: »
            Now, if only they would make account-wide item searching like Inventory Insight a basegame function ...
            What I'd really like to see is a companion app that lets you browse the inventories of your different characters, your bank, and your storage coffers and transfer items to or from your bank from the characters or storage coffers. That way, when you're logged in to a character you're playing and you're trying to figure out where you left that particular piece of gear you want to wear (or whatever) you can just quickly pull out your phone, find it, and put it in your bank so you don't have to log off to the character select screen, log on to another character, put it in the bank, log off to the character select screen again, then log back on to the character you wanted to use it on. Relogging on different characters all the time puts strain on the servers, and I really think they should be finding ways to reduce it.

            I'm going to one up it; being able to access other characters inventory through the banks in towns!
          • Lugaldu
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            I'm extremely happy with this vault because I primarily collect structural furnishings to tackle house-building projects. It's nice to have furniture in stock, but that's not as important to me as building components.
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