frogthroat wrote: »The game is meant to be played the way you want.
I think this opening might be a bait, but the game is meant to be played nevertheless.
If you want 1st person, go ahead. It might be quite difficult in dungeons with the limited field of view, but if you still manage to taunt everything that needs taunting and do the required mechanics, you are not taking the joy out of other people's gaming.
Other people play their toons the way they want to..
Ragnarok0130 wrote: »frogthroat wrote: »The game is meant to be played the way you want.
I think this opening might be a bait, but the game is meant to be played nevertheless.
If you want 1st person, go ahead. It might be quite difficult in dungeons with the limited field of view, but if you still manage to taunt everything that needs taunting and do the required mechanics, you are not taking the joy out of other people's gaming.
Other people play their toons the way they want to..
“Play how you want” is only for solo play. “Play what is effective” is for group play because intentionally playing in a manner that will wipe you or your group is not being respectful of the other players who queued for group finder. In fact intentionally playing in a manner that will cause issues or impede progress for unsuspecting group members is really a form of trolling or griefing. There’s no way to react to boss mechanics in first person view when compared to third person view especially as a tank.
I have to agree that some animations are just really annoying for no discernable reason. I think that was the point behind OP's post. Especially while tanking in first person, there are times you're going to be blinded by "look how cool this big flashy animation is", multiplied by eleven. You have to be able to compensate for that, and fight blind.
I ONLY play in first person. I've managed to succeed at tanking/healing/dpsing dungeons with nearly zero problems, and I enjoy doing trials that way too, most of the time. If you like playing in third person, that's great! You're in the majority, and you be you. Let me be me. Heck, most people have a hard time believing me when I say that I only play in 3rd person, but that doesn't hurt me at all.
With that said, I have to agree that some animations are just really annoying for no discernable reason. I think that was the point behind OP's post. Especially while tanking in first person, there are times you're going to be blinded by "look how cool this big flashy animation is", multiplied by eleven. You have to be able to compensate for that, and fight blind. That can really be aggravating at times, and a particular animation can get under your skin. (Having five 'Hunger's puking on you at the same time while trying to tank a boss is less than pleasant).
So yes, I occasionally feel like stuffing someone's favorite flashy skill right up their personal exit, but you grin and bear it.
But maybe there's a way to make it better? (It's not by dumping a group and wasting everyone's time, either. That's not cool.) Could we have a setting that tones down the flashiness a bit? Get rid of some of the extraneous visual garbage? Sure, that thing looks cool the first thousand times, but after that, it's just annoying. With an option for you, personally, on just your screen, to be able to actually see wtf is going on by dampening down the fireworks a bit, everyone is happy. People whose hardware struggles a bit with all the chaos might enjoy this too (wow, fps!). Meanwhile, people that enjoy that insanity (I don't get it, but you be you.) can have that setting cranked to the gills. If it bothers you that someone isn't seeing your mega cool seizure-inducing pixel-vomit, just pretend. It's called 'suspension of belief' and rather common in games like this, where most players can't routinely lob fireballs around in the real world, like they do in game. So let's focus on the actual problem and a potential solution, despite the... somewhat questionable way this side of the argument has been framed above.
If it's not a secret, why? In real life, we have many more senses than the game gives us - in the game, it's only vision. As a tank, you won't feel the stench and footsteps of a monster approaching from behind, you won't see a power attack from the ghosts from Ritemaster Naqri's books being set up from behind, etc. If it's a boss jumping behind your back, you'll spend a lot of time turning your character around, and it's good if the boss doesn't unleash a cone AoE on the group. Targeting mobs for a chain will be a nightmare due to the overlapping textures of the mobs.I ONLY play in first person. I've managed to succeed at tanking/healing/dpsing dungeons with nearly zero problems, and I enjoy doing trials that way too, most of the time.