Maintenance for the week of September 29:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
· PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

i absolutely hate arcanist healings

  • Ragnarok0130
    Ragnarok0130
    ✭✭✭✭✭
    ✭✭
    frogthroat wrote: »
    The game is meant to be played the way you want.

    I think this opening might be a bait, but the game is meant to be played nevertheless.

    If you want 1st person, go ahead. It might be quite difficult in dungeons with the limited field of view, but if you still manage to taunt everything that needs taunting and do the required mechanics, you are not taking the joy out of other people's gaming.

    Other people play their toons the way they want to..

    “Play how you want” is only for solo play. “Play what is effective” is for group play because intentionally playing in a manner that will wipe you or your group is not being respectful of the other players who queued for group finder. In fact intentionally playing in a manner that will cause issues or impede progress for unsuspecting group members is really a form of trolling or griefing. There’s no way to react to boss mechanics in first person view when compared to third person view especially as a tank.
  • Varana
    Varana
    ✭✭✭✭✭
    ✭✭✭
    Also, when will people finally come to terms with the fact that "play how you want" does NOT continue "... equally effective", or that "play how you want" does NOT mean "achieve everything regardless of what I'm doing".

    I don't want to press buttons. Why can't I achieve Godslayer? Isn't this game "play how you want"?!? I want to play sitting blindfolded three miles away while my computer is drowning in a bath tub! I should be able to play that way!
    Edited by Varana on April 8, 2025 4:29PM
  • frogthroat
    frogthroat
    ✭✭✭✭
    frogthroat wrote: »
    The game is meant to be played the way you want.

    I think this opening might be a bait, but the game is meant to be played nevertheless.

    If you want 1st person, go ahead. It might be quite difficult in dungeons with the limited field of view, but if you still manage to taunt everything that needs taunting and do the required mechanics, you are not taking the joy out of other people's gaming.

    Other people play their toons the way they want to..

    “Play how you want” is only for solo play. “Play what is effective” is for group play because intentionally playing in a manner that will wipe you or your group is not being respectful of the other players who queued for group finder. In fact intentionally playing in a manner that will cause issues or impede progress for unsuspecting group members is really a form of trolling or griefing. There’s no way to react to boss mechanics in first person view when compared to third person view especially as a tank.

    Yeah, my bad. I trusted people get implicit statements. That when I say "if you still manage to taunt everything that needs taunting and do the required mechanics" is ok, it implies that if you don't it's not ok. I will be more explicit in what I mean next time.

    Because if you perform your duties for your role, you can play without any gear, standing on your head, blindfolded, one hand behind your back for all I care. But if you can't, then either gather a group of your friends/guildies to practice, or play the way that doesn't make other people's experience worse.

    I, for example, have a naked tank build. And I mean naked, no weapons, nothing. Even pre-scribing time it was functional. I provide buffs, debuffs, keep taunt, etc. And (with guildies) have solo tanked nSE and nDSR. Even vet DLC dungeons are not unfamiliar to that toon. So if I run RND with pugs, I will play as I want because I will not be the weakest link anyway. In fact, I have been keeping the boss and rezzing one player to prevent a wipe in a (RND) DLC dungeon with pugs. So yeah, if you can, play anyway you like.

    If you can't, then play the way you will be able to perform according to your duties. So if some arcanist healer skill makes you not able to perform your duties, adjust your playstyle.
  • kevkj
    kevkj
    ✭✭✭✭✭
    Rare forum thread that gets shorter as time goes on. Wondrous stuff to behold. A shining example of the work the forum rangers do to protect ogre-kind.
  • Acetriad
    Acetriad
    ✭✭✭
    I ONLY play in first person. I've managed to succeed at tanking/healing/dpsing dungeons with nearly zero problems, and I enjoy doing trials that way too, most of the time. If you like playing in third person, that's great! You're in the majority, and you be you. Let me be me. Heck, most people have a hard time believing me when I say that I only play in 3rd person, but that doesn't hurt me at all.
    With that said, I have to agree that some animations are just really annoying for no discernable reason. I think that was the point behind OP's post. Especially while tanking in first person, there are times you're going to be blinded by "look how cool this big flashy animation is", multiplied by eleven. You have to be able to compensate for that, and fight blind. That can really be aggravating at times, and a particular animation can get under your skin. (Having five 'Hunger's puking on you at the same time while trying to tank a boss is less than pleasant).
    So yes, I occasionally feel like stuffing someone's favorite flashy skill right up their personal exit, but you grin and bear it.
    But maybe there's a way to make it better? (It's not by dumping a group and wasting everyone's time, either. That's not cool.) Could we have a setting that tones down the flashiness a bit? Get rid of some of the extraneous visual garbage? Sure, that thing looks cool the first thousand times, but after that, it's just annoying. With an option for you, personally, on just your screen, to be able to actually see wtf is going on by dampening down the fireworks a bit, everyone is happy. People whose hardware struggles a bit with all the chaos might enjoy this too (wow, fps!). Meanwhile, people that enjoy that insanity (I don't get it, but you be you.) can have that setting cranked to the gills. If it bothers you that someone isn't seeing your mega cool seizure-inducing pixel-vomit, just pretend. It's called 'suspension of belief' and rather common in games like this, where most players can't routinely lob fireballs around in the real world, like they do in game. So let's focus on the actual problem and a potential solution, despite the... somewhat questionable way this side of the argument has been framed above.
  • frogthroat
    frogthroat
    ✭✭✭✭
    Acetriad wrote: »
    I have to agree that some animations are just really annoying for no discernable reason. I think that was the point behind OP's post. Especially while tanking in first person, there are times you're going to be blinded by "look how cool this big flashy animation is", multiplied by eleven. You have to be able to compensate for that, and fight blind.

