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How would you feel about introducing Djinns into Elder Scrolls.

Mr_Madness
Mr_Madness
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And no does not have to be the the wish-making Djinn and could just be elementals like Fire, Water, and Air.

You could also make them into a daedra but I feel like they would be better off as a Spirit or an Elemental being.
  • tomofhyrule
    tomofhyrule
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    Techincally they aren't in the TES canon.
    *note I say "technically," since the word "Djinn" can appear in Daggerfall tavern names, but they don't really show up otherwise.

    If you want elementals though, the TES series has a load of Atronachs all over the place. Those essentially take the place of elementals from other RPG universes.
  • Mr_Madness
    Mr_Madness
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    Techincally they aren't in the TES canon.
    *note I say "technically," since the word "Djinn" can appear in Daggerfall tavern names, but they don't really show up otherwise.

    If you want elementals though, the TES series has a load of Atronachs all over the place. Those essentially take the place of elementals from other RPG universes.

    I just say elementals cause that what Djinn are, elementals.

    I would love to see any types of Djinn in game so that's why I say Elementals.
  • Artim_X
    Artim_X
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    The Mournful Aegis gives me Djinn vibes.
    iz542k221k0g.gif
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Danikat
    Danikat
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    Mr_Madness wrote: »
    And no does not have to be the the wish-making Djinn and could just be elementals like Fire, Water, and Air.

    You could also make them into a daedra but I feel like they would be better off as a Spirit or an Elemental being.

    There are two kinds of things in the game already which fit that description.

    The first is atronachs - elemental daedra, which look like humanoid figures made of fire, ice, earth etc.

    The second, more rarely seen, form is the Ehlnofey or Earth Bones - aedric spirits who are believed to have helped create Nirn and the various lifeforms on it. There's a quest in Glenumbra where you meet 3 of them - guardians of earth, air and water.

    Djinn would most likely be a version of one of these. If you want them in ESO they'd most likely be an atronach because we're far more likely to go to another Oblivion realm than another part of Nirn and as they've never been mentioned before it seems unlikely they'd be in Tamriel.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Northwold
    Northwold
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    I'm all for it. Would be nice to see chaotic beings that weren't somehow tied to the Daedric princes and have motivations of their own and also fertile ground for significantly better / more credible storytelling than the Daedric princes and their minions allow.
  • Varana
    Varana
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    Mr_Madness wrote: »
    And no does not have to be the the wish-making Djinn and could just be elementals like Fire, Water, and Air.

    You could also make them into a daedra but I feel like they would be better off as a Spirit or an Elemental being.

    So, what do you mean by "djinn"?

    Original jinn aren't even elementals. They're (often invisible) spirits of all kind of sorts.

    If you mean specifically elementals, then TES already has them - they're called atronachs. They work exactly like elementals from elsewhere, they just have a specific term for it.
  • Heren
    Heren
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    Varana wrote: »

    So, what do you mean by "djinn"?

    Original jinn aren't even elementals. They're (often invisible) spirits of all kind of sorts.

    If you mean specifically elementals, then TES already has them - they're called atronachs. They work exactly like elementals from elsewhere, they just have a specific term for it.

    Pretty much this : djinn can be a lot of things, so...
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Northwold wrote: »
    I'm all for it. Would be nice to see chaotic beings that weren't somehow tied to the Daedric princes and have motivations of their own and also fertile ground for significantly better / more credible storytelling than the Daedric princes and their minions allow.

    A lot of daedra are not tied to princes and they all have motivations and will of their own.
    [Lie] Of course! I don't even worship Daedra!
  • LalMirchi
    LalMirchi
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    "I Dream of Jeannie" :)
  • Aliyavana
    Aliyavana
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  • Mr_Madness
    Mr_Madness
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    Varana wrote: »
    Mr_Madness wrote: »
    And no does not have to be the the wish-making Djinn and could just be elementals like Fire, Water, and Air.

    You could also make them into a daedra but I feel like they would be better off as a Spirit or an Elemental being.

    So, what do you mean by "djinn"?

    Original jinn aren't even elementals. They're (often invisible) spirits of all kind of sorts.

    If you mean specifically elementals, then TES already has them - they're called atronachs. They work exactly like elementals from elsewhere, they just have a specific term for it.

    https://www.youtube.com/watch?v=CVPe9VrwcCw

    Talking about the different types of Djinn that were later added to arabic legends which I find interesting. Been on a binge about reading all types of Djinn since for some reason been drawn into it.

    Also I do like atronachs but really want to see a Djinn introduced to ESO besides name sake.


    [Edit] Ignore the AI pics, only listed it since talks about Djinns.
    Edited by Mr_Madness on April 5, 2025 5:04PM
  • Mr_Madness
    Mr_Madness
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    Danikat wrote: »
    Mr_Madness wrote: »
    And no does not have to be the the wish-making Djinn and could just be elementals like Fire, Water, and Air.

    You could also make them into a daedra but I feel like they would be better off as a Spirit or an Elemental being.

    There are two kinds of things in the game already which fit that description.

    The first is atronachs - elemental daedra, which look like humanoid figures made of fire, ice, earth etc.

    The second, more rarely seen, form is the Ehlnofey or Earth Bones - aedric spirits who are believed to have helped create Nirn and the various lifeforms on it. There's a quest in Glenumbra where you meet 3 of them - guardians of earth, air and water.

    Djinn would most likely be a version of one of these. If you want them in ESO they'd most likely be an atronach because we're far more likely to go to another Oblivion realm than another part of Nirn and as they've never been mentioned before it seems unlikely they'd be in Tamriel.

    True and I don't mind it being a type of atronach but wish it be introduced in game since DND has it and think the Devs would do a great job implementing it ingame.
  • Thysbe
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    Mr_Madness wrote: »
    True and I don't mind it being a type of atronach but wish it be introduced in game since DND has it and think the Devs would do a great job implementing it ingame.

    If we talking DND I rather have Owlbears :-)

  • Mr_Madness
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    Thysbe wrote: »
    Mr_Madness wrote: »
    True and I don't mind it being a type of atronach but wish it be introduced in game since DND has it and think the Devs would do a great job implementing it ingame.

    If we talking DND I rather have Owlbears :-)

    More of both but owl bears would be nice
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