    We did a meme run of AS+0, all pet sorcs, 1st person only. I was solo tanking it. At side bosses all I saw were flappy wings, atros and Daedroth flames. Whenever ads spawned, I just spammed ranged taunt in the general direction of the health bar until I saw damage numbers on screen. :smiley:

    Good times.
  • Soraka
    Soraka
    ✭✭✭✭✭
    Acetriad wrote: »
    I ONLY play in first person. I've managed to succeed at tanking/healing/dpsing dungeons with nearly zero problems, and I enjoy doing trials that way too, most of the time. If you like playing in third person, that's great! You're in the majority, and you be you. Let me be me. Heck, most people have a hard time believing me when I say that I only play in 3rd person, but that doesn't hurt me at all.
    With that said, I have to agree that some animations are just really annoying for no discernable reason. I think that was the point behind OP's post. Especially while tanking in first person, there are times you're going to be blinded by "look how cool this big flashy animation is", multiplied by eleven. You have to be able to compensate for that, and fight blind. That can really be aggravating at times, and a particular animation can get under your skin. (Having five 'Hunger's puking on you at the same time while trying to tank a boss is less than pleasant).
    So yes, I occasionally feel like stuffing someone's favorite flashy skill right up their personal exit, but you grin and bear it.
    But maybe there's a way to make it better? (It's not by dumping a group and wasting everyone's time, either. That's not cool.) Could we have a setting that tones down the flashiness a bit? Get rid of some of the extraneous visual garbage? Sure, that thing looks cool the first thousand times, but after that, it's just annoying. With an option for you, personally, on just your screen, to be able to actually see wtf is going on by dampening down the fireworks a bit, everyone is happy. People whose hardware struggles a bit with all the chaos might enjoy this too (wow, fps!). Meanwhile, people that enjoy that insanity (I don't get it, but you be you.) can have that setting cranked to the gills. If it bothers you that someone isn't seeing your mega cool seizure-inducing pixel-vomit, just pretend. It's called 'suspension of belief' and rather common in games like this, where most players can't routinely lob fireballs around in the real world, like they do in game. So let's focus on the actual problem and a potential solution, despite the... somewhat questionable way this side of the argument has been framed above.

    I agree there should be more options.

    Only speaking for myself, though, that this bothers me not because I want to force my fancy animations on people, but because (apparently) some people are going to blame me and my build for why they have to quit the group. It bothers me that I'm apparently at risk of seriously making people angry for something I would generally be unaware is an issue for them. And that I would be considered a jerk for not reworking my healing build, or for equipping the skills at all even if I did change them.
    Client side tone down/customization options are a good proposal for fixing a subjective taste issue for sure though.
  • Acetriad
    Acetriad
    ✭✭✭

    [/quote]

    I agree there should be more options.

    Only speaking for myself, though, that this bothers me not because I want to force my fancy animations on people, but because (apparently) some people are going to blame me and my build for why they have to quit the group. It bothers me that I'm apparently at risk of seriously making people angry for something I would generally be unaware is an issue for them. And that I would be considered a jerk for not reworking my healing build, or for equipping the skills at all even if I did change them.
    Client side tone down/customization options are a good proposal for fixing a subjective taste issue for sure though.[/quote]

    Unless we're friends and run things together all the time, it's crazy to expect you to change your build to suit my play style. And I'm certain that you aren't alone in not realizing how bothersome some skills are to other players. That's why I grin and bear it. I hope it doesn't bother you too much to know this, because there are players out there who seem to be annoyed at everything and quit groups all the time. Can't please everyone, but being able to adjust your personal settings would go a long way towards helping this particular issue.
  • Sha'ghor
    Sha'ghor
    Acetriad wrote: »
    I ONLY play in first person. I've managed to succeed at tanking/healing/dpsing dungeons with nearly zero problems, and I enjoy doing trials that way too, most of the time.
    If it's not a secret, why? In real life, we have many more senses than the game gives us - in the game, it's only vision. As a tank, you won't feel the stench and footsteps of a monster approaching from behind, you won't see a power attack from the ghosts from Ritemaster Naqri's books being set up from behind, etc. If it's a boss jumping behind your back, you'll spend a lot of time turning your character around, and it's good if the boss doesn't unleash a cone AoE on the group. Targeting mobs for a chain will be a nightmare due to the overlapping textures of the mobs.

    A third-person view at least compensates for such things a little.
  • Acetriad
    Acetriad
    ✭✭✭
    It's what I'm used to, and how I prefer to play. And directional headphones can help a little bit. Not sure I'd want smell-o-vision, even if it existed... Have you seen where we adventure? Not to mention the general lack of public sanitation services.
  • Varana
    Varana
    ✭✭✭✭✭
    ✭✭✭
    The problem with options for toned-down effects is that they need to be specific, and that means effort, and that makes it more unlikely they'll ever do that.
    As a tank, I want to see some of the allied effects but not all of them. I generally don't need to see pets because they don't do anything that I have to account for.
    But I want to see the area of AoE abilities so I can stand in them or pull enemies into them. I want to see debuffs on the enemy and maybe buffs on myself. But these effects should be noticeable yet unobtrusive.
    Which means that just an on-off toggle isn't going to help. ZOS would have to think about these effects with someone playing consistently in 1st person in mind, and then adapt and change individual spells depending on what you want to see.
    And while that would be great, I don't hold my breath, as I don't think they have the resources for nice-to-have things any more.
  • said no one ever
    said no one ever
    ✭✭✭✭
    All the money they made of this game in 10 years you'd think they'd have some budgets
Sign In or Register to comment.